Elemental Weakness
Not really considering my level 11 gem has 40% debuff and 12% chance for frozen, shock and burn etc so I think it's about right.
Summoning Zombies from Stone and Bone since 2011
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I liked this gem a lot, though leveling it up was very unexciting at 1% per level
also it is worth nothing that there is a huge disparity in difficulty for mobs immune to curses and not, at least in the case of an elemental focused witch relying somewhat on this curse for the large number of resistant mobs |
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A question regarding this curse working with freezing pulse with lesser/greater multiple projectile...
If I overlap the projectiles, I will make separate hit confirmations, correct? So will I get 3 times confirmation to get the freeze chance (10% to freeze), or do I only get it once? Thanks. Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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Any time you have multiple projectiles a single target can only be hit once per cast. So even if you manage to overlap 5 projectiles onto a single monster, that monster will only get hit by 1 of the projectiles.
TehHammer is not a crime!
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okay, thanks.
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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"This is the case only for weapon projectiles - arrows and the projectiles fired from wands. Projectiles like fireball and freezing pulse can "shotgun" a single monster if close enough. The exception to this is Ethereal Knives, which explicitly doesn't have this behaviour. Last edited by Mark_GGG#0000 on Jun 20, 2012, 10:00:44 PM
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" Arrows and the projectiles fired from bows? What about the projectiles from using Lightning Strike? Since those originated at a weapon, are they considered weapon projectiles? TehHammer is not a crime!
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"Wands, sorry. "There is a reason I didn't say "projectile from attacks". By "weapon projectiles" I was referring specifically to the projectiles which are part of the normal use of a weapon type - bows and wands. These function completely differently from other projectiles such as the ones from spells, or attacks like lightning strike. The former (arrows/wand projectiles) hit or miss entirely on accuracy/evasion, like other basic weapon attacks - you can't "get out of the way" to avoid an arrow. There is in fact no physical projectile which moves through the game world - there's just a visual arrow/wand-energy-burst-thing displayed to show what's hit. In the case of projectile spells and skills other than those, the projectiles are a physical object spawned int he world which moves until it hits things. As such, these projectiles can be avoided physically by moving out of their path. The two are entirely separate, except that both are considered "projectiles" for purposes of modifiers which apply to projectiles. They have different behaviors, one of which is that for the non-bow/wand projectiles, if all of them physically hit an object, they'll all hit that object - they're each separate and don't know about what the others are doing. Last edited by Mark_GGG#0000 on Jun 20, 2012, 10:06:45 PM
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Mark, does this apply to monsters as well? Archers' attacks cannot be manually avoided?
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"Yes |