Detonate Dead
" but DD damage will be cut down to 30% of initial dmg meaning that my char would need 4 corpses to kill same-kin mob instead of one. and i cannot stress this enough: you need ONE corpse! no need to automate Desacrate, simply no need to do it when you spec into DD |
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Would really like to know if elemental dominion works with detonate dead . Did anyone test it?
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" If spell damage mods don't effect DD, then i guess Ele Dominion wont work on it? |
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"Correct. | |
If you guys like detonate dead, please go look at my thread for "the Valley of Death" build.
It has a great idea of putting Detonate Dead + Desecrate together with A cast on gem plus an AOE skill of your choice. Mine is Cyclone of course. Please go here: https://www.pathofexile.com/forum/view-thread/791372. Not sure if I can post that for a shortcut so... sorry in advance. I just don't really "do" forums. and TBH as much as possible detonate dead should either explode all corpses within a SPECIFIC radius, this allows it not to have to be CAPPED by a number and ALSO allows it to be balanced by GGG to how much of a radius that should be in order to detonate WHAT corpse. Now as for the EXPLOSIVE radius that should be able to be increase with some support gems to a moderate level that should be balanced correctly by what the GGG sees is suitable for the skill itself. |
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dont ever use this skill on a mapboss when u have elemental reflect up!
Wer andren einen brathahn brät hat meist ein brathahnbratgerät.
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This gem could use some love.
It works if built correctly but to me every single skill gem which does not become stronger when leveled up feels like poor design. |
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Would this be good for a summoning build?
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Do trap/mine gems boost the fire damage dealt, or is the fire damage based only on the maximum HP of the corpse that is targeted?
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Both :D
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