Detonate Dead
Its just one hit? Or It hits twice now? If it hits twice, it hits at exact same time?
We need a more clear description. |
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" The secondary damage based on the corpse's life and the spell damage given by the spell itself are both combined into a single Hit. Last edited by Abdiel_Kavash#5296 on Apr 18, 2018, 10:53:22 PM
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" Are you sure? There are a lot of reddit posts saying it hits twice per cast. Edit: Just tested it. Eye Of Innocence + Veil Of The Night, ignite conflux and i was losing 200 per cast Vs 1 target. So, 2 hits. Last edited by metaljason77#3813 on Apr 19, 2018, 7:37:23 PM
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According to the wiki, the damage dealt by Detonate Dead consists of two parts. You have an initial hit that has the tags [Spell, AoE, Fire], which deals an flat amount of fire damage based on the gems level. Secondly you have a hit that deals damage based on the detonated corpses HP, with the tags [AoE, Fire]. I have a few questions with two how this is exactly handled.
1: Are the two hits added together for the purpose of determining the effect of status ailments? 2: I assume the secondary damage also has a base crit chance of 6%? 3: According to the wording, if I socket this in a Shaper helm with "Socketed Spells have +3% to Critical Strike Chance" both the initial hit and secondary hit would get the benefit to their base crit, right? The same holds true for the Shaper mod "Spells have +(1.1–1.5)% to Critical Strike Chance"? |
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" DD's first damage part is a spell and can be improved by spell damage its the second corpse explosion part which cannot ( but this is the majority of the damage) |
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" If its counted as a single hit, why do i get 3 virulence stacks when i use detonate dead on a single target? (i am not using spell cascade) Can you tell me which damage comes first? this is relevant for low tolerance. Edit(1 week after): I guess that's why noone is using the official poe forum :D. Not one new post in the whole skill gem feeback section. Last edited by ailafanboy#2242 on Jun 27, 2023, 2:23:14 PM
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