Detonate Dead

Its just one hit? Or It hits twice now? If it hits twice, it hits at exact same time?
We need a more clear description.
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metaljason77 wrote:
Its just one hit? Or It hits twice now? If it hits twice, it hits at exact same time?
We need a more clear description.


The secondary damage based on the corpse's life and the spell damage given by the spell itself are both combined into a single Hit.
Last edited by Abdiel_Kavash#5296 on Apr 18, 2018, 10:53:22 PM
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Abdiel_Kavash wrote:

The secondary damage based on the corpse's life and the spell damage given by the spell itself are both combined into a single Hit.


Are you sure? There are a lot of reddit posts saying it hits twice per cast.
Edit: Just tested it. Eye Of Innocence + Veil Of The Night, ignite conflux and i was losing 200 per cast Vs 1 target. So, 2 hits.
Last edited by metaljason77#3813 on Apr 19, 2018, 7:37:23 PM
According to the wiki, the damage dealt by Detonate Dead consists of two parts. You have an initial hit that has the tags [Spell, AoE, Fire], which deals an flat amount of fire damage based on the gems level. Secondly you have a hit that deals damage based on the detonated corpses HP, with the tags [AoE, Fire]. I have a few questions with two how this is exactly handled.

1: Are the two hits added together for the purpose of determining the effect of status ailments?
2: I assume the secondary damage also has a base crit chance of 6%?
3: According to the wording, if I socket this in a Shaper helm with "Socketed Spells have +3% to Critical Strike Chance" both the initial hit and secondary hit would get the benefit to their base crit, right? The same holds true for the Shaper mod "Spells have +(1.1–1.5)% to Critical Strike Chance"?
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F4F_Lucifer wrote:
Detonate Dead has been forgotten for a long time and it was proven so after patch 2.6 release. While most AoE skill received some buffs to either radius per level or receive more AoE, DD remain unchanged. Pre patch DD need heavy investment to AoE (2 AoE wheel, Inc. AoE gem) to feel decent to play. After patch, AoE with the same amount of investment is gutted by ~30% according to http://poecraft.com/legacy/aoenerf.

I like the idea of this skill very much but in the current scheme, there is little justification to play it. I will try to list DD problems here so maybe someday, someone can change and make this skill better:

- It has worst bonus damage per level of all skills. Seriously, there is no way to play this skill from the get go since the bonus added fire is so low. It is not a spell so added elemental damage to spell cannot improve its damage.

- DD has the most punishing mana cost per cast of all skills. Couple with the 1st reason, there is no justification to level up this skill. Suggestion: balance mana cost, add incentive to level up this skill (i.e. radius per level, better damage scaling, etc.)

- One strength of DD is that it cannot be reflected. However, after patch 2.6, reflect damage is much less of a concern for almost all skills now. An elementalist can get 100% reflect immune by using Sibyl's Lament and grab 1 of 2 elemental damage wheel that has 10% reduced reflect damage. Non elementalist can reduce reflect by at least 50%. Uniques such as the wise oak, Ahn's Heritage, can further reduce damage taken. The point is that while almost every skills find buffs in the previous patches, DD stays unchanged and its strength faded. Give it another advantage or flavour (faster cast speed, better gem quality, more interesting enchantment like crit chance, dd explosion twice, etc.)

It is sad to see such an old skill idea (dating back from d2) forgotten. I'd rather see many existing skills like this get buff than new skills.


DD's first damage part is a spell and can be improved by spell damage

its the second corpse explosion part which cannot ( but this is the majority of the damage)
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Abdiel_Kavash wrote:
"
metaljason77 wrote:
Its just one hit? Or It hits twice now? If it hits twice, it hits at exact same time?
We need a more clear description.


The secondary damage based on the corpse's life and the spell damage given by the spell itself are both combined into a single Hit.


If its counted as a single hit, why do i get 3 virulence stacks when i use detonate dead on a single target? (i am not using spell cascade)
Can you tell me which damage comes first? this is relevant for low tolerance.

Edit(1 week after): I guess that's why noone is using the official poe forum :D. Not one new post in the whole skill gem feeback section.
Last edited by ailafanboy#2242 on Jun 27, 2023, 2:23:14 PM

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