[2.1] Dariidar's CoC & Magma Orb KNOCKBACK!

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kaosuhiryuu wrote:
This build is so much fun to play! Anyway, I do have some questions...

What do you think about using Romira's Banquet? How will Romira affect our CoC? I have the Tabula Rasa (thank god for Humanity) and figured I could replace the PCoC with Life Leech if I ran with Romira's (plus bonus accuracy!) and grab Vaal Pact earlier for the survivability. This also gives me the option to wear a different 6L armor once I find it I think.

So far I'm facetanking most bosses with the permanent Jade Flask of Reflexes and the occasional flask heal. I mostly die to Storm Herald bombs because I can't see them (particle effects woo!). At what point will I need the knockback? I seem to be doing fine without it for now.

Have you tried any other support gems for fun? Fork didn't work well (predictably), Chain was interesting because it curved the Barrage shots, and GMP+Chain was just laggy.

What do you think an ultra-geared character would look like?


Romira's would be quite bad. We want to crit on every Barrage, and that requires power charges up all the time. This also means that there isn't much room to experiment with gems if you only have a Tabula, because you want Power Charge on Crit. However, once you acquire a 6L voll's protector you can experiment a bit. I think that Life Leech is the most optimal 6th gem. Chain only slightly helps Magma Orb and it lowers our spells' dps significantly.

Knockback is recommended but it is never really required. Knockback will give both Magma Orb and Ball Lightning a dps increase somewhere from 101%-200%. When you start feeling weak, I guess, or want the utility of knockback, then start using it?

An ultra geared character would have:



Those uniques, diamond rings in the ring slots, and wands with the all of stats which I described in the Gearing section of the guide.

However, for endgame maps, the only "required" unique would be 6L voll's protector. Tabula will last you through midgame maps easily, but you'll want 6L Voll's for the ultimate endgame.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Hey guys, I'm running a similar build but I have trouble finding out how much APS I Need.

I've got 2.04 now and when testing barrage/gmp/coc/SRS on a single target, I cannot get more than 4 SrS for one cast. (im at 91% accuracy, I exclude any cast where a proctile miss)

If i switch to a lower wand, and get my AP to 1.78, I can get, sometimes, 5 SrS but never 6 or more.

I know the odds are not great, but shouldnt i see, from time to time a 6/7/8 SrS proc ? Also, it seems the oint is lower than 2.05 since at 2.04 i cannot get 5 srs. Or Am I missing somthing ?

I don't have any projectile speed.

edit : my gem is 19, so 68%, taht should still grant : 5.44 avg srs on both cast and I've never sen 6 and more often 3-4 than anything else.

Last edited by Mydi#0663 on Aug 1, 2015, 11:49:11 AM
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Mydi wrote:
Hey guys, I'm running a similar build but I have trouble finding out how much APS I Need.

I've got 2.04 now and when testing barrage/gmp/coc/SRS on a single target, I cannot get more than 4 SrS for one cast. (im at 91% accuracy, I exclude any cast where a proctile miss)

If i switch to a lower wand, and get my AP to 1.78, I can get, sometimes, 5 SrS but never 6 or more.

I know the odds are not great, but shouldnt i see, from time to time a 6/7/8 SrS proc ? Also, it seems the oint is lower than 2.05 since at 2.04 i cannot get 5 srs. Or Am I missing somthing ?

I don't have any projectile speed.

edit : my gem is 19, so 68%, taht should still grant : 5.44 avg srs on both cast and I've never sen 6 and more often 3-4 than anything else.



Hey, thanks for testing this out.

I agree, the average amount of SRS you should proc is over 5, if you are below breakpoint. I believe there is something screwy going on with Barrage after the lockstep changes; it's no longer 2.2 aps breakpoint like we used to believe.

I tested it for hours and in PvP and I was able to score 5 occasionally on 2.05 aps. Maybe try using 2x SRS gems just for a higher proc chance (the cooldown on the SRS gems is global and will still be 0.05). But the breakpoint may be lower if I somehow screwed up my attempts.

My recommendation? Go for the high attack speed build. Less guesswork, just stack attack speed to the moon. It also makes it easier to run/kite through maps, and stutter-step against bosses (standing still to cast barrage for >.5 seconds SUCKS against the majority of bosses)

If the breakpoint is actually something like 1.9, then you'd only need about 2.85 aps to have the same amount of dps when you're over breakpoint (instead of 3.2).
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Aug 1, 2015, 12:03:47 PM
I've tested with 2 SrS gem, I cannot proc more than 4 at 2.04 aps and more than 5 at 1.78 aps.

Thats really shitty and means my GMP gem is almost useless (i can run arc/glacial cascade) and may even be better off swapping GMP to EK or CHAIN to get better dps.

EDIT : i'm really far from the hight range APS breakpoint and will likely not be able to get it sadly.

EDIT #2 : tested with NO GMP, and i get 2-4 spirit (with one srs gem) per barrage cast. Wierdly as much as with my GMP. I can get 4 even at 2.04 aps.
Last edited by Mydi#0663 on Aug 1, 2015, 12:17:53 PM
Maydi, you're right that gmp will be worse for you until you hit 3+aps. however, it will give your spells better mob clear. Also plain barrage casts under 3 spells per barrage, on average, while a past-breakpoint gmp barrage will cast 3.45spells/barrage on average.

I hadn't considered that we could maybe swap out the gmp for something else, maybe lmp or something. I was so focused on preserving the old shatter chuck style.

If I remember correctly, the breakpoint for lmp is about 3aps. and plain barrage should have a really high breakpoint (basically unnoticeable). Which is why it's strange that you still have a breakpoint without gmp in your testing.

There's something else at play here and it's frustrating to test. Maybe barrage has a set projectile spacing now and, aside from being able to cast a very occasional 5 spells, we can no longer hit 6+ no matter how slow we attack. Maybe the only thing aps changes is the swing animation, not projectile spacing as it did in 1.3. Or maybe aps has a very very minimal effect on projectile spacing, explaining why 1,78aps gives a bit more casts, but achieving 8 casts might require exponentially lower aps.

If that is the case, gmp is now optional and lmp may be better for mob clear. Or even Inc aoe/ conc. I will look into it when I have time but I'm pretty busy this wkd.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Aug 1, 2015, 1:53:59 PM
@dariidar

Have you thought about using a rare 6Link? for HP/res knowing that you want to use so many uniques(gloves/boots/helm) and want jewelery to be dmg focused?
I'm currently at level 85 and i have max crit(and a little surplus) + 6frenzy's. Attack speed is really good :D
GG GGG
Last edited by Iboga#4297 on Aug 1, 2015, 6:28:50 PM
Oh yes I'd love to use a rare 6link but I want to hit 95% critical cap as well as use life leech gem. If your build can consistently generate power charges for critical cap and use life leech gem with a 6l rare go for it. There's really no other required uniques..rats Rats nest and maligaro/surgebinder are nice but never required.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Aug 2, 2015, 12:43:40 AM
I don't really see the power in having leech. The knockback helps me not get hit by non-boss mobs and leech does not help that much against bossees. The truth is that if you get hit... u will die(e.g. Kole Slam). 5000 hp and 0 armour is not strong. Did you go for VaalpacT?

What i want, is a super duper 6L chest and use the same gems from tabula. ANother option would be to use curse for P charges but that is too slow.

Question: coc-golem-bloodrage
Did u notice that they do not both cast? I mean, i have to crit twice to cast them. I don't really know what is happening. Sometimes only the golem is casted, sometimes only the bloodrage.
GG GGG
Last edited by Iboga#4297 on Aug 2, 2015, 1:16:48 AM
Do we keep barrage at lvl 2?
atziri viable?

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