[2.1] Dariidar's CoC & Magma Orb KNOCKBACK!
" For shields, it's up to you.. but I would go for an ES shield for damage. We don't grab any shield defence nodes on the tree, and eventually you'll want higher damage to make better use of Life Leech. I've found that I still have very decent evasion (14k) with just a jade flask of reflexes; a nice evasion shield would give me a few thousand more but it's not worth losing 10-20% of my dps. Dual wield is also an option, although a shield can provide slightly more life for you and is a good middle ground. Best uniques - 6-link Voll's, Atziri's Step, Rat's Nest, and Maligaro's Virtuosity. Might be hard to fit all of them into a build because there's no resistances on those items. I would prioritize Atziri's Step > 6L Voll's > Maligaro/Rat's Nest (maybe slightly favoring Maligaro). Frenzy charges - that's okay, it's not for everyone.. If you use the Frenzy - CoC - Blood Rage - Ice Golem setup then you only have to cast Frenzy 1 or 2 times before demolishing a map. For long boss/rare/exile fights you'd throw out a Frenzy once every 13 seconds just to refresh the Frenzy & Blood Rage & Ice Golem buff. I don't think that's a bad deal, refreshing 3 buffs for one action. If that's still too often for you, I suggest using a Quill Rain in your weapon swap to rapidly spam Frenzy, you could build up max charges in under 2 seconds. I dislike Poacher's Mark because it doesn't work in a long fight against a boss. Your Frenzy charges will run out after 13 seconds. Poacher's Mark works best when clearing maps, but honestly our mob clear is just fine - you need Frenzy charges most when you're fighting a powerful single target. Also, if you're using purity auras there isn't much room for a herald + curse on hit setup, and I think those are too unreliable anyways. That said, Poacher's Mark is excellent for dealing with reflect mobs since our Barrage and Ball Lightning and Magma orb hit enemies multiple little times. It also helps with our accuracy and dealing crits. Maybe try frenzy - gmp - curse on hit - poacher's mark? That way, you can keep up frenzy charges against boss fights that last longer than 13 seconds. Or, you can just self-cast Poacher's Mark / link a faster casting gem to it, but you'll have no Frenzy in those long fights. I know that after we get Life Leech/Vaal Pact, Blood Rage is no longer an option anyways - I will probably use Blood Dance boots after Vaal Pact, but will continue using frenzy - coc - ice golem setup. Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529 Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 Last edited by dariidar#0631 on Jul 28, 2015, 10:22:12 AM
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Been wanting to play this build but with glacial cascade+magma orb. Do you think it would have a similar effectiveness?
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Thanks for all the info.. great build so far.. level 71 and loving it.
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" I have no clue, try it out! I suspect that glacial would give less knockbacks than ball lightning, and it doesn't fully take advantage of all the projectile nodes we grabbed on the skilltree. Furthermore, it puts you at a slightly more dangerous range. But if you ever end up doing it, let me know how it goes. P.S. Raizqt did a similar knockback build with spectral throw CoC, ball lightning and glacial - however I dont think he took projectile nodes: https://www.youtube.com/watch?v=imiw8Vdflec&feature=youtu.be&t=21m9s Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529 Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 Last edited by dariidar#0631 on Jul 28, 2015, 10:51:56 AM
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" So how do i continue to scale up damage as i start to min/max my gear using the slower 2.05aps version? Doesn't crit multiplier only impact my barrage damage? So wouldn't spell damage be the BEST to have? Is it better than ele/projectile dmg? Thanks!
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" "Critical Strike multiplier while dual wielding" will only affect your barrage damage. But multiplier with spells, or just plain crit multiplier, on jewels will increase your spells' damage as well. Yes, multiplier is generally better than normal increased % spell/projectile damage. Try to get increased global crit multiplier on your weapons, you will see a dps boost. "Increased %spell/projectile/ele damage" are all the same, they are all added together in the calculation of your dps. Note that we already get like 170% increased damage from the skilltree, so obtaining extra increased% damage rolls is not quite as good as adding flat damage or multipliers. Since your dps is calculated like this: (flat damage) * (total %increased damage) * (multiplier 1) * (multiplier 2).... If your increased damage is like 400%, then adding something like 20% extra increased damage will have little effect on your overall dps, whereas more flat damage or multipliers will be much better. To continue multiplying your damage, you can use Frenzy charges, critical strike multiplier, and Righteous Fire (Note that RF is kind of dangerous with Vaal Pact). Maligaro's virtuosity will give a pretty significant damage bonus as well. Really, I wouldn't worry about dps too much. My dps is just fine at level 87, in 76 maps. I kill most things in 2-3 barrages, with an aps of 3.3, 4 frenzy charges, 5 power charges. survivability is great with close to 4800 health. My wands each costed less than 20 chaos (your mileage may vary). Buffed Magma orb = 5000 per cast, ball lightning = 900 (x 4-5) per cast. Here is my updated gear: Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529 Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 Last edited by dariidar#0631 on Jul 28, 2015, 10:29:45 PM
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Is it viable leveling with magma orb and ball lightning? Firestorm and arc seems kind of weak.
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Also could you use slower proj for single target?
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It's certainly viable to use Magma orb and Ball Lightning early on, but you kind of need a 5-6 link to do it. I included firestorm and arc as a suggestion for those who only have a 4link for barrage - coc - firestorm - arc. If you have a tabula you can use the BL + MO setup, but you can also experiment with other projectiles that look interesting (fireball, ice spear, arctic breath , etc). Ball Lightning and Magma orb shine more when you have knockback jewels which you'd probably attain around level 60 or so.
Slower proj is all right. You really should get power charge on crit if you're on Tabula, though. If you have 6link volls you can try it. However, I believe that slower proj only slows down the Ball Lightning and not the Magma Orb. The effect this has is that Magma Orb shoots out in front of the ball lightning, and the ball can't knock back the enemies into the second magma orb explosion. I would probably just stick with Life Leech for 6th link for more survivability. As I've said a few other times this thread, single target is fine in the current setup, no slower proj needed. Bosses/rares/exiles cannot touch you, you knock them back so hard!! The few bosses which can't be knocked back (Vaal) get double hit by magma orb anyways. Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529 Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 Last edited by dariidar#0631 on Jul 29, 2015, 3:20:44 AM
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I meant swapping out GMP for slower proj on hard boss fights, but thanks for the fast response :)
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