Explosive Arrow Marauder (Updated for Release)
" Granite Flask helps to 13k armour. I haven't had any problems surviving except when I blow myself up with a rare that has allies reflect elemental damage. I'm trying to be more careful and just fire one arrow into a pack near a rare to see what happens first. IGN: Elbowest or Nimooth
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I hope someone can give me an answer :).
Why are all EA builds playing with the BM Node and not the gem? I know it has a huge multiplier and you wont be able to use a 6th damage support gem. But doing that and using a scion, i can make a build with 3 or even 4 auras (grace-vitality-determination/haste-(purity)). I wouldnt have that much damage (less projectile damage nodes, attack speed nodes) but the auras would give me tons of armor, lifereg etc. And i wouldnt need much resistances on the gear (can use tabula for example for the 6L). Also vitality would give me a high lifereg. I also could spec out of damage for a few additonal aura nodes. Thats my core tree:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAA8pebXaiaWlJKyG6qPye18ipNNZIVIP6PrFks6U3jiPHdDaZX52Nbr_zF_gpOKmegtz4ppYd2QYdKffnogsco-uvuuJOnCJ2uGmwSaRmFFxwkqnF5NunjavrSZp7AGlnzrKpyqXzZ
From this standard EA tree i could spec whatever i want, like life, aura nodes, evasion/armor and damage nodes. Thats a raw idea of a possible tree at level 85, which can run the 4 mentioned auras:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAA8pc7KJtdA5aomm49WlJgQ0rIgwluqj8nRnFvnrXyKk3hiMpKNZIVIOssHarDOv6PrFks6YPbks1Flpu1TeOI8d0NytP8S6xHfVsZiqZX52Nbr_zFGbTOcfsJOuExnv4KGNtOKmeg-rFsFvba8kW3PnTxKaWHdupiGo9BhyFgSn3exvnoQKCCxwUtKPpgS5it6-5677iTdO2nCJ2uj0YabBJp0NAZhRccz2UkqnF5VcY26eNq-tJmnhcvwBpk51nzVdasqoCkJ-1yqfPdfNk=
I even can drop purity later when my gear is good enough and spec out of some aura nodes and put points in diamond flesh, life or damage. With that build i should get around 14k armor because of IR (grace and deter), an equally high lifereg as with more life/lifereg nodes (i think), and i would lose around 44% inc max life compared to the marauder version. Also i can drop determination for haste which should give me atleast a bit of damage. I tested the life costs with my summoner who runs a lvl 17 vitality and has 3.3k life. In a 6L i would have 80 life/arrow life costs, which is around 500 life/20 shots. But you have to know that i probably will have much more life, thus better lifereg and will use a LOH-chain-split arrow. The build is for domination league so the life should be enough imo. Thoughts on my version? Last edited by CptQaoz on Dec 15, 2013, 8:05:37 AM
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" I think you already answered it yourself. Damage would suffer some. Plus the core of this build is the minimum of a 4L item, and to run your BM gem you'd need to have a 5L item fairly soon, either in your bow or your chest piece, and good 5L chest pieces are hard to come by. There is no reason you cannot do what you want though and sacrifice some damage. IGN: Elbowest or Nimooth
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Depending on what support gems you run, there is a huge multiplier if you use BM gem. For example, I have 350 hp/s at level 80 and my EA takes 103 mana to cast every 0.28 s. Essentially, I don't lose hp from getting 5 stacks. Assuming I had a L20 BM gem, each cast would take 250 mana, meaning I would lose 500 hp from getting 5 stacks up. This would be for a 6L.
In a 5L, I think you would need to grab a ton of fire/projectile nodes to make your EA do damage. Assuming EA+Chance to Ignite+Elemental Proliferation+Fire Penetration, you would be at 70 mp. With the BM gem, you would be at 170 hp/s, which would make it viable for stacking hp/s, since one second of EA spam would consume 600-ish health (1 cast per 0.28 s). Your build seems viable, but you would need to spec heavily into damage nodes to compensate for only having damage 4Linked. Your survivalbility should be great with auras, since being Level 80 with 5.3k hp, 5k armor is quite painful. | |
To be honest, I never felt any damage issues with a 4L.
Sadly, I haven't been able to play much lately, but I've been working on getting an EA character up and running in Nemesis. I'll have some more feedback on the recent changes soon. | |
Am I being thick - can we use +# light damage, +# cold damage items with elemental equilibrium?
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" It's not like we can or we can't, rather we should. A few pages ago Pastromy had explained that in details. | |
Ok guys. I just tinkered a bit around with my build. First of all, heres the new version:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3Uj_IvGS4n7fPdrKrE9nKpPC182cautz5Bh_4K-ejyRedjgsc64YjxKPqmV6xZmK3r7k3jNZK4k_6PtfKnCKluna6PRngNGmwSadDQvooZhRccz2UB3CSqcXlVxuLqpBk26WEhG_rjaoTvJd907YTZeu9lTW5pYEtHfr6nBS2rxdJNwA_V7WqTtkFOKluvKaXdDRjbkAr8xVb6Z6DuDod2I_bvekp97_DTflpIfXX-um6qSsitSlKvzSY=
First of all you have to consider: I will use a tabula rasa for my 6L, because i cant afford even a 5L atm. So instead of using a 4L, i will use an effective 5L (in terms of damage) + BM gem. I will run grace-purity-vitality. Now let me explain the difference to pastromys build. My build: 223 life - his build: 253 life My build: 300% max life - his build: 280% max life I have a bit more life then him lategame, but nothing too big. My build: 7.4% life reg (from tree) + 1.65% life reg (vitality lvl 20) = 9.05% life reg His build: 4.9% life reg (from tree) So my build would have almost double his life reg (!), which should allow me to sustain the higher life costs because of the BM gem. Considering DEX and INT: i have the same INT and 20 more DEX. My build: +22% all resis - his build: +30% all resis Thats not a big problem, i will run purity anyway. My last aura will be grace which should give me more then enough armor i think (thats why i dropped the marauder armor nodes). Considering the damage of his tree: He has way more damage then me i think (i have 3 DoT nodes instead of his projectile damage nodes tho). But that doesnt matter much FOR ME. Because without using auras i couldnt wear my tabula, resulting in using a 4L. So with my build i can use an effective 5L for damage. Overall i think i should just try my build (lvl 50 atm, specced a general EA build with BM node atm). Im very flexible considering my tree (just reached the duelist area). I still can switch a few resis nodes to damage ones if needed (i think i wont need those with purity). If i decide to not go for heart of oak, i can get more life or more damage too. Tl;dr: I will use a tabula rasa for a 6L (no money :/). Thats why i will run a BM gem and 3 auras (purity, vitality, grace). I will lose 1 damage gem that way and a few defensive stats from my chest, but my auras will make me pretty tanky and i can spec to damage nodes if needed. Hope to get some feedback again guys :) Edit: Important question: Do you guys think that the area node of the templar (amplify) is needed? I will run increased aoe as 5th gem anyway and change it for conc effect for single targets/bosses. Im not sure if it has a big impact on the aoe, so thats the only reason stopping me from skilling out of the templar area and into the duelist/ranger stuff. Last edited by CptQaoz on Dec 20, 2013, 9:26:33 PM
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" Running EA with BM sounds like a very difficult thing to sustain, lifecost will be insane. E: with the BM GEM that is IGN: Tultatulloo Last edited by Puunake on Dec 21, 2013, 11:35:51 AM
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Hej Guys, I m quite new, and would appreciate it to get some help regarding how some things affect dmg!
1. Increased Projectile Dmg only affects BOOM dmg? 2. Increased Area Dmg= More BOOM dmg? 3. Increased Fire Dmg: is there a difference between IFD on items or as nodes? Does it increase Boom Dmg or/and burning dmg? 4. 20 % increased Elemental Dmg is in our case same as 20 % increased Fire Dmg? 5. How can I check while playing if my EE is working correctly on mobs? 6. Increased Burning Dmg: ONLY increasing the burning dmg after ignited? 7. Why CHAIN only on LvL 2? 8. Increased Radius of Area Skills: More range for my BOOM dmg? And more range for my curses? 9. Can t understand rly difference between increased attack speed and increased projectile speed :( 10. Can I check somehow my total BOOM and Burning DPS? (including Flammability, Fire Penetraion and so on) 11. Any help how much Life, Life Regen, Armor, Evasion etc. I should have for Endgame Maps? Best regards Last edited by ILIAS on Dec 24, 2013, 10:41:22 AM
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