Explosive Arrow Marauder (Updated for Release)

Last edited by Tsteken on Dec 7, 2013, 3:59:45 AM
IGN: Elbowest or Nimooth
So, I hit 80 today and have started farming Piety. No other character I have played in the past survived well against her (maybe because I mostly have played witches) and with only 86 IIR in Domination League, I farmed her off and on today.

Here is the gear on my Scion:
Spoiler



And here is a quick video I did today of 3 of my runs.
https://www.youtube.com/watch?v=WuS8G1Zs-hE

Here are my stats:
Health: 4364
Armour: 3504
Fire resist: 65%
Cold resist: 75%
Lightning resist: 75%
Chaos Resist: -33%
174 Intelligence
154 Dexterity
337 Strength
IGN: Elbowest or Nimooth
Last edited by Lumaya on Dec 8, 2013, 10:44:22 PM
-"This world is an illusion."
Dominus
Last edited by DorZa on Dec 9, 2013, 9:08:44 AM
"
DorZa wrote:


Both % fire damage and projectile damage nodes increase the explosion and the burn. It gives a huge increase in dps, but makes you much more vulnerable to reflect.
"
Lumaya wrote:

Here are my stats:
Health: 4364
Armour: 3504
Fire resist: 65%
Cold resist: 75%
Lightning resist: 75%
Chaos Resist: -33%
174 Intelligence
154 Dexterity
337 Strength


How do you survive anything with that low of armor!

Maybe it's just me and my obsession with high armor and regen...
I suppose as EA you don't need to facetank and can kite a lot more. Granted it is annoying not being able to yolo rush.
"
Penitence wrote:
I suppose as EA you don't need to facetank and can kite a lot more. Granted it is annoying not being able to yolo rush.


At some point along the lines you WILL need to face tank something. A giant health pool only goes so far, armor or physical dmg reduction is a must have for survival.

Was mapping last night with some friends and one of them was running determination (I run grace) and I was sitting around 29,000 armor before endurance charges and molten shell....

determination + grace = 76% reduction
determination + grace + molten shell = 79% reduction
determination + grace + molten shell +3 charges = 91% reduction (1% over cap)

I run a custom EA build; however, having high reduction is awesome.

I'm thinking of dropping molten shell and adding 1 more endurance charge, only time will tell. Might allow me to run immortal call.
Last edited by Gryphyn on Dec 9, 2013, 2:41:52 PM
I was actually wondering about that. Right now I'm running 1 CWDT+7 Molten Shell+5 Enduring Cry with 6 max charges. Do you think the Immortal Call would be worth it?
"
Penitence wrote:

Both % fire damage and projectile damage nodes increase the explosion and the burn. It gives a huge increase in dps, but makes you much more vulnerable to reflect.


This is so true. Blew myself up again in a 68 map where I don't look at the rare mob standing in the middle of a huge pack of other mobs. I hit the leading mob with flammability, five EA's and split arrow for EE and BOOM I'm dead.
IGN: Elbowest or Nimooth

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