[2.0] SRS build compendium: Life, Hybrid, Lowlife
" I don't like BL without GMP. Arc is much faster and is auto target. It's personal preference though. " L20 fortify is 44% increased damage, not more damage. It's not even close to added fire, nor a replacement to MPD. " You clearly understand that casting additional spells lowers your overall DPS. In this case it's much more efficient to double curse (using curse-on-hit) with 1 offensive and 1 defensive curse, than to spend time casting a totem in every fight. Just use a zombie/golem 4L instead. I do like skeleton totems for very hard content like uber atziri/trio, the 79 map trio, and maybe the new 81-82 maps bosses. I do think it's a waste of time to use it otherwise though. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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You'll need beta offline skill tree planner to look at this build, and you can find that here:
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https://www.dropbox.com/s/mpigf1sucx6uzc5/PoESkillTree_Beta.zip?dl=0
witch i found here:
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http://www.reddit.com/r/pathofexile/comments/3b4rr8/closed_beta_passive_skill_tree_changes_2015626/
Or You can check it out online here:
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http://cb.poedb.tw/us/passive-skill-tree/AAAAAgMA37CCEAelAuNJsiycK3jsihEtH8dr23yDLYtMs-vubRnQHwQHRX4c3DLRpwia4Aj0IvTv64PbDlyPGriTRUedrtrd2CRFncBUbAtVxmr6KPqIQMBmGmyFbVNSakOTJzpYgseYraasBLM26ffB1YG-in_G74hTNS-drJj56NP7Hb6iACSqJNihLxGWwcX5N1BCFvP310GHqH0zh_AfFm8HHohC18-MNiY8zLy3PlqRA-5o8uNqlS6CHkmxc7NVS6rE_gpqrPDV2wvwa2HihWDYvUlRFecmlU25NZIWv7XybqpKyD8nKk1fmEfiWW0i4s8ypDk=
So, here you have my tentative lvl 100 build. I was thinking i'd reserve 100% of my mana with hatred - generosity // haste, and rely on my life regen to keep es up enough for me to spam srs to my heart's content. That is why i picked up Sanctity if anyone was wondering :) Disclaimer: Now, i havent done any math at all, so it's possible this approach is not doable at all, but if that is the case i'm certain i'll quickly get that feedback from someone with more knowledge than myself :) My thinking for bandits was Oak for 40 life, Alira for 5% cast speed and kill all for passive in merciless. I picked up 1 jewel socket for 1 point and 2 jewel sockets for 2 points each. I have access to 6 jewel sockets for 3 points each, and 1 more for 3 points if i respec pathing to get 10 more int and 10 less strength. Though, i must say i have no idea what points to spec out off to get the jewel sockets. Feedback appreciated if you feel jewel sockets is the shit :) Links: Staff: srs - echo - minion damage - multistrike for 4 link, - melee splash/melee phys (aoe/boss) for 5-link and - added fire/empower when leveled for 6-link. Maybe faster casting, faster attacks or culling strike should be in here somewhere, and/or maybe i should shuffle around what gems is best for 4/5/6 links? What do i know... Chest: desecrate // a curse maybe? // Cwdt setup, no idea what. Help? Random: vaal haste - vaal haste - increased duration - flesh offering Random: lightning warp - faster casting - less duration // haste Random: Spell totem - arc // Hatred - Generosity Curses: I do not know? Maybe incorporate in cwdt setup? That is how far i got before feeling the need to ask someone presumably better equipped with knowledge and understanding than myself for advice. EDIT: Just realised... i probably should put a golem in there somewhere... Chaos maybe? If so curse would have to be in cwdt setup. Last edited by Meisen#2117 on Jun 30, 2015, 11:03:00 AM
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I think posting L100 trees is pointless unless you have L100 characters in standard.
Other than that I really don't like the way you path around the witch starting area. You waste around 10 points there. I briefly tried EB-ZO-MoM, and it didn't seem worth it. You can't rely on recharge since in general you'll want to play at a faster pace than 3sec between casting anything (and taking any damage if you take MoM too). 5% of 2k ES is still only 100 ES/sec. And 5% regen requires you to run vitality or go into the templar/marauder area. You get to save blood magic-clarity, and a couple mana reservation points, but you spend points on ES, extra pathing, and keystones. Then it's hard to get any decent amount of life. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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Ty, i'll scrap this idea and find some build on the forum that is true and tested instead :)
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Havent played in a while ....
I had a summoner zombies/srs with EB and running AA for defense with 3-4 auras. What has changed in 1.3 to make spectres viable ? They used to be pretty bad for end game bosses because of low survivability ... What are the changes in 2.0 That affect EB and AA is it not feasible to run Arctic armour anymore? as an SRS summoner ? Is it even worth considering zombies as meat shield in 2.0? I am just looking for ways to maximize my survivability. Domine Non Es Dignus
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"Best choice is hybrid builds. Look at 1st post. Or my current, cuz i dont like 2 curses. "They still useless on bosses, except if you raise someone moving ahead. Same to the zombies. I prefer Bro-Totem with Blind or Flee instead of them. "IMO AA only as 5th aura with BM for LL. For now i have w/o Enlighten: Descipline, Haste, Hatred(generosity) on mana Clarity on life |
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" Also I am unable to understand that means... what does Arctic Armour have to do with Blood magic or life leech Do you have a guide up on that skill tree? with the play style? I am still trying to make sense of lot of information posted in this Thread or what the first post means in regards to mana Regen rate to support arctic armour... I understand SRS needs high mana regen . I also understand we need to run aura's to support Elemental equilibrium backed hits of SRS or zombies . I also understand that there are going to be changes to mana reservations and aura reservations .... AA was used as damage mitigation as EB fueled the mana requirements to spam SRS and run aura's. What i fail to understand is how will we not end up having mana issues on hybrid life / es builds Running ... aura's on mana ( and some on life?) What all counts for damage mitigation on hybrid builds besides some life and meagre energy shield .. Ive been going back and forth between sherkan and matrix factor's hybrid life/es builds .... Trying to understand why hybrid is a better choice for srs summoning in 2.0 in terms of skill costs... Domine Non Es Dignus Last edited by Zinja#5231 on Jul 3, 2015, 6:29:01 PM
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what are the gem priorities now for srs in beta? Is splash still a good choice?
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"SRS + Echo > Culling > Mn.Dmg > M.Ph.Dmg > Emp/Splash M.Ph.Dmg => Fortify, in case of lack m.regen. "LL = LowLife "Arctic Armour" in 2.0 reserve 25% mana. So, is only way to use AA is "Blood Magic" with "Enlighten", IMO. [BM-Clarity-AA-Enlighten] "About 175/s m.regen on peak. "Only Hatred+Generosity "Hatred, Haste, Grace - 50% reserved Discipline - 35% reserved Arctic Armour, Herald of * - 25% reserved Clarity - 279 mana at 20 lvl Check fo yourself " "Almost all remains the same, until you came on 70+ maps. GGG increased incoming damage in 2.0. So if you want to survive on 70+ or, especially, on 80+ maps - you need at least 7-8k eHP in total. Otherwise you, eventually, will continuously die from one-shot. Mobs on 80+ maps could easily strike on 12-15k flat damage. That why i think EB is pointless in 2.0 for SRS; That why hybrid builds win against other. Last edited by axazol#6078 on Jul 4, 2015, 4:58:25 AM
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This makes a lot of sense man. Thanks for enlightening me.
Domine Non Es Dignus
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