[2.0] SRS build compendium: Life, Hybrid, Lowlife

Supremeficks: I like the idea to go life/ES and skip discipline. It saves a lot of skill points.

Alpha's is way more than 2 pts though. You could skip the trip down to leadership, skip the 3 pts in dreamer, and the scion 8% nodes. Savings of 15ish points that you can invest into DPS. The issue will be mana regen.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
yeah. tried that out. spent so many regrets on trying out different pathings and nodes that i planned. so far the one i posted is the best i came out. DPS is quite fine at the time being. merciless volls melts in under 5sec, kaoms at 10-15sec at most.

havent got issues with mana regen at all at the moment. based on ChuanHsing's datamined info on AA, i can sustain up to lvl22 AA currently. still trying to min-max everything.

going life/ES hybrid is great is CB as the recharge starts faster now. so we barely scratch our HP most of the time. plus the 40%manaregen+1%hp regen near the scion will regen any little dent on our HP anyway.

im using seething divine flask of staunching, catalysed eternal of animation, ample granite of ironskin, ample quicksilver of adrenaline, for the last flask i switch between topaz, ruby, sapphire depending on map mods. usually ill just put another quicksilver there for mindless speed piety/dom/volls farming.

I went for pure CI summoner using Summon Raging spirits (SRS) as my attack.

Passive Tree


Also used/using Flesh offering to speed up the minions AND SRS. Chaos golem as well. Heralds do not affect minions (srs also a minion), so I just use clarity and Discipline. Reduce mana will only work on spells and not auras/heralds in beta.

I've filled up all the keys.

left mouse = move only
Middle = summon zombie
right = Summon Raging Spirits

Q = Flesh Offering ! W = Elemental Weakness ! E = Summon spell totem w/skeletons
R = Raise Spectre ! T = Summon Chaos Golem

I Basically use T to cast discipline and clarity then to golem. I've made it to merciless beta going solo. Zombies can take a beating in beta. Pretty sure SRS is a minion still and benefits from the typical summoner tree. Spell echo with SRS is a little tricky. The auto force anime gets you stuck for 1-2 seconds. Still have room to expand the tree for other things as well.
Last edited by computertech82#1006 on Jun 2, 2015, 1:59:18 AM
What if any cwdt setup are u lot using for your SRS chars? Just lvling mine up atm so i am curious. My 1st beta SRS attempt is going to be pure life based picking up both Alchemist and Profane Chemistry, if that feels poor i will go hybrid.

EDIT: Similar to an earlier poster i also lvled with SRS as i wanted to see what it was like, for early lvls with SRS+splash+add fire/melee phys at 18, on i hit 38 i rolled a blue +1 minion gem helm and used that, 0 elreon jewellery or lvling uniques being used. The idea was to see with the addition of echo and multi earlier in the game is it viable to lvl as srs 1st char. i find srs to be a great versatile char in that i can go MF or lategame with ease so if its a viable 1st league char i am happy, to date lvling as srs has been a breeze, slowed down some in A4N but once i picked up multi/echo in a 4L picked right up again and stayed fine until the lvl or 2 before i could swap my +1 helm to a +2. Onwards into endgame will just be the usual staff stuff but just wanted to report that lvling with srs is pretty easy in current beta. Used hatred and clarity had to stall lvling the clarity for a while in the midgame until i picked up aura nodes, should mention i did this as scion as i think its optimal for lvling as srs all the relevent nodes are close and you can pick up mental rapidity as a temp cast speed buff until later when u have sufficient on gear.
Last edited by DeuceDragon#6362 on Jun 2, 2015, 8:50:17 AM
"
Supremefeicks wrote:

havent got issues with mana regen at all at the moment. based on ChuanHsing's datamined info on AA, i can sustain up to lvl22 AA currently. still trying to min-max everything.

going life/ES hybrid is great is CB as the recharge starts faster now. so we barely scratch our HP most of the time. plus the 40%manaregen+1%hp regen near the scion will regen any little dent on our HP anyway.


I think the reason your mana regen is fine is because you're taking the scion 8% nodes and the jewel slot there. I think eventually we can shift some of that responsibility to mana regen % on rings and amulet.

I do agree that the recharge start is so fast now, it does seem like the way to go. Especially since we don't have a good way to get defenses otherwise. The problem with life/es hybrid in 1.2 was when I tried to do uber with it my 6k ES wouldn't recharge in between Atziri's attacks and I would be sitting there with 3k life.

"
DeuceDragon wrote:
What if any cwdt setup are u lot using for your SRS chars? Just lvling mine up atm so i am curious. My 1st beta SRS attempt is going to be pure life based picking up both Alchemist and Profane Chemistry, if that feels poor i will go hybrid.

EDIT: Similar to an earlier poster i also lvled with SRS as i wanted to see what it was like, for early lvls with SRS+splash+add fire/melee phys at 18, on i hit 38 i rolled a blue +1 minion gem helm and used that, 0 elreon jewellery or lvling uniques being used. The idea was to see with the addition of echo and multi earlier in the game is it viable to lvl as srs 1st char. i find srs to be a great versatile char in that i can go MF or lategame with ease so if its a viable 1st league char i am happy, to date lvling as srs has been a breeze, slowed down some in A4N but once i picked up multi/echo in a 4L picked right up again and stayed fine until the lvl or 2 before i could swap my +1 helm to a +2. Onwards into endgame will just be the usual staff stuff but just wanted to report that lvling with srs is pretty easy in current beta. Used hatred and clarity had to stall lvling the clarity for a while in the midgame until i picked up aura nodes, should mention i did this as scion as i think its optimal for lvling as srs all the relevent nodes are close and you can pick up mental rapidity as a temp cast speed buff until later when u have sufficient on gear.



I also played up to level 77 on closed beta as the life build I proposed with alpha's. Did 73 maps, and Atziri. Used a 6link armor I found in merci docks and scepter/shield.

Here are my thoughts on the playthrough:
1. playing solo SRS feels bad (but not undoable) from a3n-a4c. It starts to feel good once you can run hatred, a curse and a 5L with minion dmg, multistrike, echo, and splash. Once you get haste, and vaal haste set up, it feels really good again. Now that minion damage is +more it becomes competitive with a L4 empower, and better than a L3 empower. So yay one of the most expensive items for this spec is no longer needed.

2. The new zombies are relatively tanky with just a minion-life support gem up to around a1m. So I used zombies and animated weapons (filters help a lot with animated weapons) linked to minion life and minion damage to help tank from a1n-a1m. The golems are tanky with just a minion-res gem (buffed in beta), so I used a golem-res to help take away some aggro from myself. PeppermintButler had the idea of ice golem - gmp - blind for some crowd control, but I didn't get the chance to try it out.

3. defenses are hard mid game. When starting out it's hard to get +life on gear while also getting res, and mana regen (or MF if you're like me). That said I was doing 72 maps with 2.5k life just fine.

4. For cwdt I used frost wall-immortal call. Frost wall is kind of annoying, and I wouldn't use it in party play, but it is helpful. I used self cast enduring cry by adding it to my cast sequence, so it would look something like: cast 6 spirits, cast arc (curse on hit), cast enduring cry, cast flesh offering, keep casting spirits.

5. the new jewels are ok, but from what I've seen they're equivalent to about 1.5-3 skill tree nodes, so not worth going out of the way for unless you get one of the special unique ones.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
I don't see anywhere on your post the Jewel Intuitive Leap.
It allow to take Node at range without connexion.

I start to check with http://cb.poedb.tw/us/passive-skill-tree/ and I can take some big node without all small ones.
It doesn't create new start point but for some, it seems to be powerfull.

For example, from Witch, I take the one near Conduit and it allow me to take Dreamer (Mana) and Melding (Shield) for only 3 points.
And the one north to Lord of Dead allows Deep thougth (Mana), Arcane Focus (Shield). Not sure for Heart and Soul if raduis need only to touch it or to be completly on it.
Poupet lvl93 Baron summoner
"
Poupet wrote:
I don't see anywhere on your post the Jewel Intuitive Leap.
It allow to take Node at range without connexion.

I start to check with http://cb.poedb.tw/us/passive-skill-tree/ and I can take some big node without all small ones.
It doesn't create new start point but for some, it seems to be powerfull.

For example, from Witch, I take the one near Conduit and it allow me to take Dreamer (Mana) and Melding (Shield) for only 3 points.
And the one north to Lord of Dead allows Deep thougth (Mana), Arcane Focus (Shield). Not sure for Heart and Soul if raduis need only to touch it or to be completly on it.


Yeah this is a good idea. I'm wonderring what the equivalence of jewels to skill points should be on a good build? 3 skill points ~= 1 jewel? In that case a jewel would be OK to use if it saves 3 points, and good/bad if it saves 3.5+/2.5-.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor#3574 on Jun 6, 2015, 11:49:01 AM
So what are the Best support skills for a 5L in 2.0, after the Support skill changes?
Echo, Minion Dmg, Melee Phys, Culling?
And for AoE I change Melee Phys with Melee Splash?
Last edited by r3t4rd#0650 on Jun 6, 2015, 11:45:13 PM
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r3t4rd wrote:
So what are the Best support skills for a 5L in 2.0, after the Support skill changes?
Echo, Minion Dmg, Melee Phys, Culling?
And for AoE I change Melee Phys with Melee Splash?


Ya, other than that empower L5 > Melee phys 21/20 > empower L4.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
wow, the new culling strike is a joke.

10 attack and cast speed as quality ? lol?

the main thing is that melee splash, minion damage and multistrike have lost their increased damage on the gem; that renders increased damage really powerful, since you can only get about 90% on the tree ( and some more with jewels).

So we get 10 attackspeed, 10castspeed, 1.11 more damage and 60% increased damage on 21/20 (+2+1staff) ? for 1.1 mana multiplier? thats a joke, really.

with buffed up vaal haste and haste, 10% ias equal about 5% more damage (without multistrike). another 11 from the culling, and supposed you have 90 increased from the tree, 15 from minion damage and 10 from melee physical, 60%id from cullinggem equals about 27% more damage (note that if you have jewels with icreased minion damage, this will be less effective, down to about 19% more if you get 90%id from jewels on top). so all in all about 48% more, and 10% extra cast speed on top.
compared to multistrike, which is a 1.95*0.7 => 36% more damage multiplier, but for 1.8 mana cost, this seems op.

not only does it give more damage than multistrike, culling strike also makes reaching enough mana regen trivial. wow.

if you have an empower lvl4, its still the best dps boost in a +2+1 staff. (if the numbers are still correct on the spreadsheet).

so all in all we have srs, echo, minion damage, empower4,culling and as a 6th either splash or melee physical, depending if you need single target or aoe.

how does srs feel without multistrike? has anyone tried?
in mapping it might be different; often times srs two or threeshot mobs, so the culling range might not be used efficiently - ms might bring a smoother mapping experience from my feeling.
RIP King of the Forest view-thread/1738625

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