The Guide to Loot Filters
*Updated March 8 2016 for Perandus, see bottom pastebin link*
This is a great guide. Thanks to the OP and everyone else who contributed. I see a lot of item filters that end with an empty hide box. I dislike this because I view it as being somewhat less future proof, i.e. if/when new item classes are added, they won't show up unless you add a new show box for that specific class. In fact, it looks like all of the community member filters linked on page 1 use an empty hide box, with targeted whitelisting. Instead of using one of those, I made my own filter that ends with a show box (whitelisting everything, except what I specifically hide). I'm providing my filter in the spoiler tag below, since I had trouble finding one that took this approach. Summary of my filter: - shows 5L, 6L, 6s, Q20, and RGB (for all item types and rarities) - shows normal hammers, rock breakers, and gavels (for chisel recipe) - shows normal prophecy wand (for chance orb, because I want a void battery - you can add your own BaseType there for whatever you want to chance or simply pick up, for example if you need a specific flask or craft base) - shows all iron rings (for the vendor recipe) - hides all the other classes of weapons, armors, flasks, amulets, rings, belts unless they are rare or unique (it's bigger than necessary but I wanted each class to have its own box). - shows everything else without specification (jewels, gems, divination cards, fishing rods, etc., and whatever else is added to the game (or hidden!)) - uses all default sounds, text, and colors It's not appropriate for races or new games (since you'll want the magic/white items), and it's probably not robust enough for high IIR/IIQ group play (many poor base rares would need to be excluded), but I'm quite happy with it for end-game solo. You should be able to just copy/paste it in your notepad filter file, as per OP instructions. [Hint: if you quote my post before copy/paste, you'll be able to copy the spoiler text with tab spacing] Original
Spoiler
Show LinkedSockets >= 5 Show Sockets 6 Show Quality 20 Show SocketGroup RGB Show BaseType "Talisman" Show BaseType "Stone Hammer" Rarity = Normal Show BaseType "Rock Breaker" Rarity = Normal Show BaseType "Gavel" Rarity = Normal Show BaseType "Prophecy Wand" Rarity = Normal Show BaseType "Iron Ring" Hide Class "Life Flasks" Rarity <= Magic Hide Class "Mana Flasks" Rarity <= Magic Hide Class "Hybrid Flasks" Rarity <= Magic Hide Class "Amulets" Rarity <= Magic Hide Class "Rings" Rarity <= Magic Hide Class "Claws" Rarity <= Magic Hide Class "Daggers" Rarity <= Magic Hide Class "Wands" Rarity <= Magic Hide Class "One Hand Swords" Rarity <= Magic Hide Class "Thrusting One Hand Swords" Rarity <= Magic Hide Class "One Hand Axes" Rarity <= Magic Hide Class "One Hand Maces" Rarity <= Magic Hide Class "Bows" Rarity <= Magic Hide Class "Staves" Rarity <= Magic Hide Class "Two Hand Swords" Rarity <= Magic Hide Class "Two Hand Axes" Rarity <= Magic Hide Class "Two Hand Maces" Rarity <= Magic Hide Class "Quivers" Rarity <= Magic Hide Class "Belts" Rarity <= Magic Hide Class "Gloves" Rarity <= Magic Hide Class "Boots" Rarity <= Magic Hide Class "Body Armours" Rarity <= Magic Hide Class "Helmets" Rarity <= Magic Hide Class "Shields" Rarity <= Magic Hide Class "Sceptres" Rarity <= Magic Hide Class "Utility Flasks" Rarity <= Magic Show March 8 2016, current:
Spoiler
Show LinkedSockets >= 5 Show Sockets 6 Show Quality 20 Show SocketGroup RGB Show BaseType "Talisman" Show BaseType "Perandus Coin" Show BaseType "Flask" Quality > 0 Show BaseType "Basalt Flask" Show BaseType "Aquamarine Flask" Show BaseType "Stibnite Flask" Show BaseType "Sulphur Flask" Show BaseType "Silver Flask" Show BaseType "Bismuth Flask" Show BaseType "Sorcerer Boots" Rarity = Normal Show BaseType "Stone Hammer" Rarity = Normal Show BaseType "Rock Breaker" Rarity = Normal Show BaseType "Gavel" Rarity = Normal Show BaseType "Stone Hammer" Rarity = Magic Quality >= 12 Show BaseType "Rock Breaker" Rarity = Magic Quality >= 12 Show BaseType "Gavel" Rarity = Magic Quality >= 12 Show BaseType "Diamond Ring" Hide Class "Amulets" Rarity <= Magic Hide Class "Rings" Rarity <= Magic Hide Class "Claws" Rarity <= Magic Hide Class "Daggers" Rarity <= Magic Hide Class "Wands" Rarity <= Magic Hide Class "One Hand Swords" Rarity <= Magic Hide Class "Thrusting One Hand Swords" Rarity <= Magic Hide Class "One Hand Axes" Rarity <= Magic Hide Class "One Hand Maces" Rarity <= Magic Hide Class "Bows" Rarity <= Magic Hide Class "Staves" Rarity <= Magic Hide Class "Two Hand Swords" Rarity <= Magic Hide Class "Two Hand Axes" Rarity <= Magic Hide Class "Two Hand Maces" Rarity <= Magic Hide Class "Quivers" Rarity <= Magic Hide Class "Belts" Rarity <= Magic Hide Class "Gloves" Rarity <= Magic Hide Class "Boots" Rarity <= Magic Hide Class "Body Armours" Rarity <= Magic Hide Class "Helmets" Rarity <= Magic Hide Class "Shields" Rarity <= Magic Hide Class "Sceptres" Rarity <= Magic Hide Class "Life Flasks" Rarity <= Magic Hide Class "Mana Flasks" Rarity <= Magic Hide Class "Hybrid Flasks" Rarity <= Magic Hide Class "Utility Flasks" Rarity <= Magic Show or, pastebin link: http://pastebin.com/L87T9kP6 version 1 http://pastebin.com/z48nNv5p version 2 (shows talismans) http://pastebin.com/v1Rgc2sx version 3 (shows perandus content, new flasks, normal sorcerer boots, normal diamond rings (I alch them), and doesn't show iron rings or normal prophecy wands anymore); also have it show magic hammers for chisel recipe with quality >= 12 because it's just like a normal hammer (still 4x whetstone). Edit (June 2016): prophecy items should show by default without any changes, since I use a show command at the end, new item categories like map fragments and new items within current categories like silver coins and prophecy (stackable currency) should all show. New gems will show because I have it showing all gem drops. PS. Sometimes I'm lazy so just PM me if you want an update for a new league. UPDATE ESSENCE LEAGUE, Sept 2016 (shows all new base item types) http://pastebin.com/xRhnQT2S Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Sep 2, 2016, 5:31:45 PM
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Can someone put code item filter from production_Config.ini?
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" production_Config.ini have nothing to do with loot filters. It's just your game config saved by your version of poe. " Wrong file extension. Replace ".Filter" with ".filter". |
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" Try naming the filter with a lowercase .filter instead of .Filter (i know it shouldn't matter but I have heard of instances where things like this have been the issue. Failing the above, Do you have multiple copies of the game installed on other drives perhaps? Search production_config and if you have another location where that fileset is available, it may be that you have been using the wrong folder for that installation Does your PC username have any non-english characters in it? Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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Ok solve problem. Just add code to production config and it's show
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Thanks for the help the capitol F was the problem.
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Hey I am having a problem. I have followed every step in and selected the loot filter from the UI in game but the filter is not working. Every item still shows up on the screen and it is not filtering anything. I am using NeverSink's filter.
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" If you can select the filter in the UI and have it load without it coming up with an error message then its working. It may just be that NeverSinks filter doesn't filter anything at lower levels or something like that. Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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Cool, I'll just use one somebody else made and edit off of it probably, whose is recommended?
And already proven to be working? There can only be one Oatmeal. Last edited by billyoatmeal#1172 on Jul 13, 2015, 8:25:50 AM
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nvm
filter rules, so do you guys Last edited by SHNETZELDA#3938 on Jul 13, 2015, 3:51:38 PM
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