The Guide to Loot Filters
Hi everyone,
As of 2.5 Breach league There is now a new Item Filter Condition Corrupted This is for highlighting corrupted items and requires a true response within the filter if you wish to show these items. Show Class Gems Corrupted true For example. Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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:)
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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Is this the most up-to=-date list or is this dead?
[IMG]http://i101.photobucket.com/albums/m75/Kronix_420/Signatures/Kron8-100.png[/IMG]
My [url=http://s101.photobucket.com/user/Kronix_420/library/Signatures]Signatures[/url] |
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someone can tell me how to add my loot filter the recipe for chromatic orbs?
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This would do it
Show SocketGroup RGB SetBorderColor 38 157 157 SetTextColor 22 201 201 Rarity Magic Normal You can change/remove colours etc and add/remove rarities as you wish Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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I'm pretty bad when it come to all this stuff, it's all greek to me, just wondering if someone could help me with just adding white ebony tower shields to show up, just something i can paste into my filter hopefully, sorry for being a derp.
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" Pm'd Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring ---------------------------------------------------------------------------------- The Guide to Loot Filters - Here |
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Spoiler
# Section: Maps, Uniques, Quest Items, Lab, Pieces, Pantheon Souls # Adjust font size of: uniques, maps (includes fragments, breachstones, reliquary keys, and offerings), quest items, and labyrinth items Show # Maps/Fragments Class "Map" PlayAlertSound 6 300 SetFontSize 38 Show # Quest Items Class "Quest" SetFontSize 38 Show # Valuables - Uniques and Relics Rarity > Rare SetFontSize 42 Show # Valuables - Pieces and Pantheon Souls Class "Piece" "Pantheon Soul" SetFontSize 38 Show # Labyrinth - Trinkets BaseType "Orb of Elemental Dispersion" "Sand of Eternity" "Rod of Detonation" "Cube Of Absorption" "Bane of the Loyal" "Heart of the Gargoyle" "Cogs of Disruption" "Portal Shredder" SetFontSize 38 Show # Labyrinth - Keys BaseType "Silver Key" "Treasure Key" "Golden Key" SetFontSize 38 Show # Currency - Low Class "Currency" # Add a currency-colored border to midtier currency Show # Currency - Mid Class "Currency" BaseType "Harbinger's" "Engineer's" "Binding" "Horizon" "Ancient Shard" "Ancient Orb" "Fusing" "Regret" "Gemcutter's Prism" "Chisel" "Blessed" "Regal Orb" "Vaal Orb" "Chaos Orb" "Alchemy" "Scouring" "Perandus Coin" "Silver Coin" "Prophecy" "Remnant of Corruption" "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb" "Blessing of" "Splinter of" "Chaos Shard" "Regal Shard" SetBorderColor 170 158 130 # Uncommon currency SetFontSize 38 PlayAlertSound 3 300 # Add a unique border and sound to high-end currency (AlertSound5) Show # Currency - High Class "Currency" BaseType "Exalted" "Divine Orb" "Eternal Orb" "Mirror of" "Feather" "Mirror Shard" SetBorderColor 175 96 37 # Rare currency SetFontSize 42 PlayAlertSound 5 300 Show # Valuables - 5/6L LinkedSockets >= 5 SetBorderColor 127 127 127 # 6S/5L/6L border SetBackgroundColor 0 0 0 255 # Contrast background SetFontSize 42 PlayAlertSound 2 300 Show # Valuables - 6S Sockets = 6 SetBorderColor 127 127 127 # 6S/5L/6L border SetBackgroundColor 0 0 0 255 # Contrast background SetFontSize 42 PlayAlertSound 2 300 # Slightly lighten white/magic RGB items a la Antnee Show # Valuables - RGB Items Rarity = Normal SocketGroup "RGB" SetTextColor 255 255 255 # RGB whites SetBackgroundColor 0 0 0 255 # Contrast background SetFontSize 38 Show # Valuables - RGB Items Rarity = Magic SocketGroup "RGB" SetTextColor 125 175 255 # RGB blues SetBackgroundColor 0 0 0 255 # Contrast background SetFontSize 38 # Section: Identified and Corrupted Items # Show potential warbands items with a border and slightly enlarged Show # Magic ID - Possible Warbands Rarity = Magic Identified True Corrupted False Class Boots Gloves Helmets Claws Daggers Wands Swords Axes Maces Bows Staves Sceptres SetFontSize 34 SetBorderColor 54 100 146 # Protect other id'd blues and corrupted whites from later filtering with a red border; id'd/corrupted rares will filter as normal rares Show # Corrupted White Items Rarity = Normal Corrupted True SetBorderColor 150 0 0 # Vaal gems Show # Magic ID - Corrupted Rarity = Magic Corrupted True SetBorderColor 150 0 0 # Vaal gems Show # Magic ID - Other Rarity = Magic Identified True # Section: Gems # Slightly enlarge and add a teal border to quality gems as well as Empower etc.; shrink all other gems slightly; slightly dim active gems. Show # Gems - Quality Quality > 0 Class "Gem" SetBorderColor 54 100 146 # Valuable/quality gems SetFontSize 38 Show # Gems - Valuable Class "Gem" BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Added Chaos" SetBorderColor 54 100 146 # Valuable/quality gems SetFontSize 38 Show # Gems - Vaal Class "Gem" BaseType "Vaal" SetBorderColor 150 0 0 # Vaal gems SetFontSize 38 Show # Gems - Support Class "Support" SetFontSize 35 Show # Gems - Active - Aura/Buff Class "Active" BaseType "Wrath" "Anger" "Hatred" "Clarity" "Determination" "Grace" "Discipline" "Vitality" "Haste" "Purity of" "Herald of" "Arctic Armour" SetFontSize 35 Show # Gems - Active - Other Class "Active" SetFontSize 25 Show # Valuables - Talismans Class "Amulet" BaseType "Talisman" SetBorderColor 161 245 185 # Talisman/legacy SetFontSize 38 PlayAlertSound 1 300 Show # Valuables - Leaguestones Class "Leaguestone" SetBorderColor 161 245 185 # Talisman/legacy SetFontSize 38 PlayAlertSound 1 300 Show # Valuables - Breach rings BaseType "Breach Ring" SetBorderColor 161 245 185 # Talisman/legacy SetFontSize 38 Show # Valuables - Jewels, Div Cards Class "Jewel" "Divination Card" SetBorderColor 150 0 0 # Special drops SetFontSize 38 PlayAlertSound 7 300 Show # Valuables - Fishing Rods Class "Fishing Rod" SetBorderColor 175 96 37 # Rare currency SetFontSize 42 PlayAlertSound 5 300 Show # Valuables - Atlas Bases BaseType "Blue Pearl" "Bone Helmet" "Crystal Belt" "Fingerless" "Gripped" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Two-Toned" "Vanguard Belt" SetFontSize 38 SetBorderColor 54 140 146 # Section: Links and Sockets # Add a grey border and sound to 6s/5l/6l items (AlertSound2) Show # Valuables - 5/6L LinkedSockets >= 5 SetBorderColor 127 127 127 # 6S/5L/6L border SetBackgroundColor 0 0 0 255 # Contrast background SetFontSize 42 PlayAlertSound 2 300 Show # Valuables - 6S Sockets = 6 SetBorderColor 127 127 127 # 6S/5L/6L border SetBackgroundColor 0 0 0 255 # Contrast background SetFontSize 42 PlayAlertSound 2 300 # Slightly lighten white/magic RGB items a la Antnee Show # Valuables - RGB Items Rarity = Normal SocketGroup "RGB" SetTextColor 255 255 255 # RGB whites SetBackgroundColor 0 0 0 255 # Contrast background SetFontSize 38 Show # Valuables - RGB Items Rarity = Magic SocketGroup "RGB" SetTextColor 125 175 255 # RGB blues SetBackgroundColor 0 0 0 255 # Contrast background SetFontSize 38 # Section: Identified and Corrupted Items # Show potential warbands items with a border and slightly enlarged Show # Magic ID - Possible Warbands Rarity = Magic Identified True Corrupted False Class Boots Gloves Helmets Claws Daggers Wands Swords Axes Maces Bows Staves Sceptres SetFontSize 34 SetBorderColor 54 100 146 # Protect other id'd blues and corrupted whites from later filtering with a red border; id'd/corrupted rares will filter as normal rares Show # Corrupted White Items Rarity = Normal Corrupted True SetBorderColor 150 0 0 # Vaal gems Show # Magic ID - Corrupted Rarity = Magic Corrupted True SetBorderColor 150 0 0 # Vaal gems Show # Magic ID - Other Rarity = Magic Identified True # Hide white and magic items with a substantial gap between drop and item level (REMOVE FROM HERE UNTIL NEXT COMMENT if you want nothing hidden) Hide # Trash - Low Base ItemLevel >= 20 DropLevel <= 10 Rarity = Normal Hide # Trash - Low Base ItemLevel >= 30 DropLevel <= 20 Rarity = Normal Hide # Trash - Low Base ItemLevel >= 38 DropLevel <= 30 Rarity = Normal Hide # Trash - Low Base ItemLevel >= 46 DropLevel <= 40 Rarity = Normal Hide # Trash - Low Base ItemLevel >= 51 DropLevel <= 45 Rarity = Normal Hide # Trash - Low Base ItemLevel >= 55 DropLevel <= 50 Rarity = Normal Hide # Trash - Low Base ItemLevel >= 68 DropLevel <= 61 Rarity = Normal Hide # Trash - Low Base ItemLevel >= 75 DropLevel <= 69 Rarity = Normal Hide # Trash - Low Base ItemLevel >= 20 DropLevel <= 10 Rarity = Magic Hide # Trash - Low Base ItemLevel >= 30 DropLevel <= 20 Rarity = Magic Hide # Trash - Low Base ItemLevel >= 38 DropLevel <= 30 Rarity = Magic Hide # Trash - Low Base ItemLevel >= 46 DropLevel <= 40 Rarity = Magic Hide # Trash - Low Base ItemLevel >= 51 DropLevel <= 45 Rarity = Magic Hide # Trash - Low Base ItemLevel >= 55 DropLevel <= 50 Rarity = Magic Hide # Trash - Low Base ItemLevel >= 68 DropLevel <= 61 Rarity = Magic Hide # Trash - Low Base ItemLevel >= 75 DropLevel <= 69 Rarity = Magic # Section: Cleanup (dimming and shrinking) after A1N # Hide normal and magic items above level 30 Hide # Trash - Dimmed ItemLevel > 30 Rarity = Normal Hide # Trash - Dimmed ItemLevel > 30 Rarity = Magic # Section: Cleanup (shrinking only) in A1N Show # A1N drops - Normal Rarity = Normal SetFontSize 25 Show # A1N drops - Magic Rarity = Magic SetFontSize 25 Show # Valuables Amulets Rarity = Normal SetFontSize 25 I use this lootfilter but i need white Amulets and rings... but this not show me the both.. Can you help me why ? Show # Valuables Amulets Rarity = Normal SetFontSize 25 This not work but why? Build
OroFlickerstrike 3.0.2 - https://de.pathofexile.com/forum/view-thread/41 CritBow 3.0.2 - https://www.pathofexile.com/forum/view-thread/1461449 4 Day UberlabReady 3.0.2 - https://de.pathofexile.com/forum/view-thread/27 Youtubechannel - https://www.youtube.com/watch?v=WXJ307NeNDQ |
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" Because there's a 'hide' rule some lines above it that blocks it: this: Hide # Trash - Low Base ItemLevel >= 68 DropLevel <= 61 Rarity = Normal (highest droplevel for Jewelry is 30) So to make it work, you either must place your new rule before that sequence, or adapt the 'hide' rule to not affect jewelry (first is easier) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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Both not work... i see all white Item or nothing...
Selective for white Belt or jewely not work i think Build
OroFlickerstrike 3.0.2 - https://de.pathofexile.com/forum/view-thread/41 CritBow 3.0.2 - https://www.pathofexile.com/forum/view-thread/1461449 4 Day UberlabReady 3.0.2 - https://de.pathofexile.com/forum/view-thread/27 Youtubechannel - https://www.youtube.com/watch?v=WXJ307NeNDQ |
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