Elaboration on "Shotgun" Nerf? And How Does it Apply to Tornado Shot?

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BackwoodsS wrote:
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Boem wrote:

All arrow projectiles remain unchanged from what i understand. And spark is also effected by this change.
(so no :p, you did not get that right)

Peace,

-Boem-


Thanks Boem, for some reason I thought spark was exempt.

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enveratise wrote:
To be fair, they said they're not going to change the indirect shotgun caused by TS.

What other changes (or lack of) they've done to TS remains undisclosed to us.


I understand they may balance TS with shotgunning in mind. My problem is the shotgunning is not indirect at all. From a coding stand point it may be but, in reality it is just add GMP and receive shotgun. Seems very strange to have one skill that shotguns (AOE + damage bonus of GMP) while all others receive an AOE bonus and damage nerf from GMP.



its not actually alone though when you look at bow skills, theres at least 4 that have the ability to shotgun when you add 1 damage nerfing support to them


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Snorkle_uk wrote:

If you gmp tornado it can shotgun, if you gmp lightning arrow it can shotgun, if you gmp ice shot even it can shotgun as far as I know, if you chain split arrow it can shotgun



spec throw can hit a target twice, once on the way out once on the way back, shotgun, if you catch the mob at the end of its range you can hit it 3 times I believe? thats shotgunning.
Last edited by Snorkle_uk#0761 on Apr 20, 2015, 9:38:01 AM
other skills too outsid eof attacks, fireball creates an aoe explosion, that can shotgun with gmp, arc, not a projectile but it can chain back to its original target, it can shotgun without any supports, glacial cascade, its not a projectile either but it can hit multiple times from 1 cast, so many many skills can hit multiple times from 1 use of the skill.
I had posted all my gear in your item display thread, snorkle
IGN: Smegmazoid
Long live the new Flesh
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JahIthBer89 wrote:
I had posted all my gear in your item display thread, snorkle


oh shit, so you did lol, my bad
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Snorkle_uk wrote:
other skills too outsid eof attacks, fireball creates an aoe explosion, that can shotgun with gmp, arc, not a projectile but it can chain back to its original target, it can shotgun without any supports, glacial cascade, its not a projectile either but it can hit multiple times from 1 cast, so many many skills can hit multiple times from 1 use of the skill.


Thanks Snorkle. My beef is primarily with the mechanics being highly non-intuitive (imo). I don't see why the secondary effects receive an exemption. ST seems to be a mechanic all to itself, not following any other skill rules. Again, I am not concerned with nerfs or balance, I am concerned with players having no idea how things work unless they are forum junkies. Even forum junkies seem to struggle ;)
ya i hear you, I guess the rules are gone now to some extent and we will have to talk about skills on a 1 by 1 basis which is a bit... info heavy, for sure.

My brain worries about the jewels, right now Im just pretending to myself they dont exist, absorbing their functionality into my regular understanding of whats possible in the game isnt a task I can deal with contemplating atm.
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Snorkle_uk wrote:
spec throw can hit a target twice, once on the way out once on the way back, shotgun, if you catch the mob at the end of its range you can hit it 3 times I believe? thats shotgunning.

It's important to make a distinction between actually shotgunning, and multi-hitting.
Spectral Throw does not shotgun. It does multi-hit. If you fire off three ST projectiles, only one of them will deal damage. It does hit multiple times; if the projectile passes the same enemy after 300ms have passed, it will deal Damage again.

Making this distinction prevents a lot of confusion between what is being changed and what is staying. After all, GGG is only targeting actual shotgunning, but not any other form of multi-hitting.
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Vipermagi wrote:
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Snorkle_uk wrote:
spec throw can hit a target twice, once on the way out once on the way back, shotgun, if you catch the mob at the end of its range you can hit it 3 times I believe? thats shotgunning.

It's important to make a distinction between actually shotgunning, and multi-hitting.
Spectral Throw does not shotgun. It does multi-hit. If you fire off three ST projectiles, only one of them will deal damage. It does hit multiple times; if the projectile passes the same enemy after 300ms have passed, it will deal Damage again.

Making this distinction prevents a lot of confusion between what is being changed and what is staying. After all, GGG is only targeting actual shotgunning, but not any other form of multi-hitting.



I feel like a different projectile can hit on the way back than hit on the way forward, but yes multihitting for the end of the range sure. But then, its actually no different in practice, its multiple hits on the same target from 1 use of the skill, I mean theyre not doing anything to effect attacks at all so spectral throw is not effected regardless of what it actually does.
If ST could actually shotgun, then each Projectile would deal Damage on the way out and back in. That's a massive difference, in theory and in practice.
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Flubby wrote:
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Daniel_GGG wrote:
Tornado Shot (and all other arrow skills) already have the non-shotgunning behaviour. This change will have no functional effect on Tornado Shot.


the thing is tornado shot does shotgun and it is the problem with the skill and why it is so omnipotent and prevalent over any other bow skill at the moment. It has one of, if not , the best aoe clearing /coverage of any skill and due the shoitgun effect also the strongest single target dps. if YOu dont change it then it will be the only projectile skill that can shotgun (as compared to now the only bow skill ..).


Let's wait and see all the changes as a whole to appreciate this.

Still with the informations currently provided I have the exact same concerns as you.

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