Elaboration on "Shotgun" Nerf? And How Does it Apply to Tornado Shot?
" its not actually alone though when you look at bow skills, theres at least 4 that have the ability to shotgun when you add 1 damage nerfing support to them " spec throw can hit a target twice, once on the way out once on the way back, shotgun, if you catch the mob at the end of its range you can hit it 3 times I believe? thats shotgunning. Last edited by Snorkle_uk on Apr 20, 2015, 9:38:01 AM
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other skills too outsid eof attacks, fireball creates an aoe explosion, that can shotgun with gmp, arc, not a projectile but it can chain back to its original target, it can shotgun without any supports, glacial cascade, its not a projectile either but it can hit multiple times from 1 cast, so many many skills can hit multiple times from 1 use of the skill.
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I had posted all my gear in your item display thread, snorkle
IGN: Smegmazoid
Long live the new Flesh |
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" oh shit, so you did lol, my bad |
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" Thanks Snorkle. My beef is primarily with the mechanics being highly non-intuitive (imo). I don't see why the secondary effects receive an exemption. ST seems to be a mechanic all to itself, not following any other skill rules. Again, I am not concerned with nerfs or balance, I am concerned with players having no idea how things work unless they are forum junkies. Even forum junkies seem to struggle ;) |
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ya i hear you, I guess the rules are gone now to some extent and we will have to talk about skills on a 1 by 1 basis which is a bit... info heavy, for sure.
My brain worries about the jewels, right now Im just pretending to myself they dont exist, absorbing their functionality into my regular understanding of whats possible in the game isnt a task I can deal with contemplating atm. |
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" It's important to make a distinction between actually shotgunning, and multi-hitting. Spectral Throw does not shotgun. It does multi-hit. If you fire off three ST projectiles, only one of them will deal damage. It does hit multiple times; if the projectile passes the same enemy after 300ms have passed, it will deal Damage again. Making this distinction prevents a lot of confusion between what is being changed and what is staying. After all, GGG is only targeting actual shotgunning, but not any other form of multi-hitting. | |
" I feel like a different projectile can hit on the way back than hit on the way forward, but yes multihitting for the end of the range sure. But then, its actually no different in practice, its multiple hits on the same target from 1 use of the skill, I mean theyre not doing anything to effect attacks at all so spectral throw is not effected regardless of what it actually does. |
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If ST could actually shotgun, then each Projectile would deal Damage on the way out and back in. That's a massive difference, in theory and in practice.
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" Let's wait and see all the changes as a whole to appreciate this. Still with the informations currently provided I have the exact same concerns as you. |
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