Elaboration on "Shotgun" Nerf? And How Does it Apply to Tornado Shot?

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SponTen wrote:
But the explosion arrows from TS can shotgun, can't they?
No. Only one of those three arrows fired from the initial one can ever hit a given target. They already have this behaviour. (they're additionally prevented from hitting an object that they spawn inside, but that's a skill-specific extra behaviour that has no interaction with this change).
This is what happens when you copy'n'paste builds without learning how the mechanics actually work.
Mark_GGG 2012
If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it.

If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage.
Last edited by Auxion on Apr 20, 2015, 2:07:42 AM
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Mark_GGG wrote:
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SponTen wrote:
But the explosion arrows from TS can shotgun, can't they?
No. Only one of those three arrows fired from the initial one can ever hit a given target. They already have this behaviour. (they're additionally prevented from hitting an object that they spawn inside, but that's a skill-specific extra behaviour that has no interaction with this change).


So is it safe to say this shotgunning tweak does not apply to the current functionality of tornado shot, because the arrows created from the initial one (even if there are 2-4 additional initial arrows) does not apply to that rule?

Sorry if that question comes out as confusing. Suppose you fire a GMP volley of tornado shot arrows into a cluster of monsters with a rare boss in the center. The volley explodes upon reaching their destination, creating 3 additional arrows from each of the original 5. Now, suppose 4 of the 15 newly-created arrows (1 from each of the original volley, not counting the 3 that spawned inside the target) happen to hit that rare monster, do they all cause damage to that enemy or is the shotgun tweak only allowing 1 of them to hit the target?

I apologize if the question is long-winded or outright confusing, I'm not the sharpest thinker as I've stated in the OP.

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Auxion wrote:
This is what happens when you copy'n'paste builds without learning how the mechanics actually work.


I know the mechanics on the basic level, I'm sorry that I don't understand anything more. Most of my confusion stems on whether or not the arrows spawned from TS explosion are still emitted from the player in the same way the initial arrows you fire, thus making them subject to not being able to hit the same enemy multiple times.

On a LMP/GMP scale, mind you.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi on Apr 20, 2015, 2:29:33 AM
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Pizzarugi wrote:
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Mark_GGG wrote:
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SponTen wrote:
But the explosion arrows from TS can shotgun, can't they?
No. Only one of those three arrows fired from the initial one can ever hit a given target. They already have this behaviour. (they're additionally prevented from hitting an object that they spawn inside, but that's a skill-specific extra behaviour that has no interaction with this change).


So is it safe to say this shotgunning tweak does not apply to the current functionality of tornado shot, because the arrows created from the initial one (even if there are 2-4 additional initial arrows) does not apply to that rule?

Sorry if that question comes out as confusing. Suppose you fire a GMP volley of tornado shot arrows into a cluster of monsters with a rare boss in the center. The volley explodes upon reaching their destination, creating 3 additional arrows from each of the original 5. Now, suppose 4 of the 15 newly-created arrows (1 from each of the original volley, not counting the 3 that spawned inside the target) happen to hit that rare monster, do they all cause damage to that enemy or is the shotgun tweak only allowing 1 of them to hit the target?

I apologize if the question is long-winded or outright confusing, I'm not the sharpest thinker as I've stated in the OP.


before 2.0

a simple tornado shot (with no support gem), the target can eat up to 1 projectile.

LMP tornado shot (12 projectiles), the target can eat up to 3 projectiles.


post 2.0

LMP tornado shot (12 projectiles), the target can eat up to 2 projectiles.


can i have a cookie? :D
Delete on death.
Last edited by Whildus on Apr 20, 2015, 2:37:22 AM
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Pizzarugi wrote:
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Mark_GGG wrote:
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SponTen wrote:
But the explosion arrows from TS can shotgun, can't they?
No. Only one of those three arrows fired from the initial one can ever hit a given target. They already have this behaviour. (they're additionally prevented from hitting an object that they spawn inside, but that's a skill-specific extra behaviour that has no interaction with this change).


So is it safe to say this shotgunning tweak does not apply to the current functionality of tornado shot, because the arrows created from the initial one (even if there are 2-4 additional initial arrows) does not apply to that rule?

Sorry if that question comes out as confusing. Suppose you fire a GMP volley of tornado shot arrows into a cluster of monsters with a rare boss in the center. The volley explodes upon reaching their destination, creating 3 additional arrows from each of the original 5. Now, suppose 4 of the 15 newly-created arrows (1 from each of the original volley, not counting the 3 that spawned inside the target) happen to hit that rare monster, do they all cause damage to that enemy or is the shotgun tweak only allowing 1 of them to hit the target?

I apologize if the question is long-winded or outright confusing, I'm not the sharpest thinker as I've stated in the OP.


It's a very well-worded and precise question. Much more well-worded than the GGG post. PS: Love you Mark long time.

I want to know too.

My educated guess is that they will all cause damage, for the simple reason that GGG is saying that these changes basically make every projectile like arrows. And since TS is already an arrow skill it won't be affected.
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SaiyanZ wrote:
Say goodbye to Freezing Pulse, Arctic Breath, Fireball. Act 4 = Path of Arc.


GGG has mentioned they'll be buffing the skills in other ways to try and make up for the lost shotgun effect. The skills clearly won't be played as they once were, but with a bit of creativity new opportunities should open up for other playstyles.
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SaiyanZ wrote:
Say goodbye to Freezing Pulse, Arctic Breath, Fireball. Act 4 = Path of Arc.


God help us all, no more mandatory gmp/lmp attached to every single build in existence using these skills.

Whatever will we do.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:

God help us all, no more mandatory gmp/lmp attached to every single build in existence using these skills.


Because you really plan to use freezing pulse without GMP ? How many players are using Flame Surge as a main skill ? almost 0 , for a good reason, the same reason why nobody would use Freezing Pulse without at least LMP. ( well, if desynch is really gone, it may change partly the picture )
IGN TylordRampage
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Malone wrote:
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Boem wrote:

God help us all, no more mandatory gmp/lmp attached to every single build in existence using these skills.


Because you really plan to use freezing pulse without GMP ? How many players are using Flame Surge as a main skill ? almost 0 , for a good reason, the same reason why nobody would use Freezing Pulse without at least LMP. ( well, if desynch is really gone, it may change partly the picture )


You mean because shotgunning spells exist in contrast to flame surge right?

Guess what. . . the play-field just got bigger and flame surge actually became a good candidate for a build overnight.

Of course people will utilize what has the most efficiency in this game and as such shotgun > non-shotgun spells/skills/attacks whatever.

With that factor of the table, variety increases and more builds become viable in contrast to other set-ups.

So yes, god help us all.

Peace,

-Boem-

edit : typo
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem on Apr 20, 2015, 4:37:52 AM
Tornado Shot (and all other arrow skills) already have the non-shotgunning behaviour. This change will have no functional effect on Tornado Shot.

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