Antnee's Classy Item Filter for Distinguished Exiles - 3.0
" You did read the rest of that, right? If you want to put in that amount of effort, ok, cool. If you know of a better way of doing it, or if I'm just misunderstanding our limitations, please let me know. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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At this point I'm genuinely interested at what point the game will say "dude, I'm not loading that filter anymore". Should be fun.
Also, it's just a couple of lines of code to generate all possible combinations. Probably not even gonna use it, but might be something other people are interested in. Did I mention it's kinda fun? :) One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
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" Sure, it's fun to tackle the problem mentally. That's why I spelled out the problem. I'd love if we had SocketColor/StatReq arguments. If no one has mentioned those in the feedback thread, I think I will. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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Hello. I am working on a Color Blind version of Antnee's version 1.33 loot filter.
Thanks again Antnee for doing the heavy lifting and building this! As I reminder, I am a monochromat, meaning I no colors, so everything I see is just different shades of grey. Additionally, I have changes some fonts sizes, and added some sounds. Further tweaks will occur over the weekend. The condensed changes are below, with the full loot filter, in the hidden section. ### This is version 1 of making changes for Color Blind people. Below are the shades of grey I used, going from lighter to darker, from ### Normal to Unigue. I can now determine, when each of these 4 classifications drop. ### Rarity = Normal ### SetBorderColor 255 255 255 255 ### SetBackgroundColor 0 0 0 255 ### SetTextColor 255 255 255 255 ### Rarity = Magic ### SetBorderColor 255 255 255 255 ### SetBackgroundColor 0 0 0 255 ### SetTextColor 180 180 180 255 ### Rarity = Rare ### SetBorderColor 255 255 255 255 ### SetBackgroundColor 0 0 0 255 ### SetTextColor 100 100 100 255 ### Rarity = Unique ### SetBorderColor 255 255 255 255 ### SetBackgroundColor 100 100 100 255 ### SetTextColor 0 0 0 255 Color Blind version 1
Spoiler
###Antnee's Classy Filter! v1.33 ### This is version 1 of making changes for Color Blind people. Below are the shades of grey I used, going from lighter to darker, from ### Normal to Unigue. I can now determine, when each of these 4 classifications drop. ### Rarity = Normal ### SetBorderColor 255 255 255 255 ### SetBackgroundColor 0 0 0 255 ### SetTextColor 255 255 255 255 ### Rarity = Magic ### SetBorderColor 255 255 255 255 ### SetBackgroundColor 0 0 0 255 ### SetTextColor 180 180 180 255 ### Rarity = Rare ### SetBorderColor 255 255 255 255 ### SetBackgroundColor 0 0 0 255 ### SetTextColor 100 100 100 255 ### Rarity = Unique ### SetBorderColor 255 255 255 255 ### SetBackgroundColor 100 100 100 255 ### SetTextColor 0 0 0 255 #################################### ### Instructions for use: ### Right-click this page, click "select all" ### Right click again, click "Copy" ### Open a new .txt document and paste the contents of this page into it ### USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR ### Click File/Save As ### Select "All Files" from the dropdown menu at the bottom ### Enter "antnee.filter" as the filename ### Save in C:/Users/Documents/My Games/Path of Exile ### Section Overview ###000a Highlight Rarest currency ###000b Slightly darken common currency ###000c Highlight quality and rare gems ###000g Slightly darken zero quality gems ###000d Highlight 5 and 6 links ###000e Emphasis on quality high level rares for chaos and regal recipe ###000i Show select white items (for chancing or otherwise) ###000f Highlight based on number/color of sockets ###010f RGB Subsection ###020f 5 Socket subsection ###000h Show other misc items of interest, rares and uniques ###001j ----OPTIONAL SCALING FILTER (Begin) ###001k ----Brighten early level jewelry, show non-rare midlevel jewelry ###001l ----Hide Obsolete Flasks ###001m ----Brighten Normal Flask Upgrades for the first 3 levels they become available ###001n ----Brighten Magic Flask Upgrades for the first 3 levels they become available ###001o ----Use normal text brightness for flasks, brightened for quality over 10 ###001p ----Highlight Early game 3Links ###001q ----Exceptions to leveling filter for linked sockets ###001r ----Hide obsolete gear ###001s ----OPTIONAL SCALING FILTER (End) ###000t Hide white/magic items ### SmartBlocks (see original post for instructions) ### Show #Chance Items ### Show #5 Socket ILVL > 66 ### Show #ILVL >= 74 Base Items ### Show #ILVL < 74 Base Items ### Hide #High ILVL Low Sockets ### Show #Chisel Hammers ### Show #Magic Jewelry ILVL <= 66 ### Show #White Jewelry ILVL <= 66 ### Show #Magic Jewelry ILVL > 66 ### Show #White Jewelry ILVL > 66 ### Show #HighLevel Quality Flasks ### Show #Utility Flasks ### Show #Life/Mana Flasks ILVL >= 68 ### Hide #Obsolete Flasks ### Hide #Obsolete Leveling Gear ### Show #RGB >= ILVL 70 ### Show #RGB >= ILVL 70 Large Items ### SmartColors ### SetBackgroundColor 0 0 0 90 #Hidden Flask Opacity ### SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity ### SetTextColor 240 240 240 #Normal Flask Upgrade ### SetTextColor 125 175 255 #Magic Flask Upgrade ### SetTextColor 180 180 180 #Normal "Junk" ### SetTextColor 120 120 230 #Magic "Junk" ### SetBorderColor 70 20 50 255 #Chaos Recipe Border ### SetBorderColor 40 80 30 255 #Regal Recipe Border ### SetTextColor 180 180 180 #Normal Jewelry ILVL > 66 ### SetTextColor 120 120 230 #Magic Jewelry ILVL > 66 ###000a ###Highlight Rarest currency Show BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Alchemy Shard" SetTextColor 240 200 150 255 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetFontSize 42 PlayAlertSound 8 100 Show BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" SetTextColor 210 190 170 255 SetBackgroundColor 0 0 0 255 SetBorderColor 60 40 20 255 SetFontSize 39 ###000b ###Slightly darken common currency Show BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap" SetTextColor 135 120 90 SetBorderColor 0 0 0 20 Show Class Currency SetBackgroundColor 0 0 0 245 SetBorderColor 0 0 0 255 ###000c ###Highlight quality and rare gems Show Class Gem Quality > 0 SetBackgroundColor 0 40 30 255 SetBorderColor 0 50 160 Show Class Gem BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" SetBackgroundColor 0 40 30 255 SetBorderColor 0 50 160 ###000g ###Slightly darken zero quality gems Show Class Gem SetTextColor 15 135 120 ###000d ###Highlight 5 and 6 links Show LinkedSockets = 6 Rarity = Normal SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 6 Rarity = Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 6 Rarity = Rare SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 100 100 100 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 6 Rarity = Unique SetBorderColor 255 255 255 255 SetBackgroundColor 100 100 100 255 SetTextColor 0 0 0 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 5 Rarity = Normal SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 5 Rarity = Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 5 Rarity = Rare SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 100 100 100 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 5 Rarity = Unique SetBorderColor 255 255 255 255 SetBackgroundColor 100 100 100 255 SetTextColor 0 0 0 255 SetFontSize 45 PlayAlertSound 7 100 ###000e ###Emphasis on quality high level rares for chaos and regal recipe Show Rarity Rare Quality >= 15 ItemLevel >= 75 Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 100 100 100 255 #Regal Recipe Border Show Class Ring Belt Amulet ItemLevel >= 75 Rarity Rare SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 100 100 100 255 #Regal Recipe Border Show Rarity Rare Quality >= 15 ItemLevel >= 60 Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 100 100 100 255 #Chaos Recipe Border Show Class Ring Belt Amulet ItemLevel >= 60 Rarity Rare SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 100 100 100 255 #Chaos Recipe Border ###000i ###To show various items (for chancing, vendor recipes, or jewelry), add ###them to the following blocks. ###One space between each item and use quotation marks as shown. Show #Chisel Hammers Rarity = Normal BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #Chisel Hammers Rarity Magic Quality >= 12 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show #Chance Items Rarity = Normal BaseType "Sacrificial Garb" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 ###000f ###Highlight 5 and 6 socket items, RGB, and items with white sockets Show SocketGroup W Rarity Normal SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 Show SocketGroup W Rarity Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show SocketGroup W Rarity Rare SetBorderColor 60 40 30 Show Rarity Normal Sockets = 6 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 38 PlayAlertSound 5 100 Show Rarity Magic Sockets = 6 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 SetFontSize 38 PlayAlertSound 5 100 ###010f ###RGB Subsection Show #RGB >= ILVL 70 Class "One Hand" "Boot" "Helm" "Glove" "Dagger" "Wand" "Claw" Rarity Normal SocketGroup RGB ItemLevel >= 70 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 42 PlayAlertSound 3 100 Show #RGB >= ILVL 70 Class "One Hand" "Boot" "Helm" "Glove" "Dagger" "Wand" "Claw" Rarity Magic SocketGroup RGB ItemLevel >= 70 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 SetFontSize 42 PlayAlertSound 3 100 Show BaseType "Spirit Shield" "Buckler" "Spiked Shield" "Corroded Blade" "Small Sword" "Rusted Sword" "Copper Sword" "Sabre" "Variscite Blade" "Cutlass" "Gemstone Sword" "Corsair Sword" "Driftwood Sceptre" "Driftwood Club" "Tribal Club" "Spiked Club" "Petrified Club" "Barbed Club" "Ancestral Club" "Tenderizer" Rarity Normal SocketGroup RGB ItemLevel >= 70 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 42 PlayAlertSound 3 100 Show BaseType "Spirit Shield" "Buckler" "Spiked Shield" "Corroded Blade" "Small Sword" "Rusted Sword" "Copper Sword" "Sabre" "Variscite Blade" "Cutlass" "Gemstone Sword" "Corsair Sword" "Driftwood Sceptre" "Driftwood Club" "Tribal Club" "Spiked Club" "Petrified Club" "Barbed Club" "Ancestral Club" "Tenderizer" Rarity Magic SocketGroup RGB ItemLevel >= 70 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 SetFontSize 42 PlayAlertSound 3 100 Show #RGB >= ILVL 70 Large Items SocketGroup RGB ItemLevel >= 70 Rarity Normal SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 42 PlayAlertSound 3 100 Show #RGB >= ILVL 70 Large Items SocketGroup RGB ItemLevel >= 70 Rarity Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 SetFontSize 42 PlayAlertSound 3 100 Show SocketGroup RGB ItemLevel <= 10 Rarity Normal SetBorderColor 255 255 255 255 SetBackgroundColor 50 50 50 255 SetTextColor 255 255 255 255 SetFontSize 45 PlayAlertSound 3 100 Show SocketGroup RGB ItemLevel <= 10 Rarity Magic SetBorderColor 255 255 255 255 SetBackgroundColor 50 50 50 255 SetTextColor 180 180 180 255 SetFontSize 45 PlayAlertSound 3 100 Show Rarity Normal SocketGroup RGB ItemLevel < 70 SetBorderColor 255 255 255 255 SetBackgroundColor 50 50 50 255 SetTextColor 255 255 255 255 SetFontSize 45 PlayAlertSound 3 100 Show Rarity Magic SocketGroup RGB ItemLevel < 70 SetBorderColor 255 255 255 255 SetBackgroundColor 50 50 50 255 SetTextColor 180 180 180 255 SetFontSize 45 PlayAlertSound 3 100 ###020f ###5 socket subsection Show Rarity Normal Sockets = 5 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 PlayAlertSound 3 ItemLevel <= 45 Show Rarity Magic Sockets = 5 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 PlayAlertSound 3 ItemLevel <= 45 Show Rarity Normal Sockets = 5 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 ItemLevel <= 66 Show Rarity Magic Sockets = 5 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 ItemLevel <= 66 Show #5 Socket ILVL > 66 Rarity Normal Sockets = 5 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 ItemLevel > 66 Show #5 Socket ILVL > 66 Rarity Magic Sockets = 5 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 ItemLevel > 66 ###000h ###Show other misc items of interest, highlight items that can be vendored ###for an orb, rares and uniques. Show Quality = 20 Rarity Normal SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Quality = 20 Rarity Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show #ILVL >= 74 Base Items Rarity = Normal Class Shield "One Hand" Dagger Claw Wand Sceptre DropLevel >= 67 ItemLevel >= 74 Sockets = 3 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #ILVL >= 74 Base Items Rarity = Normal DropLevel >= 67 ItemLevel >= 74 Sockets >= 4 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #ILVL < 74 Base Items Rarity Normal DropLevel >= 67 ItemLevel < 74 Sockets >= 3 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #HighLevel Quality Flasks Class Flask Rarity Normal DropLevel >= 60 Quality >= 10 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #HighLevel Quality Flasks Class Flask Rarity Magic DropLevel >= 60 Quality >= 10 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 SetFontSize 30 Show BaseType "Card" Show Class Map Rarity Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class "Map Fragment" Quest "Hideout" "Micro" "Map" Show #All Utility Flasks Class "Utility Flasks" Rarity Normal ItemLevel >= 70 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #All Utility Flasks Class "Utility Flasks" Rarity Magic ItemLevel >= 70 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Jewel Rarity Normal SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Jewel Rarity Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Rarity = Rare SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 100 100 100 255 Show Rarity = Unique SetBorderColor 255 255 255 255 SetBackgroundColor 100 100 100 255 SetTextColor 0 0 0 255 SetFontSize 45 PlayAlertSound 3 100 ###001j ### OPTIONAL SCALING FILTER ###For leveling new characters. You can delete everything ###between the lines below if you have enough twink gear to not care ###about seeing white/blue items while leveling a new character. ###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ###001k ###Brighten early level jewelry, show non-rare midlevel jewelry Show Class Ring Amulet Belt Rarity Normal ItemLevel <= 10 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Ring Amulet Belt Rarity Magic ItemLevel <= 10 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show #Magic Jewelry ILVL <= 66 Class Ring Amulet Belt Rarity = Magic ItemLevel <= 66 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show #White Jewelry ILVL <= 66 Class Ring Amulet Belt Rarity = Normal ItemLevel <= 66 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #White Jewelry ILVL > 66 Class Ring Amulet Belt Rarity = Normal ItemLevel > 66 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #Magic Jewelry ILVL > 66 Class Ring Amulet Belt Rarity = Magic ItemLevel > 66 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 ###001l ###Hide Obsolete Flasks Hide #ObsoleteFlasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 12 DropLevel <= 6 SetBackgroundColor 0 0 0 90 #Hidden Flask Opacity SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 18 DropLevel <= 12 SetBackgroundColor 0 0 0 90 #Hidden Flask Opacity SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 24 DropLevel <= 18 SetBackgroundColor 0 0 0 90 #Hidden Flask Opacity SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 30 DropLevel <= 24 SetBackgroundColor 0 0 0 90 #Hidden Flask Opacity SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 45 DropLevel <= 40 SetBackgroundColor 0 0 0 90 #Hidden Flask Opacity SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 50 DropLevel < 45 SetBackgroundColor 0 0 0 90 #Hidden Flask Opacity SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 65 DropLevel < 60 SetBackgroundColor 0 0 0 90 #Hidden Flask Opacity SetFontSize 30 ###001m ###Brighten Normal Flask Upgrades for the first 3 levels they become available Show #All Utility Flasks Class "Utility" Rarity Normal ItemLevel <= 15 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 6 ItemLevel >= 3 BaseType "Medium" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #All Utility Flasks Class "Utility" Show Class Flask Rarity Normal ItemLevel <= 9 ItemLevel >= 5 BaseType "Large" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 15 ItemLevel >= 12 BaseType "Greater" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 21 ItemLevel >= 18 BaseType "Grand" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 27 ItemLevel >= 24 BaseType "Giant" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 33 ItemLevel >= 30 BaseType "Colossal" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 39 ItemLevel >= 36 BaseType "Sacred" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 45 ItemLevel >= 42 BaseType "Hallowed" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 51 ItemLevel >= 48 BaseType "Sanctified" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 62 ItemLevel >= 60 BaseType "Divine" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class Flask Rarity Normal ItemLevel <= 67 ItemLevel >= 65 BaseType "Eternal" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show #Life/Mana Flasks ILVL >= 68 Class Life Mana Hybrid Rarity <= Magic ItemLevel >= 68 BaseType Eternal Divine ###001n ###Highlight magic flask upgrades Show Class "Utility" Rarity Magic ItemLevel <= 15 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 6 ItemLevel >= 3 BaseType "Medium" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 9 ItemLevel >= 5 BaseType "Large" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 15 ItemLevel >= 12 BaseType "Greater" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 21 ItemLevel >= 18 BaseType "Grand" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 27 ItemLevel >= 24 BaseType "Giant" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 33 ItemLevel >= 30 BaseType "Colossal" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 39 ItemLevel >= 36 BaseType "Sacred" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 45 ItemLevel >= 42 BaseType "Hallowed" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 51 ItemLevel >= 48 BaseType "Sanctified" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 63 ItemLevel >= 60 BaseType "Divine" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class Flask Rarity Magic ItemLevel <= 68 ItemLevel >= 65 BaseType "Eternal" SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 ###001o ###Use normal text brightness for flasks, brightened for quality over 10 Show Class "Life Flask" "Mana Flask" "Hybrid Flask" Rarity Normal DropLevel < 66 Quality >= 10 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Class "Life Flask" "Mana Flask" "Hybrid Flask" Rarity Magic DropLevel < 66 Quality >= 10 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 Show Class "Life Flask" "Mana Flask" "Hybrid Flask" DropLevel < 66 ###001p ###Highlight Early game 3Links Show ItemLevel < 11 LinkedSockets >= 3 Rarity Normal SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show ItemLevel < 11 LinkedSockets >= 3 Rarity Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 ###001q ###Exceptions to ItemLevel filtering for linked sockets Show ItemLevel < 65 ItemLevel >= 50 DropLevel > 40 LinkedSockets = 4 Show ItemLevel < 50 ItemLevel >= 40 DropLevel > 27 LinkedSockets = 4 Show ItemLevel < 40 ItemLevel >= 30 DropLevel > 15 LinkedSockets = 4 Show ItemLevel < 30 ItemLevel >= 20 LinkedSockets = 4 Show ItemLevel < 20 LinkedSockets >= 3 ###001r ###If too many items are appearing for your taste, ###bring the DropLevel closer to the ItemLevel. ###Do not Exceed! Do not alter ItemLevels! Hide #Obsolete Leveling Gear ItemLevel >= 10 DropLevel <= 5 Sockets < 3 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 15 DropLevel <= 10 Sockets < 3 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 20 DropLevel <= 13 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 25 DropLevel <= 20 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 30 DropLevel <= 25 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 35 DropLevel <= 30 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 40 DropLevel <= 35 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 45 DropLevel <= 40 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 50 DropLevel <= 46 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 55 DropLevel <= 52 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 60 DropLevel < 57 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 65 DropLevel < 63 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 70 DropLevel < 67 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #High ILVL Low Sockets ItemLevel >= 70 Rarity Magic Sockets < 5 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Hide #High ILVL Low Sockets ItemLevel >= 74 Rarity Normal Sockets < 4 SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 Show Rarity Normal SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 255 255 255 255 SetFontSize 30 Show Rarity Magic SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetTextColor 180 180 180 255 ###001s ###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ### END OF OPTIONAL SCALING FILTER ###Stop here. If you deleted everything above, items that are hidden ###will still have a very dark text when the keypickup button is pressed. ###If you do not wish to dim text on hidden items, just replace everything ###below this line with "Hide" ###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ###000t Hide Rarity <= Magic SetBackgroundColor 0 0 0 55 #Hidden Obsolete Gear Opacity SetFontSize 30 |
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This is fucking excellent. I will get a fork set up, and link this in the OP.
Much appreciated! A preview (of sorts)
Spoiler
Currency, low to high value Normal, magic, rare, unique items. And a download link! A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on May 9, 2015, 11:43:57 AM
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New update pushed. Some additions and changes to the SmartBlock/SmartColor system allow a much greater ease and flexibility of making changes to suit individual needs. Mapping behavior is now almost entirely toggleable just from find/replacing the index entries at the top of the script.
v1.34 Added SmartBlock tags and index entries for Quivers, Life/Mana Flasks in Maps, Active Skill Gems with 0 quality, Obsolete Gear Exceptions for Linked Sockets, Large RGB items, and Utility flasks. White/Blue quivers are now shown by default. You can adjust this with the appropriate SmartBlock toggles. Added SmartColor tags and index entries for zero-quality gem color, normal and magic jewelry color, and common/uncommon/rare currency color. Extended "Normal Junk" and "Magic Junk" tags to include a wider selection of blocks throughout the script, so that any changes made will give a more consistent look when ingame. Rearranged some blocks throughout the script to ensure that SmartBlock toggling will function more consistently. Further refinement to RGB handling in maps. Now, all RGB items will be shown by default, but will not be highlighted unless they use 4 or less inventory slots. There is a SmartBlock toggle that can completely hide larger RGB items if you so desire. Some miscellaneous cleanup throughout the script for easier reading. A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on May 9, 2015, 11:49:37 AM
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Antnee; I've been using this since I got into beta (honestly loot filter and lockstep were the 2 things I've been most excited about.)
Thank you very much for all your hard work, I've really enjoyed using the filter! (1.2)Puncture/Ice Shot duelist - http://www.pathofexile.com/forum/view-thread/1078942
(2.0)The Party Crasher - Hardcore viable Ice Crash Duelist - https://www.pathofexile.com/forum/view-thread/1335704 |
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" Thanks for the feedback, and you're very welcome!
Spoiler
And yeah, me too. This expansion could just be called Path of Exile: Lootfilters And No Desync... and it'd be a smash :P
A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on May 9, 2015, 12:23:10 PM
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" Very good idea. Thumb up! " I like the compression in "Show #RGB >= ILVL 70" in #010f but you should write 'Ancient Needle' instead of 'Ancient'. 'Ancient Blade' is a 6 case 'One Hand Sword'. Thanks again for your great work! Last edited by hondana#3840 on May 9, 2015, 2:47:56 PM
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Fixed! Good catch!
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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