Antnee's Classy Item Filter for Distinguished Exiles - 3.0

"
Antnee wrote:
"
Seibar wrote:
can someone spoiler tag copy/paste the current version or msg it to me please, it won't open the site at work and I want to read the code!

thanks


Keep in mind, this site doesn't like redundant spacing. It kinda kills the aesthetic.

Spoiler
###Antnee's Classy Filter! v1.31

### Instructions for use:
### Right-click this page, click "select all"
### Right click again, click "Copy"
### Open a new .txt document and paste the contents of this page into it
### USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
### Click File/Save As
### Select "All Files" from the dropdown menu at the bottom
### Enter "antnee.filter" as the filename
### Save in C:/Users/Documents/My Games/Path of Exile

### Section Overview
###000a Highlight Rarest currency
###000b Slightly darken common currency
###000c Highlight quality and rare gems
###000g Slightly darken zero quality gems
###000d Highlight 5 and 6 links
###000e Emphasis on quality high level rares for chaos and regal recipe
###000i Show select white items (for chancing or otherwise)
###000f Highlight based on number/color of sockets
###010f RGB Subsection
###020f 5 Socket subsection
###000h Show other misc items of interest, rares and uniques
###001j ----OPTIONAL SCALING FILTER (Begin)
###001k ----Brighten early level jewelry, show non-rare midlevel jewelry
###001l ----Hide Obsolete Flasks
###001m ----Brighten Normal Flask Upgrades for the first 3 levels they become available
###001n ----Brighten Magic Flask Upgrades for the first 3 levels they become available
###001o ----Use normal text brightness for flasks, brightened for quality over 10
###001p ----Highlight Early game 3Links
###001q ----Exceptions to leveling filter for linked sockets
###001r ----Hide obsolete gear
###001s ----OPTIONAL SCALING FILTER (End)
###000t Hide white/magic items


### SmartBlocks (see original post for instructions)
### Show #Chance Items
### Show #LowLevel 5 Socket
### Show #HighLevel 5 Socket
### Show #Quality 20
### Show #HighLevel Base Items
### Hide #High ILVL Low Sockets
### Show #LowMapLevel Base Items
### Show #HighLevel Quality Flasks
### Show #Chisel Hammers
### Show #Magic Jewelry Ilvl < 45
### Show #Magic Jewelry Ilvl > 45
### Hide #Obsolete Flasks
### Show #Utility Flasks
### Hide #Obsolete Leveling Gear
### Show #RGB >= ILVL 70


###000a
###Highlight Rarest currency
Show
BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Alchemy Shard"
SetTextColor 240 200 150 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 255
SetFontSize 42
PlayAlertSound 8 100

Show
BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb"
SetTextColor 210 190 170 255
SetBackgroundColor 0 0 0 255
SetBorderColor 60 40 20 255
SetFontSize 39


###000b
###Slightly darken common currency
Show
BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap"
SetTextColor 135 120 90
SetBorderColor 0 0 0 20

Show
Class Currency
SetBackgroundColor 0 0 0 245
SetBorderColor 0 0 0 255


###000c
###Highlight quality and rare gems
Show
Class Gem
Quality > 0
SetBackgroundColor 0 40 30 255
SetBorderColor 0 50 160

Show
Class Gem
BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines"
SetBackgroundColor 0 40 30 255
SetBorderColor 0 50 160


###000g
###Slightly darken zero quality gems
Show
Class Gem
SetTextColor 15 135 120


###000d
###Highlight 5 and 6 links
Show
LinkedSockets = 6
Rarity = Normal
SetBackgroundColor 70 70 70 255
SetBorderColor 180 180 180
SetTextColor 255 255 255
SetFontSize 42
PlayAlertSound 7 100

Show
LinkedSockets = 6
Rarity = Magic
SetBackgroundColor 0 40 70 255
SetTextColor 130 175 255
SetBorderColor 0 120 150
SetFontSize 42
PlayAlertSound 7 100

Show
LinkedSockets = 6
Rarity = Rare
SetBackgroundColor 60 60 0 255
SetBorderColor 180 180 60
SetTextColor 255 255 200
SetFontSize 42
PlayAlertSound 7 100

Show
LinkedSockets = 6
Rarity = Unique
SetBackgroundColor 80 40 0 255
SetBorderColor 255 120 80
SetTextColor 255 100 20
SetFontSize 42

Show
LinkedSockets = 5
Rarity = Normal
SetBackgroundColor 70 70 70 255
SetBorderColor 0 0 0 255
SetTextColor 255 255 255
PlayAlertSound 7

Show
LinkedSockets = 5
Rarity = Magic
SetBackgroundColor 0 40 70 255
SetTextColor 130 175 255
SetBorderColor 0 0 0 255
PlayAlertSound 7

Show
LinkedSockets = 5
Rarity = Rare
SetBackgroundColor 40 40 0 255
SetBorderColor 0 0 0 255
PlayAlertSound 7

Show
LinkedSockets = 5
Rarity = Unique
SetBackgroundColor 60 20 0 255
SetBorderColor 0 0 0 255
SetTextColor 255 100 20


###000e
###Emphasis on quality high level rares for chaos and regal recipe
Show
Rarity Rare
Quality >= 15
ItemLevel >= 75
Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body"
SetTextColor 255 255 119 255
SetBackgroundColor 0 0 0 255
SetBorderColor 40 80 30 255

Show
Class Ring Belt Amulet
ItemLevel >= 75
Rarity Rare
SetTextColor 255 255 119 255
SetBackgroundColor 0 0 0 255
SetBorderColor 40 80 30 255

Show
Rarity Rare
Quality >= 15
ItemLevel >= 60
Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body"
SetTextColor 255 255 119 255
SetBackgroundColor 0 0 0 255
SetBorderColor 70 20 50 255

Show
Class Ring Belt Amulet
ItemLevel >= 60
Rarity Rare
SetTextColor 255 255 119 255
SetBackgroundColor 0 0 0 255
SetBorderColor 70 20 50 255


###000i
###To show various items (for chancing, vendor recipes, or jewelry), add
###them to the following blocks.
###One space between each item and use quotation marks as shown.
Show #Chisel Hammers
Rarity = Normal
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetTextColor 180 180 180

Show #Chisel Hammers
Rarity Magic
Quality >= 12
BaseType "Gavel" "Stone Hammer" "Rock Breaker"
SetTextColor 120 120 230

Show #Chance Items
Rarity = Normal
BaseType "Sacrificial Garb"
SetTextColor 180 180 180


###000f
###Highlight 5 and 6 socket items, RGB, and items with white sockets
Show
SocketGroup W
Rarity Normal
SetBorderColor 40 40 40
SetTextColor 255 255 255

Show
SocketGroup W
Rarity Magic
SetBorderColor 30 40 60
SetTextColor 125 175 255

Show
SocketGroup W
Rarity Rare
SetBorderColor 60 40 30

Show
Rarity Normal
Sockets = 6
SetTextColor 255 255 255
SetBackgroundColor 80 80 80 255
SetBorderColor 0 0 0 255
PlayAlertSound 5

Show
Rarity Magic
Sockets = 6
SetTextColor 125 175 255
SetBackgroundColor 0 50 100 255
SetBorderColor 0 0 0 255
PlayAlertSound 5


###010f
###RGB Subsection
Show #RGB >= ILVL 70
Class "One Hand" "Boot" "Helm" "Glove" "Dagger" "Wand" "Claw"
Rarity Normal
SocketGroup RGB
ItemLevel >= 70
SetTextColor 255 255 255
SetBackgroundColor 0 0 0 255

Show #RGB >= ILVL 70
Class "One Hand" "Boot" "Helm" "Glove" "Dagger" "Wand" "Claw"
Rarity Magic
SocketGroup RGB
ItemLevel >= 70
SetTextColor 125 175 255
SetBackgroundColor 0 15 25 255
SetBorderColor 0 0 0 255

Show #RGB >= ILVL 70
SocketGroup RGB
ItemLevel >= 70
Rarity Normal
SetTextColor 180 180 180

Show #RGB >= ILVL 70
SocketGroup RGB
ItemLevel >= 70
Rarity Magic
SetTextColor 120 120 230

Show
SocketGroup RGB
ItemLevel <= 10
Rarity Normal
SetTextColor 255 255 255
SetBackgroundColor 0 0 0 255
SetBorderColor 55 55 55

Show
SocketGroup RGB
ItemLevel <= 10
Rarity Magic
SetTextColor 125 175 255
SetBackgroundColor 0 15 25 255
SetBorderColor 20 70 40

Show
Rarity Normal
SocketGroup RGB
ItemLevel < 70
SetTextColor 255 255 255
SetBackgroundColor 0 0 0 255

Show
Rarity Magic
SocketGroup RGB
ItemLevel < 70
SetTextColor 125 175 255
SetBackgroundColor 0 15 25 255
SetBorderColor 0 0 0 255


###020f
###5 socket subsection
Show #LowLevel 5 Socket
Rarity Normal
Sockets = 5
SetTextColor 255 255 255
PlayAlertSound 3
ItemLevel <= 45

Show #LowLevel 5 Socket
Rarity Magic
Sockets = 5
SetTextColor 125 175 255
PlayAlertSound 3
ItemLevel <= 45

Show #HighLevel 5 Socket
Rarity Normal
Sockets = 5
SetTextColor 180 180 180
ItemLevel > 45

Show #HighLevel 5 Socket
Rarity Magic
Sockets = 5
SetTextColor 120 120 230
ItemLevel > 45

Show #LowLevel 5 Socket
Sockets = 5


###000h
###Show other misc items of interest, highlight items that can be vendored
###for an orb, rares and uniques.
Show #Quality 20
Quality = 20
Rarity Normal
SetTextColor 255 255 255

Show #Quality 20
Quality = 20
Rarity Magic
SetTextColor 125 175 255

Show #HighLevel Base Items
Rarity = Normal
Class Shield "One Hand" Dagger Claw Wand Sceptre
DropLevel >= 67
ItemLevel >= 74
Sockets = 3
SetTextColor 180 180 180

Show #HighLevel Base Items
Rarity = Normal
DropLevel >= 67
ItemLevel >= 74
Sockets >= 4
SetTextColor 180 180 180

Show #LowMapLevel Base Items
Rarity Normal
DropLevel >= 67
ItemLevel < 74
Sockets >= 3

Show #HighLevel Quality Flasks
Class Flask
Rarity Normal
DropLevel >= 60
Quality >= 10
SetTextColor 180 180 180

Show #HighLevel Quality Flasks
Class Flask
Rarity Magic
DropLevel >= 60
Quality >= 10
SetTextColor 120 120 230

Show
BaseType "Card"

Show
Class Map
Rarity Magic
SetBorderColor 125 175 255
SetTextColor 125 175 255

Show
Class "Map Fragment" Quest "Hideout" "Micro" "Map"

Show #All Utility Flasks
Class "Utility Flasks"

Show
Class Jewel
Rarity Normal
SetTextColor 255 255 255
SetBorderColor 0 0 0 255

Show
Class Jewel
Rarity Magic
SetTextColor 125 175 255
SetBorderColor 0 0 0 255

Show
Rarity = Rare
SetTextColor 225 225 95 230

Show
Rarity = Unique


###001j
### OPTIONAL SCALING FILTER
###For leveling new characters. You can delete everything
###between the lines below if you have enough twink gear to not care
###about seeing white/blue items while leveling a new character.
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


###001k
###Brighten early level jewelry, show non-rare midlevel jewelry
Show
Class Ring Amulet Belt
Rarity Normal
ItemLevel <= 10
SetTextColor 255 255 255

Show
Class Ring Amulet Belt
Rarity Magic
ItemLevel <= 10
SetTextColor 125 175 255

Show #Magic Jewelry Ilvl < 45
Class Ring Amulet Belt
Rarity = Magic
ItemLevel <= 45

Show
Class Ring Amulet Belt
Rarity = Normal
ItemLevel <= 45

Show
Class Ring Amulet Belt
Rarity = Normal
ItemLevel > 45
SetTextColor 180 180 180

Show #Magic Jewelry Ilvl > 45
Class Ring Amulet Belt
Rarity = Magic
ItemLevel > 45
SetTextColor 120 120 230


###001l
###Hide Obsolete Flasks
Hide #ObsoleteFlasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 12
DropLevel <= 6
SetBackgroundColor 0 0 0 90
SetFontSize 30

Hide #Obsolete Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 18
DropLevel <= 12
SetBackgroundColor 0 0 0 90
SetFontSize 30

Hide #Obsolete Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 24
DropLevel <= 18
SetBackgroundColor 0 0 0 90
SetFontSize 30

Hide #Obsolete Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 30
DropLevel <= 24
SetBackgroundColor 0 0 0 90
SetFontSize 30

Hide #Obsolete Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 45
DropLevel <= 40
SetBackgroundColor 0 0 0 90
SetFontSize 30

Hide #Obsolete Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 50
DropLevel < 45
SetBackgroundColor 0 0 0 90
SetFontSize 30

Hide #Obsolete Flasks
Class "Life Flask" "Mana Flask" "Hybrid Flask"
ItemLevel > 65
DropLevel < 60
SetBackgroundColor 0 0 0 90
SetFontSize 30


###001m
###Brighten Normal Flask Upgrades for the first 3 levels they become available
Show #All Utility Flasks
Class "Utility"
Rarity Normal
ItemLevel <= 15
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 240 240 240

Show #All Utility Flasks
Class "Utility"

Show
Class Flask
Rarity Normal
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 62
ItemLevel >= 60
BaseType "Divine"
SetTextColor 240 240 240

Show
Class Flask
Rarity Normal
ItemLevel <= 67
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 240 240 240


###001n
###Highlight magic flask upgrades
Show
Class "Utility"
Rarity Magic
ItemLevel <= 15
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 6
ItemLevel >= 3
BaseType "Medium"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 9
ItemLevel >= 5
BaseType "Large"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 15
ItemLevel >= 12
BaseType "Greater"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 21
ItemLevel >= 18
BaseType "Grand"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 27
ItemLevel >= 24
BaseType "Giant"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 33
ItemLevel >= 30
BaseType "Colossal"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 39
ItemLevel >= 36
BaseType "Sacred"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 45
ItemLevel >= 42
BaseType "Hallowed"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 51
ItemLevel >= 48
BaseType "Sanctified"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 63
ItemLevel >= 60
BaseType "Divine"
SetTextColor 125 175 255

Show
Class Flask
Rarity Magic
ItemLevel <= 68
ItemLevel >= 65
BaseType "Eternal"
SetTextColor 125 175 255


###001o
###Use normal text brightness for flasks, brightened for quality over 10
Show
Class "Life Flask" "Mana Flask" "Hybrid Flask"
Rarity Normal
DropLevel < 66
Quality >= 10
SetTextColor 225 225 225

Show
Class "Life Flask" "Mana Flask" "Hybrid Flask"
Rarity Magic
DropLevel < 66
Quality >= 10
SetTextColor 150 150 255

Show
Class "Life Flask" "Mana Flask" "Hybrid Flask"
DropLevel < 66

###001p
###Highlight Early game 3Links
Show
ItemLevel < 11
LinkedSockets >= 3
Rarity Normal
SetTextColor 255 255 255

Show
ItemLevel < 11
LinkedSockets >= 3
Rarity Magic
SetTextColor 125 175 255


###001q
###Exceptions to ItemLevel filtering for linked sockets
Show
ItemLevel < 65
ItemLevel >= 50
DropLevel > 40
LinkedSockets = 4

Show
ItemLevel < 50
ItemLevel >= 40
DropLevel > 27
LinkedSockets = 4

Show
ItemLevel < 40
ItemLevel >= 30
DropLevel > 15
LinkedSockets = 4

Show
ItemLevel < 30
ItemLevel >= 20
LinkedSockets = 4

Show
ItemLevel < 20
LinkedSockets >= 3


###001r
###If too many items are appearing for your taste,
###bring the DropLevel closer to the ItemLevel.
###Do not Exceed! Do not alter ItemLevels!
Hide #Obsolete Leveling Gear
ItemLevel >= 10
DropLevel <= 5
Sockets < 3
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 15
DropLevel <= 10
Sockets < 3
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 20
DropLevel <= 13
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 25
DropLevel <= 20
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 30
DropLevel <= 25
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 35
DropLevel <= 30
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 40
DropLevel <= 35
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 45
DropLevel <= 40
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 50
DropLevel <= 46
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 55
DropLevel <= 52
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 60
DropLevel < 57
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 65
DropLevel < 63
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #Obsolete Leveling Gear
ItemLevel >= 70
DropLevel < 67
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #High ILVL Low Sockets
ItemLevel >= 70
Rarity Magic
Sockets < 5
SetBackgroundColor 0 0 0 55
SetFontSize 30

Hide #High ILVL Low Sockets
ItemLevel >= 74
Rarity Normal
Sockets < 4
SetBackgroundColor 0 0 0 55
SetFontSize 30

Show
Rarity Normal
SetTextColor 180 180 180

Show
Rarity Magic
SetTextColor 120 120 230


###001s
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
### END OF OPTIONAL SCALING FILTER
###Stop here. If you deleted everything above, items that are hidden
###will still have a very dark text when the keypickup button is pressed.
###If you do not wish to dim text on hidden items, just replace everything
###below this line with "Hide"
###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


###000t
Hide
Rarity <= Magic
SetBackgroundColor 0 0 0 55
SetFontSize 30
hah ya it does kil the spacing, its ok I just couldnt see it at all before :)


thanks
http://poestatistics.com/users/seibar/
Thanks Antnee, the Smartblocks is a good move.

"
Seibar wrote:
can someone spoiler tag copy/paste the current version or msg it to me please, it won't open the site at work and I want to read the code!

thanks


Yesterday, Github was down for maintenance. Perhaps, you were trying to access the site during this phase.
"
hondana wrote:
Thanks Antnee, the Smartblocks is a good move.
Glad you like them!

v1.32

Made some revisions to the SmartBlock system. Below is a current list:



I spent a good deal of time last night trying them out in different combinations, and they seem to work great without breaking anything. (they all live below the "important" blocks, such as rares, uniques, currency, 6-links, and what-have-you) Most of them deal with high level map behavior, but there are also some that will only have an impact while leveling.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee#4468 on May 7, 2015, 5:04:51 AM
Because I've nothing better to do this morning...

V1.33

Introducing SmartColors!


This is an almost identical system to SmartBlocks, but can be used to toggle certain colors on a script-wide basis. As with SmartBlocks, copy the entire line you wish to change (as shown in the example below, make sure to include the commented text AFTER the RGB values, too) from the index near the top of the script. Replace all instances of that line with whatever changes you wish to the RGB values.


Copy, paste, and replace!

In the example above, Normal "Junk" is selected. This line handles the slight darkening of mostly uninteresting white items (chance stuff, chisel hammers, etc) that are still shown. You could make these items brighter or darker to your taste.


A listing of current SmartColors

A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee#4468 on May 7, 2015, 6:37:52 AM
Wow, the speed of your updates is incredible antnee!



Do you think adding a changelog would be too much work?
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
"
Pes_Planus wrote:

Do you think adding a changelog would be too much work?

I could go back through the comments and kinda cobble one together, but I didn't think it was worth the effort.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
"
Antnee wrote:
"
Pes_Planus wrote:

Do you think adding a changelog would be too much work?

I could go back through the comments and kinda cobble one together, but I didn't think it was worth the effort.


Don't think you'll have to go through that much trouble, but maybe just for future updates? However, it's not really essential. I know it does create even more work :)
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
Changelog
v1.33
Added a new feature: SmartColors

Certain lines contained within various blocks throughout the script now have a tag that can be changed globally using find/replace all in a text editor.

v1.32
Some revisions to the SmartBlock system, with emphasis on high level mapping toggles


v1.30
Added a new feature: Smartblocks

Certain blocks can now be toggled to hide/show using a searchable comment in the show/hide line


v1.29
Moved section 000g up to be directly underneath 000c, as both sections relate to gems.

Changed the criteria for (high droplevel) white items appearing in maps. Now, in order for it to not be hidden, the item must have max sockets (for shields and one handed weapons) or at least four sockets (all else). This cuts some of the clutter in very high IIQ maps, or in large groups.

Adjusted colors of life/mana flasks appearing in high level maps to be consistent with normal item drops.


v1.28
Some more refinement to post 70 mapping behavior.

Added a subsection to RGB handling with tutorial for customization.


v1.27
Reordered the RGB/6socket highlighting so that 6 socket takes priority.

Added a limited change based on Hondana's fork (thanks again!) that limits highlighting of RGB items in high level areas to smaller items only. All other RGB items will still be shown, but in the normal slightly darkened font all other non-highlighted white/blue items use.

Changed 5-socket highlighting to only affect 5-socket items in level 45 zones or less, based on feedback from multiple users


v1.26
Added and changed item headers and index for easier searching within the script


v1.21
Added opacity for hidden items. Decreased font size for hidden items.

Added searchable headers for easy editing.
Increased font size for rare orbs

Increased sound volume for rare drops.


v1.15
Fixed an issue causing obsolete flasks to not be hidden at higher levels.
Some minor tweaking of hidden item levels.


v1.14
Flask Upgrade Highlighting added
The best flask for your level will show up in a brighter font. As you level, the brightness of the font is reduced to normal levels, and eventually the flask is hidden as it becomes obsolete.


v1.13
Substantial rebalancing of early level scaling filter
Items will not be hidden until beating Brutus
Item hiding is very conservative at first, ramping up as you progress
Brightened the background color of 5 links marginally, and brightened backgrounds/borders for 6 link items.
Some items were incorrectly using the bright white font reserved for normal rarity RGB items- fixed


v1.12
Added new feature: Hidden Item Dimming


v1.11
Added sounds


1.10
Merged both versions of the script, adjusted some brightness levels to be more consistent. Added comments to indicate start and end of scaling filter
Added exceptions to scaling filter for 4-linked items


1.03
Reverted non-hidden flask colors to original state.
Tweaked some color values based on my ingame experience with the filter.
Balanced the highlighting to stand out equally in dark AND bright environments.
5/6 link highlighting is now color dynamic, to shift with rarity.
Added scaling filter for leveling


1.02
Some changes to leveling behavior


1.01
Added instructions for use


1.0
Original release

Any gaps in numbering are indicative of internal testing and changes before release. Antnee's Classy Item Filter Inc. will not be held responsible for sudden onsets of headache, nausea, vomiting, dizziness or stroke induced by reading the provided changelog. Ask your doctor if Antnee's Classy Item Filter Changelog is right for you.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee#4468 on May 7, 2015, 10:07:55 AM
"
Antnee wrote:
Changelog
v1.33
Added a new feature: SmartColors

Certain lines contained within various blocks throughout the script now have a tag that can be changed globally using find/replace all in a text editor.

v1.32
Some revisions to the SmartBlock system, with emphasis on high level mapping toggles


v1.30
Added a new feature: Smartblocks

Certain blocks can now be toggled to hide/show using a searchable comment in the show/hide line


v1.29
Moved section 000g up to be directly underneath 000c, as both sections relate to gems.

Changed the criteria for (high droplevel) white items appearing in maps. Now, in order for it to not be hidden, the item must have max sockets (for shields and one handed weapons) or at least four sockets (all else). This cuts some of the clutter in very high IIQ maps, or in large groups.

Adjusted colors of life/mana flasks appearing in high level maps to be consistent with normal item drops.


v1.28
Some more refinement to post 70 mapping behavior.

Added a subsection to RGB handling with tutorial for customization.


v1.27
Reordered the RGB/6socket highlighting so that 6 socket takes priority.

Added a limited change based on Hondana's fork (thanks again!) that limits highlighting of RGB items in high level areas to smaller items only. All other RGB items will still be shown, but in the normal slightly darkened font all other non-highlighted white/blue items use.

Changed 5-socket highlighting to only affect 5-socket items in level 45 zones or less, based on feedback from multiple users


v1.26
Added and changed item headers and index for easier searching within the script


v1.21
Added opacity for hidden items. Decreased font size for hidden items.

Added searchable headers for easy editing.
Increased font size for rare orbs

Increased sound volume for rare drops.


v1.15
Fixed an issue causing obsolete flasks to not be hidden at higher levels.
Some minor tweaking of hidden item levels.


v1.14
Flask Upgrade Highlighting added
The best flask for your level will show up in a brighter font. As you level, the brightness of the font is reduced to normal levels, and eventually the flask is hidden as it becomes obsolete.


v1.13
Substantial rebalancing of early level scaling filter
Items will not be hidden until beating Brutus
Item hiding is very conservative at first, ramping up as you progress
Brightened the background color of 5 links marginally, and brightened backgrounds/borders for 6 link items.
Some items were incorrectly using the bright white font reserved for normal rarity RGB items- fixed


v1.12
Added new feature: Hidden Item Dimming


v1.11
Added sounds


1.10
Merged both versions of the script, adjusted some brightness levels to be more consistent. Added comments to indicate start and end of scaling filter
Added exceptions to scaling filter for 4-linked items


1.03
Reverted non-hidden flask colors to original state.
Tweaked some color values based on my ingame experience with the filter.
Balanced the highlighting to stand out equally in dark AND bright environments.
5/6 link highlighting is now color dynamic, to shift with rarity.
Added scaling filter for leveling


1.02
Some changes to leveling behavior


1.01
Added instructions for use


1.0
Original release

Any gaps in numbering are indicative of internal testing and changes before release. Antnee's Classy Item Filter Inc. will not be held responsible for sudden onsets of headache, nausea, vomiting, dizziness or stroke induced by reading the provided changelog. Ask your doctor if Antnee's Classy Item Filter Changelog is right for you.


"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
Last edited by qwertz#1626 on May 7, 2015, 4:17:13 PM
"
hondana wrote:
Thanks Antnee, the Smartblocks is a good move.

"
Seibar wrote:
can someone spoiler tag copy/paste the current version or msg it to me please, it won't open the site at work and I want to read the code!

thanks


Yesterday, Github was down for maintenance. Perhaps, you were trying to access the site during this phase.
probably was, haha - thanks


Antnee - why do you have quality >= 15 added for regal and chaos recipes? just to get fewer items? any quality works I think.. I see you don't have it on rings/belts/amulet so maybe theres something I'm missing
http://poestatistics.com/users/seibar/

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