Antnee's Classy Item Filter for Distinguished Exiles - 3.0
Superb item filter antnee! I really like the colours GGG has allocated to loot (or maybe I've just been playing this game for too long) so couldn't really see myself changing them. The way low level items are still displayed during the leveling process (and once you level higher they disappear) is just amazing :)
Personally I'd change the colour for the "low value" currency to normal, but I just like picking up all the currency hehe Just a small note for your "customisation" tutorial. You write: " Since you use the normal setting for medium-value currency it doesn't have a block. So you may just want to add something like: " Not really that important, but I thought if you went through the trouble of writing a tutorial, you may as well include it! Thumbs up :) "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges. So we turned Gorge into a red map" Last edited by qwertz on May 6, 2015, 2:49:07 PM
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That's a good point. I'll update the appropriate text. Thank you for the feedback! :)
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 | |
Is it too much to ask for a simple file upload with the filter as it is (or will be with future updates) so that potato-heads with scripts (as well as people not fluent in the language) like me can simply download the file and put it in their documents? Im like completely lost, and i really like this more classic look. ( your very first version i had downloaded was fairly easy to use and modify in some extent)
On a side note, i see that the filter stops showing some stuff as you level up, does it still show rares even if they drop in an area thats 60+levels lower than you? (In case you need to farm for LLD gear etc.) (If its not possible to satisfy my request can you at least make the instructions clearer? Like do i copy paste the whole wall of text, and then save it, do i remove something for the text, if not in notepad then where etc.) Thank you in advance Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions | |
" Rares are always shown. Always. There are certain circumstances where they will be brighter than other rares, or have a dim border, etc. But will always show. I don't use Github very often, so let me see if I can put together a download link for you. Edit: This might be a bit simpler. Click this, read the instructions at the top, and tell me what you think. A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee on May 6, 2015, 4:35:38 PM
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Thank you sir, well done, a big improvement and excellent work
Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions | |
" The three numbers after SetTextColor refer to the levels of Red, Green, and Blue used respectively to generate a specific color. You can find a selection of colors, or in your case shades of grey here http://www.rapidtables.com/web/color/RGB_Color.htm. If any of those boxes stand out for you, hover over it and it will show you the 3 numbers to use in the fields below. Once you get an idea for what seems to work the best for you, you can manually enter RGB in the boxes above and it will get you a new shade. Really hope this helps you enjoy the game even further. | |
" I'm sorry I missed your comment, I must have been making edits or something, and you snuck in while I wasn't looking :P Thanks for the lovely feedback! Now, I have a request of you. If you DO end up making a lot of changes to make everything more suitable to your eyes, could you link a copy of your version? I'd love to be able to post a colorblind version as well! A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 | |
" Glad that worked better for you. I have edited my OP links to be the same. While I'm here, I uploaded v1.31 If you already have 1.3, don't worry yourself too much. All updates from here on out are just going to be revisions to make SmartBlocks more functional. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 | |
can someone spoiler tag copy/paste the current version or msg it to me please, it won't open the site at work and I want to read the code!
thanks http://poestatistics.com/users/seibar/
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" Keep in mind, this site doesn't like redundant spacing. It kinda kills the aesthetic.
Spoiler
###Antnee's Classy Filter! v1.31
### Instructions for use: ### Right-click this page, click "select all" ### Right click again, click "Copy" ### Open a new .txt document and paste the contents of this page into it ### USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR ### Click File/Save As ### Select "All Files" from the dropdown menu at the bottom ### Enter "antnee.filter" as the filename ### Save in C:/Users/Documents/My Games/Path of Exile ### Section Overview ###000a Highlight Rarest currency ###000b Slightly darken common currency ###000c Highlight quality and rare gems ###000g Slightly darken zero quality gems ###000d Highlight 5 and 6 links ###000e Emphasis on quality high level rares for chaos and regal recipe ###000i Show select white items (for chancing or otherwise) ###000f Highlight based on number/color of sockets ###010f RGB Subsection ###020f 5 Socket subsection ###000h Show other misc items of interest, rares and uniques ###001j ----OPTIONAL SCALING FILTER (Begin) ###001k ----Brighten early level jewelry, show non-rare midlevel jewelry ###001l ----Hide Obsolete Flasks ###001m ----Brighten Normal Flask Upgrades for the first 3 levels they become available ###001n ----Brighten Magic Flask Upgrades for the first 3 levels they become available ###001o ----Use normal text brightness for flasks, brightened for quality over 10 ###001p ----Highlight Early game 3Links ###001q ----Exceptions to leveling filter for linked sockets ###001r ----Hide obsolete gear ###001s ----OPTIONAL SCALING FILTER (End) ###000t Hide white/magic items ### SmartBlocks (see original post for instructions) ### Show #Chance Items ### Show #LowLevel 5 Socket ### Show #HighLevel 5 Socket ### Show #Quality 20 ### Show #HighLevel Base Items ### Hide #High ILVL Low Sockets ### Show #LowMapLevel Base Items ### Show #HighLevel Quality Flasks ### Show #Chisel Hammers ### Show #Magic Jewelry Ilvl < 45 ### Show #Magic Jewelry Ilvl > 45 ### Hide #Obsolete Flasks ### Show #Utility Flasks ### Hide #Obsolete Leveling Gear ### Show #RGB >= ILVL 70 ###000a ###Highlight Rarest currency Show BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Alchemy Shard" SetTextColor 240 200 150 255 SetBorderColor 255 255 255 255 SetBackgroundColor 0 0 0 255 SetFontSize 42 PlayAlertSound 8 100 Show BaseType "Gemcutter's Prism" "Regal Orb" "Vaal Orb" SetTextColor 210 190 170 255 SetBackgroundColor 0 0 0 255 SetBorderColor 60 40 20 255 SetFontSize 39 ###000b ###Slightly darken common currency Show BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Armourer's Scrap" SetTextColor 135 120 90 SetBorderColor 0 0 0 20 Show Class Currency SetBackgroundColor 0 0 0 245 SetBorderColor 0 0 0 255 ###000c ###Highlight quality and rare gems Show Class Gem Quality > 0 SetBackgroundColor 0 40 30 255 SetBorderColor 0 50 160 Show Class Gem BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" SetBackgroundColor 0 40 30 255 SetBorderColor 0 50 160 ###000g ###Slightly darken zero quality gems Show Class Gem SetTextColor 15 135 120 ###000d ###Highlight 5 and 6 links Show LinkedSockets = 6 Rarity = Normal SetBackgroundColor 70 70 70 255 SetBorderColor 180 180 180 SetTextColor 255 255 255 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 6 Rarity = Magic SetBackgroundColor 0 40 70 255 SetTextColor 130 175 255 SetBorderColor 0 120 150 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 6 Rarity = Rare SetBackgroundColor 60 60 0 255 SetBorderColor 180 180 60 SetTextColor 255 255 200 SetFontSize 42 PlayAlertSound 7 100 Show LinkedSockets = 6 Rarity = Unique SetBackgroundColor 80 40 0 255 SetBorderColor 255 120 80 SetTextColor 255 100 20 SetFontSize 42 Show LinkedSockets = 5 Rarity = Normal SetBackgroundColor 70 70 70 255 SetBorderColor 0 0 0 255 SetTextColor 255 255 255 PlayAlertSound 7 Show LinkedSockets = 5 Rarity = Magic SetBackgroundColor 0 40 70 255 SetTextColor 130 175 255 SetBorderColor 0 0 0 255 PlayAlertSound 7 Show LinkedSockets = 5 Rarity = Rare SetBackgroundColor 40 40 0 255 SetBorderColor 0 0 0 255 PlayAlertSound 7 Show LinkedSockets = 5 Rarity = Unique SetBackgroundColor 60 20 0 255 SetBorderColor 0 0 0 255 SetTextColor 255 100 20 ###000e ###Emphasis on quality high level rares for chaos and regal recipe Show Rarity Rare Quality >= 15 ItemLevel >= 75 Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body" SetTextColor 255 255 119 255 SetBackgroundColor 0 0 0 255 SetBorderColor 40 80 30 255 Show Class Ring Belt Amulet ItemLevel >= 75 Rarity Rare SetTextColor 255 255 119 255 SetBackgroundColor 0 0 0 255 SetBorderColor 40 80 30 255 Show Rarity Rare Quality >= 15 ItemLevel >= 60 Class Bow "Two" Stave "Helm" "Boot" "Glove" "Body" SetTextColor 255 255 119 255 SetBackgroundColor 0 0 0 255 SetBorderColor 70 20 50 255 Show Class Ring Belt Amulet ItemLevel >= 60 Rarity Rare SetTextColor 255 255 119 255 SetBackgroundColor 0 0 0 255 SetBorderColor 70 20 50 255 ###000i ###To show various items (for chancing, vendor recipes, or jewelry), add ###them to the following blocks. ###One space between each item and use quotation marks as shown. Show #Chisel Hammers Rarity = Normal BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetTextColor 180 180 180 Show #Chisel Hammers Rarity Magic Quality >= 12 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetTextColor 120 120 230 Show #Chance Items Rarity = Normal BaseType "Sacrificial Garb" SetTextColor 180 180 180 ###000f ###Highlight 5 and 6 socket items, RGB, and items with white sockets Show SocketGroup W Rarity Normal SetBorderColor 40 40 40 SetTextColor 255 255 255 Show SocketGroup W Rarity Magic SetBorderColor 30 40 60 SetTextColor 125 175 255 Show SocketGroup W Rarity Rare SetBorderColor 60 40 30 Show Rarity Normal Sockets = 6 SetTextColor 255 255 255 SetBackgroundColor 80 80 80 255 SetBorderColor 0 0 0 255 PlayAlertSound 5 Show Rarity Magic Sockets = 6 SetTextColor 125 175 255 SetBackgroundColor 0 50 100 255 SetBorderColor 0 0 0 255 PlayAlertSound 5 ###010f ###RGB Subsection Show #RGB >= ILVL 70 Class "One Hand" "Boot" "Helm" "Glove" "Dagger" "Wand" "Claw" Rarity Normal SocketGroup RGB ItemLevel >= 70 SetTextColor 255 255 255 SetBackgroundColor 0 0 0 255 Show #RGB >= ILVL 70 Class "One Hand" "Boot" "Helm" "Glove" "Dagger" "Wand" "Claw" Rarity Magic SocketGroup RGB ItemLevel >= 70 SetTextColor 125 175 255 SetBackgroundColor 0 15 25 255 SetBorderColor 0 0 0 255 Show #RGB >= ILVL 70 SocketGroup RGB ItemLevel >= 70 Rarity Normal SetTextColor 180 180 180 Show #RGB >= ILVL 70 SocketGroup RGB ItemLevel >= 70 Rarity Magic SetTextColor 120 120 230 Show SocketGroup RGB ItemLevel <= 10 Rarity Normal SetTextColor 255 255 255 SetBackgroundColor 0 0 0 255 SetBorderColor 55 55 55 Show SocketGroup RGB ItemLevel <= 10 Rarity Magic SetTextColor 125 175 255 SetBackgroundColor 0 15 25 255 SetBorderColor 20 70 40 Show Rarity Normal SocketGroup RGB ItemLevel < 70 SetTextColor 255 255 255 SetBackgroundColor 0 0 0 255 Show Rarity Magic SocketGroup RGB ItemLevel < 70 SetTextColor 125 175 255 SetBackgroundColor 0 15 25 255 SetBorderColor 0 0 0 255 ###020f ###5 socket subsection Show #LowLevel 5 Socket Rarity Normal Sockets = 5 SetTextColor 255 255 255 PlayAlertSound 3 ItemLevel <= 45 Show #LowLevel 5 Socket Rarity Magic Sockets = 5 SetTextColor 125 175 255 PlayAlertSound 3 ItemLevel <= 45 Show #HighLevel 5 Socket Rarity Normal Sockets = 5 SetTextColor 180 180 180 ItemLevel > 45 Show #HighLevel 5 Socket Rarity Magic Sockets = 5 SetTextColor 120 120 230 ItemLevel > 45 Show #LowLevel 5 Socket Sockets = 5 ###000h ###Show other misc items of interest, highlight items that can be vendored ###for an orb, rares and uniques. Show #Quality 20 Quality = 20 Rarity Normal SetTextColor 255 255 255 Show #Quality 20 Quality = 20 Rarity Magic SetTextColor 125 175 255 Show #HighLevel Base Items Rarity = Normal Class Shield "One Hand" Dagger Claw Wand Sceptre DropLevel >= 67 ItemLevel >= 74 Sockets = 3 SetTextColor 180 180 180 Show #HighLevel Base Items Rarity = Normal DropLevel >= 67 ItemLevel >= 74 Sockets >= 4 SetTextColor 180 180 180 Show #LowMapLevel Base Items Rarity Normal DropLevel >= 67 ItemLevel < 74 Sockets >= 3 Show #HighLevel Quality Flasks Class Flask Rarity Normal DropLevel >= 60 Quality >= 10 SetTextColor 180 180 180 Show #HighLevel Quality Flasks Class Flask Rarity Magic DropLevel >= 60 Quality >= 10 SetTextColor 120 120 230 Show BaseType "Card" Show Class Map Rarity Magic SetBorderColor 125 175 255 SetTextColor 125 175 255 Show Class "Map Fragment" Quest "Hideout" "Micro" "Map" Show #All Utility Flasks Class "Utility Flasks" Show Class Jewel Rarity Normal SetTextColor 255 255 255 SetBorderColor 0 0 0 255 Show Class Jewel Rarity Magic SetTextColor 125 175 255 SetBorderColor 0 0 0 255 Show Rarity = Rare SetTextColor 225 225 95 230 Show Rarity = Unique ###001j ### OPTIONAL SCALING FILTER ###For leveling new characters. You can delete everything ###between the lines below if you have enough twink gear to not care ###about seeing white/blue items while leveling a new character. ###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ###001k ###Brighten early level jewelry, show non-rare midlevel jewelry Show Class Ring Amulet Belt Rarity Normal ItemLevel <= 10 SetTextColor 255 255 255 Show Class Ring Amulet Belt Rarity Magic ItemLevel <= 10 SetTextColor 125 175 255 Show #Magic Jewelry Ilvl < 45 Class Ring Amulet Belt Rarity = Magic ItemLevel <= 45 Show Class Ring Amulet Belt Rarity = Normal ItemLevel <= 45 Show Class Ring Amulet Belt Rarity = Normal ItemLevel > 45 SetTextColor 180 180 180 Show #Magic Jewelry Ilvl > 45 Class Ring Amulet Belt Rarity = Magic ItemLevel > 45 SetTextColor 120 120 230 ###001l ###Hide Obsolete Flasks Hide #ObsoleteFlasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 12 DropLevel <= 6 SetBackgroundColor 0 0 0 90 SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 18 DropLevel <= 12 SetBackgroundColor 0 0 0 90 SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 24 DropLevel <= 18 SetBackgroundColor 0 0 0 90 SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 30 DropLevel <= 24 SetBackgroundColor 0 0 0 90 SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 45 DropLevel <= 40 SetBackgroundColor 0 0 0 90 SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 50 DropLevel < 45 SetBackgroundColor 0 0 0 90 SetFontSize 30 Hide #Obsolete Flasks Class "Life Flask" "Mana Flask" "Hybrid Flask" ItemLevel > 65 DropLevel < 60 SetBackgroundColor 0 0 0 90 SetFontSize 30 ###001m ###Brighten Normal Flask Upgrades for the first 3 levels they become available Show #All Utility Flasks Class "Utility" Rarity Normal ItemLevel <= 15 SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 6 ItemLevel >= 3 BaseType "Medium" SetTextColor 240 240 240 Show #All Utility Flasks Class "Utility" Show Class Flask Rarity Normal ItemLevel <= 9 ItemLevel >= 5 BaseType "Large" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 15 ItemLevel >= 12 BaseType "Greater" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 21 ItemLevel >= 18 BaseType "Grand" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 27 ItemLevel >= 24 BaseType "Giant" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 33 ItemLevel >= 30 BaseType "Colossal" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 39 ItemLevel >= 36 BaseType "Sacred" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 45 ItemLevel >= 42 BaseType "Hallowed" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 51 ItemLevel >= 48 BaseType "Sanctified" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 62 ItemLevel >= 60 BaseType "Divine" SetTextColor 240 240 240 Show Class Flask Rarity Normal ItemLevel <= 67 ItemLevel >= 65 BaseType "Eternal" SetTextColor 240 240 240 ###001n ###Highlight magic flask upgrades Show Class "Utility" Rarity Magic ItemLevel <= 15 SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 6 ItemLevel >= 3 BaseType "Medium" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 9 ItemLevel >= 5 BaseType "Large" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 15 ItemLevel >= 12 BaseType "Greater" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 21 ItemLevel >= 18 BaseType "Grand" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 27 ItemLevel >= 24 BaseType "Giant" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 33 ItemLevel >= 30 BaseType "Colossal" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 39 ItemLevel >= 36 BaseType "Sacred" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 45 ItemLevel >= 42 BaseType "Hallowed" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 51 ItemLevel >= 48 BaseType "Sanctified" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 63 ItemLevel >= 60 BaseType "Divine" SetTextColor 125 175 255 Show Class Flask Rarity Magic ItemLevel <= 68 ItemLevel >= 65 BaseType "Eternal" SetTextColor 125 175 255 ###001o ###Use normal text brightness for flasks, brightened for quality over 10 Show Class "Life Flask" "Mana Flask" "Hybrid Flask" Rarity Normal DropLevel < 66 Quality >= 10 SetTextColor 225 225 225 Show Class "Life Flask" "Mana Flask" "Hybrid Flask" Rarity Magic DropLevel < 66 Quality >= 10 SetTextColor 150 150 255 Show Class "Life Flask" "Mana Flask" "Hybrid Flask" DropLevel < 66 ###001p ###Highlight Early game 3Links Show ItemLevel < 11 LinkedSockets >= 3 Rarity Normal SetTextColor 255 255 255 Show ItemLevel < 11 LinkedSockets >= 3 Rarity Magic SetTextColor 125 175 255 ###001q ###Exceptions to ItemLevel filtering for linked sockets Show ItemLevel < 65 ItemLevel >= 50 DropLevel > 40 LinkedSockets = 4 Show ItemLevel < 50 ItemLevel >= 40 DropLevel > 27 LinkedSockets = 4 Show ItemLevel < 40 ItemLevel >= 30 DropLevel > 15 LinkedSockets = 4 Show ItemLevel < 30 ItemLevel >= 20 LinkedSockets = 4 Show ItemLevel < 20 LinkedSockets >= 3 ###001r ###If too many items are appearing for your taste, ###bring the DropLevel closer to the ItemLevel. ###Do not Exceed! Do not alter ItemLevels! Hide #Obsolete Leveling Gear ItemLevel >= 10 DropLevel <= 5 Sockets < 3 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 15 DropLevel <= 10 Sockets < 3 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 20 DropLevel <= 13 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 25 DropLevel <= 20 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 30 DropLevel <= 25 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 35 DropLevel <= 30 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 40 DropLevel <= 35 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 45 DropLevel <= 40 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 50 DropLevel <= 46 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 55 DropLevel <= 52 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 60 DropLevel < 57 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 65 DropLevel < 63 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #Obsolete Leveling Gear ItemLevel >= 70 DropLevel < 67 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #High ILVL Low Sockets ItemLevel >= 70 Rarity Magic Sockets < 5 SetBackgroundColor 0 0 0 55 SetFontSize 30 Hide #High ILVL Low Sockets ItemLevel >= 74 Rarity Normal Sockets < 4 SetBackgroundColor 0 0 0 55 SetFontSize 30 Show Rarity Normal SetTextColor 180 180 180 Show Rarity Magic SetTextColor 120 120 230 ###001s ###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ### END OF OPTIONAL SCALING FILTER ###Stop here. If you deleted everything above, items that are hidden ###will still have a very dark text when the keypickup button is pressed. ###If you do not wish to dim text on hidden items, just replace everything ###below this line with "Hide" ###~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ###000t Hide Rarity <= Magic SetBackgroundColor 0 0 0 55 SetFontSize 30 A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee on May 6, 2015, 6:11:14 PM
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