Antnee's Classy Item Filter for Distinguished Exiles - 3.0
" Some people have a different default formatting set up for ++, and this can create hidden characters/unusable headers, causing errors when you load an otherwise functional script. I believe UTF-8 is the problem? Not sure, haven't dug into it much. I just know that a lot of people on the beta board are having issues because of this, so I advise against it just to make things easier. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
|
I see.
Thanks muchly. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
|
Very nice filter, exactly what i need :) but i already knew this, since we are the same type of player :P
Thanks for the good work and have a free bump ! This world is an illusion, Exile!
|
|
Hi there,
thank you for sharing your script, just a question: Why are ther 4 stamps? Seems like only the first 3 work. " █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌
█▀▀█ █▌▀▀▀█ █░░▌█▀▌▌ █▄▄▌ █▌█▄▄█ █▄▄▌█░█▌ |
|
" The 4th value is opacity. The default used by GGG is 225 (I believe?). Setting this to 255 makes the item completely opaque. Along with other minor changes in font brightness, it makes a huge difference. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
|
Added some notes for customization to the OP.
There are some things you can easily change to suit your liking. To get around in the file, simply do a search (ctrl+f), and enter the 4-digit header for any section. (example: 000i will take you to a section where you can add base white items for chancing)
Optional scaling filter (001j)
This is the start of the scaling filter. If you do not wish to use this part of the filter, you can delete everything between this section and section 000t (final hide block) This will turn the filter into a strictly map-level filter, and may be an easier starting point to create your own.
Adjusting how much loot you see while leveling (001r)
Section 001r is the "master control" for how many white/blue items you see while leveling. If you wish to see more items, reduce the DropLevel in each block by small increments, until you're happy with the result. If you wish to see less items, raise the DropLevel in small increments (but do not exceed the ItemLevel, or it'll break!) For example:
In the block above, items with a level requirement less than 14 will be hidden if the zone you are in is level 20 or up. This means that if you're in an area like The Vaal Ruins, a white Simple Robe will be hidden, because it would no longer be of interest to most people.
Exceptions to the scaling filter for linked sockets (001q)
This section overrides the leveling filter, and will show somewhat obsolete gear if it has four linked sockets. For example, that simple robe in the Vaal Ruins will show up if it has four linked sockets, even though it may not be the greatest base item for your level. For example:
This block states that in an area with a zone level between 30 - 39, an item with a level requirement of less than 15 will still be shown if it has 4 linked sockets. You can adjust the DropLevel value to your liking; raise it if you don't want to see lower level items, and lower it if you want to see a wider range of 4-links.
Currency highlighting (000a, 000b)
There are four tiers of currency brightness. Very common currency (portal scrolls, aug orbs, etc) is slightly darker...
Things like chance orbs and chromatic orbs are the normal currency color... Rarer orbs (regals, gemcutter's prisms) are in a slightly larger font and have a brown border... And orbs that you may never see in your lifetime (exalts, mirrors) are in the largest font, and have a bright white border. You can add orbs to any catagory by putting their name in the appropriate block, with quotation marks and capitalization as shown. And of course, you can adjust the colors to your liking (though I recommend keeping what GGG gave us!)
If you wish to see ALL items (nothing hidden)
For a lot of people, hiding items is just not what they want. If you wish to show all items, and only use the highlighting features, delete the following sections from the filter entirely:
001l 001r 000t Then, add the following text to the bottom of the filter: " A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on May 3, 2015, 8:24:29 AM
|
|
excellent
thanks |
|
Thanks for making this filter, Antnee.
I'm pretty happy with mine, but I'll check yours out for advanced classiness! " That's because (I'm pretty sure) the filter uses these two rules: 1. It breaks into separate match strings at whitespace unless quoted. So Class utility flask is two things, matching "utility" or "flask" but Class "utility flask" matches for the entire string. 2. It does matching based on substrings. So "One Hand" can match "One Hand Axe", "One Hand Mace" or "One Hand Sword". So your Class "Utility" line doesn't need the quotes unless you made it Class "Utility Flask". Running heists fully zoomed in... because
|
|
Added a new tutorial section, covering Hidden Item Dimming and how to make adjustments.
Items that are hidden will still show up when you press the highlight hey. This script, by default, will reduce the font size of those items and make them transparent. If you wish to change this, you must delete or change the following lines in ALL hide blocks: Deleting those lines will make hidden items use their normal font color, transparency, and brightness when pressing the highlight key. In older versions of this script, those items simply had reduced font brightness, as shown. Additionally, if you wish to change the appearance of undesirable items but not hide them, you can simply change the "Hide" to "Show" in any of those blocks. You will need to make whatever changes you wish to ALL hide blocks, which are found in the following sections: 001l 001r 000t A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on May 4, 2015, 6:31:22 AM
|
|
Adding an overview tutorial, covering the language and concepts used in editing tutorials.
Some of the customization tutorials will instruct you to go to certain sections, blocks, or lines to make changes. For many people who are uncomfortable with scripting, this may be confusing. In the example below, you will see a clarification of what those words mean. A section is defined as a collection of blocks, typically with a general purpose in mind. For example, the section outlined in red is designed to highlight certain gems. All sections in this script begin with a 4-digit header code, which can be used to quickly jump from place to place within the script. A block is defined as a collection of lines, which have a singular purpose. In the block in orange, rare gems such as Empower are highlighted. A block must begin with "Show" or "Hide" line. A block ends when another line containing Show or Hide is read by the client. A line is used to give instructions to the block in which it is contained. The line highlighted in yellow gives a blue-green background to quality gems, but does not affect the block below it, which affects only rare gems. A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on May 4, 2015, 2:55:01 PM
|
|