Maraketh Weapons
3 2H weapons with crit implicits... I expected some love for RT builds, 4% aoe mace doesn't cut it.
http://i.imgur.com/8fqgfAh.png
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" Global defences are just ES/AR/EVA My Low Life nonShav's/Solaris guide -> https://www.pathofexile.com/forum/view-thread/1192209/page/1/
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"parrying daggers" - Can we call a sai a sai?
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Ungil's Gauche is clearly a parrying dagger considering artwork and stats, but it's not going to have parrying dagger base. GGG step up your game please.
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Just out of curiosity: Can their skins be transfered to other weapons of the "same" base type?
Since a One-handed mace isn't always a One-handed mace, as the Sceptres have shown us. |
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Damn ! keep up the good work GGG
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Spears would have been a better addition to the game: two-handed heavy lances all the way to a light javelin-like one-handed thing... Those Maraketh weapons seem ok, but forced...
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" Spear should be like in some other rpgs. Pierce damage-percentage of the damage is not reduced by defenses. It kinda makes sense cause that's what spear are for. Stabbing not hitting and cutting armor. New build mechanics are always good. I have had my fill of words and tearful farewells. I desire blood and cries of our enemy. ~Gannicus Last edited by NobodySuper#6873 on Apr 14, 2015, 12:59:52 PM
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with the existence of 70lvl base 2H with 50% crit multi , i assume that these "bases" implicit mods are not perfect rolls. Wand with 5% cast speed is OP OP anyway.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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I like this.
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