Item Filters
On one hand, great stuff and long overdue.
On another, I have no idea if this will be of practical use to me. When I need a filter, I need to be able to change it on the fly - will I be able to do that? Will it be as simple as clicking an option in the menu and selecting different script (assuming I have scripts all ready) ? 177
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Late to the party, but this is how I know you love me. Thank you.
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I see a problem already.
I always need to be sure, that my stuff works for sure. Imagine I use purple colors for currency I want to pick up (exa, eta, mirror), but I did something wrong to the filter, that shows a mirror to me so it doesnt show up at all. Id really like to have a feedback, that I am filtering correctly |
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" I want to get the Hallelujah sound from Holy Hand Grenade in Worms for Exalted / Divine / Eternal / Mirrors. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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" Hi i'm realy expect some filtering possibility since a long time. Realy happy from the full customize way that have been chosen, thanks. I look at the class list, where are the new Jeweler to put in the new awakening skill tree socket ? I want to show them before use the /hide at the end of the script. Also, can we use multiple BaseType items, or only one at a time: " or " Last edited by pitbronson#2566 on Apr 12, 2015, 6:08:42 PM
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"The latter will not work for sure, because all conditions after "show" are AND-ed. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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Sound volume ? If an exalt drops, i want to know halfway across the map.
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On my list of priorities I put the Filter implementation above the Desynk fix.
The script solution is the best thing that GGG can give us to solve the wall of text issues. I didn't went trough all 66 pages of posts and I want to know one thing. Will the filters hide the pick-up of the items or just the text? If I can't pick up the items that I'm hiding, then everything is PERFECT. If on the other hand I will still be able to pick-up invisible items off the floor the filter is useless. It will fill up my inventory and most likely get me killed since I can't go around items I don't see. This is the Internet and we have a saying, women are men, men are men and the little girls are FBI agents.
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I don't wanna see life flasks which are too low, compared to my level,
#life flasks Show Class "Life Flask" (DropLevel +10) > ItemLevel Hide will this work? go to work, get married, have some kids, pay your taxes, pay your bills, watch your TV, play PoE, follow fashion,
act normal, obey the law ... and repeat after me: I AM FREE. |
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Timer, if-request and request for clicking key would be nice.
example: # Request for clicking a Key for showing all Items IF Key.B <= 1(or True/False boolen) ---Show : 50 # for 5 Seconds ------Something... Else ---Hide Last edited by enixcore#6079 on Apr 22, 2015, 4:32:37 PM
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