Item Filters
" yeah I get that the game server never stops, I meant the client as I'm pretty sure they are offloading the filtering portion to the clients to prevent malice on their servers. echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
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This is awesome!
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sry but where can i write commands because in 1st post isnt location of file or something where i can write it
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" It's not in the game at the moment. Will be released with the big update 1.4, just wait a bit longer :) |
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I'm glad this is being addressed. I even like the 'script that shit yourself' approach you're taking with it, simply because of how flexible it can be for the player. It really does reek of poor design, though. Both the implementation, and the reason it needs to be implemented. Still an improvement. Probably even a better one than finally putting ilvl on the item. GGGGG
No. Calm down. Learn to enjoy losing.
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This is definitely looking as a good addition to the game. I must say scripting is not as comfortable and easy to use way but I understand the complexity of the filter. I hope there will be sticky somewhere on these forums with selection of scripts made by players for those less tech-savvy.
Looking forward to 1.4! |
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If you want to play around with Item Filters right now, I made a simple web app: http://www.pathofexile.com/forum/view-thread/1239574
FilterCloud: https://filter.poe.gg Filter Debugger: https://bschug.github.io/poedit/poedit.html Last edited by gehirnmutant#1462 on Apr 6, 2015, 7:24:03 PM
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<redacted>
Personal Item Filter(s): https://www.pathofexile.com/item-filter/Rxpet8 Last edited by Censurri#7561 on Apr 13, 2021, 11:21:29 AM
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I believe an option to set the volume would also be highly desirable. I occasionally miss a drop when I don't hear the sound being played (using tornado shot). If not, at the very least I hope the sound volume is always 100% so we can adjust other volumes accordingly. Seriously wondering how many mirrors have been missed because of this.
Last edited by greatwhitepine#0470 on Apr 7, 2015, 3:22:59 AM
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" " The filter would be super easy to implement in a gui aside from the fact that the proper programming controls might not exist (GGG might have to create a couple new ones). It would work very much like the noticeboard except that when new items are added they are added to the end of the queue. Rules processing would not need to be modified in any significant manner. Side by side dropdown boxes would suffice... choose your first option (show/hide) and the content of the next option box changes accordingly (so we don't have to choose between too many options - KISS). Add another dropdown for the third tier of options, a conditional 4th dropdown for =, >=, <=, != as well as a conditional textbox for the actual value of the option. Put an "add rule" button at the end and away we go. There are other ways to go about it but relatively speaking the job is pretty small (compared to programming the logic and graphics for a 3d AARPG) and easy to implement IMO. Last edited by greatwhitepine#0470 on Apr 7, 2015, 4:26:40 AM
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