Item Filters
" Marked the relevant parts. These changes are awesome. |
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" What work? You dont work, you play to have fun. |
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Happy april fools?
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Chaos Golem?! =O
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Well maybe next we could a have an ingame farming bot to farm for us the boring content/bosses. We don't wanna do that ourselves. That's boring WORK!
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This really casualises and trivialises racing, it makes all the work of remembering and recognizing for item upgrades useless. I play caster so it's not such big deal, but I can see playing builds using weapons being easier now. It's basically like giving free legal HUD to everyone now that you removed it from those using it illegaly.
Don't misunderstand, I am not really complaining, I will use this feature gladly. It's just that I feel there is need to voice some concers seeing as everyone accepts it with enthusiasm and without any second thought. Other concern would be that this might make your game lose it's dark atmosphere, people will go overboard with colours and it might turn it into blinking, tasteless clown's piss. It is not issue if they do it privately, but if some more favourite streamer decides to do so it will only bring bad light on to your game. Just a few random thoughts, take it easy. ProjectPT was right.
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" The game is for fun, not for profit at least from the player perspective. Whats the problem with this? How does it have to do with racing? Items being excluded hurts in races as any item can be an upgrade. BTW, its like with legacy items, you dont see it, so it doesnt affect you. Its for those who want it, not for those that dont. |
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Great, having to rely on another third party software to properly play poe man this feels so closed beta. Really, i would expect something like that as a quick solution because they had no time to implement the real ingame loot filter. GGG thinks that the community will handle it as usual, the declining community ...
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WTF? I've never ever seen a 6L drop. Holy crap with the April 1st jokes... unless act 4 changes... nah, WTF am I thinking. GGG would never ever increase 5L drops or even consider 6L drops. That would risk upsetting the < 1 % of masochist players. Heaven forbid that should ever happen! My bad for even suggesting it. SIGH! (So shut up and go back to the zombie map grind desync fest and stop posting already. Ouch... I just whacked myself with this.)
Still it would be nice if a unique map was played, say this: that the chests would drop 5L and 6L loot. I have watched several videos and all they got for their efforts was mostly more RNG trash. GGG is way, way, way the hell and gone off the extreme deep end of failure with loot rewards that don't match up to the difficulty to get to the loot. If Hall of Grandmasters map fails to give better rewards for difficulty then GGG needs to take a giant step or 2 back after act 4 and re-examine (and then rebalance) the risk/reward system in PoE. Edit: Wow! Immediately after this comment on how bad RNG loot drops are (because the picture Chris posted has a 6L chest in it) I go back to a Zana mission map within a map and a little simple chest I had passed by before I came back to and opened: and damned if an Exalt didn't drop. Wow, this post was barely 1 minute old when the exalt dropped and completely proved my point that PoE has the worst quality of loot drop algorithms of any arpg I've played (I've played almost all of the arpgs). "You've got to grind, grind, grind at that grindstone..." Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 Last edited by Arrowneous#3097 on Apr 3, 2015, 9:31:10 AM
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Great. Thanks for listening the community. :D
"The heart is meat. The head is where the Man is."
~Lavianga, Headunter |
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