Item Filters

Great news , looking forward to it !
Yay! I will no longer have to strain my eyes hunting for the right item pick up! Great addition!
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IGN: GoldenPepe
Last edited by Genocider#7063 on Dec 22, 2018, 4:02:21 PM
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Genocider wrote:
Are you gonna fix master missions on Crematorium map? Since you can't go back a level on that map, some missions like Tora's are sometimes impossible.



After the Boss comes another door, and that sends you to the first level! You can just run by the boss and go up in the bossroom to the door if you don't want to kill him (who would?).

this is just so awesome!!
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Pope_touched_me wrote:
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Pope_touched_me wrote:
Please give an option to make items appear on minimap, like a dot or something.

40+ pages is a lot to read, so I hope this is not a re-posted question(s).

Two Three questions actually (no one expects the Spanish Inquisition) Are the 9 sounds new to the game or are these sounds already being used in the default settings of the game?

When this is closer to implementation will we get a list of the sounds (and their corresponding use) if already in the main game?

Will we have a 3rd option now for showing loot, all off, filter, and all on? Or does the filter replace the all on option?
Amazing feature!!
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ChronoExile wrote:
40+ pages is a lot to read, so I hope this is not a re-posted question(s).

Two Three questions actually (no one expects the Spanish Inquisition) Are the 9 sounds new to the game or are these sounds already being used in the default settings of the game?

When this is closer to implementation will we get a list of the sounds (and their corresponding use) if already in the main game?

Will we have a 3rd option now for showing loot, all off, filter, and all on? Or does the filter replace the all on option?


I doubt they just reuse sounds fx. Probably creating new ones. Duh, the filter should override the all on option as thats the point in filtering stuff out. This is just a teaser, more info when its out.
Finally....thank you GGG.

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