unique items *no longer updated*

wondering what the point of having unique driftwood bow, seem like kinda useless no?
not every item is meant to be some uber endgame piece. unique does not necessarily equate to poweful.
Last edited by FaceLicker#6894 on Nov 27, 2011, 10:37:33 AM
nono it more like useless since it the 1st type of bow out there = almost unusable coz its to weak for almost all lvl and only could act as a collection =/
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Catsonly wrote:
nono it more like useless since it the 1st type of bow out there = almost unusable coz its to weak for almost all lvl and only could act as a collection =/


not every item is meant to be some uber endgame piece. unique does not necessarily equate to poweful.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
"
Wittgenstein wrote:
"
Catsonly wrote:
nono it more like useless since it the 1st type of bow out there = almost unusable coz its to weak for almost all lvl and only could act as a collection =/


not every item is meant to be some uber endgame piece. unique does not necessarily equate to poweful.
yeah but that bow.... won't even last past like lvl 11... it seems pretty dumb. Even barrage bow was better than it.
If the bow had like +40% attack speed then maybe it would be more reasonable. That or a scaling behavior, like deals +1 damage per character level (stolen from diablo) or deals 3% of health as chaos damage.

It feels to me like you're just trying to defend the devs without actually thinking objectively, but maybe I'm wrong. I just don't see how people could be happy that they get an item like this, nor how they could make good use of it, aide from making a bunch of lo level rangers to farm currency items — which I'm sure would be a valid use for it, but abusive and problematic, as well as boring.
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
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Last edited by Xapti#6455 on Nov 27, 2011, 5:02:30 PM
"
Xapti wrote:
"
Wittgenstein wrote:
"
Catsonly wrote:
nono it more like useless since it the 1st type of bow out there = almost unusable coz its to weak for almost all lvl and only could act as a collection =/


not every item is meant to be some uber endgame piece. unique does not necessarily equate to poweful.
yeah but that bow.... won't even last past like lvl 11... it seems pretty dumb. Even barrage bow was better than it.
If the bow had like +40% attack speed then maybe it would be more reasonable. That or a scaling behavior, like deals +1 damage per character level (stolen from diablo) or deals 3% of health as chaos damage.

It feels to me like you're just trying to defend the devs without actually thinking objectively, but maybe I'm wrong. I just don't see how people could be happy that they get an item like this, nor how they could make good use of it, aide from making a bunch of lo level rangers to farm currency items — which I'm sure would be a valid use for it, but abusive and problematic, as well as boring.

I am not just blindly defending the devs.. and I think you may be focusing to much on only one part of the game.

Some people just like finding interesting things in the game regardless of the items intrinsic utility.

I enjoyed finding set items in D2 that I never used, just to have them.

Sometimes when I play Skyrim I enjoy trying to play in 3rd person and see if I can get my character to dance by quickly changing my items.

Games have a lot to offer, and some of those things have nothing to do with playing the game how it's "intended".
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
This isn't an RPG though — it's an online action roguelike.

I like screwing around too, but I don't see how this bow would help me screw around at all — kinda just reinforces my point. If they made the bow glow light blue, then that'd be a cool reason to have the weapon.
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
Remember - 'Dominus Delivers'
"
Xapti wrote:
This isn't an RPG though — it's an online action roguelike.
I'm curious as to why that makes any difference?

"
Xapti wrote:
I like screwing around too, but I don't see how this bow would help me screw around at all — kinda just reinforces my point. If they made the bow glow light blue, then that'd be a cool reason to have the weapon.
So a blue glow would be cool enough, but the awesome unique art it has isn't enough? Personally, I love that art.
If I found this bow, I'd probably start a new ranger character to try it out. And I might well continue with that character past the time that bow was usable for them. That doesn't take away at all from the awesomeness of the time said character was using it, or of having found a unique item with cool art.
Also, there aren't going to be many, so at the very least, if using it doesn't appeal to you, it can be traded based on it's rarity. Some people will want it just because they don't have one, even if they never use it.
"
Xapti wrote:
It feels to me like you're just trying to defend the devs without actually thinking objectively, but maybe I'm wrong. I just don't see how people could be happy that they get an item like this, nor how they could make good use of it, aide from making a bunch of lo level rangers to farm currency items — which I'm sure would be a valid use for it, but abusive and problematic, as well as boring.


Whether the item is useful as an ingame weapon or not is of no consequence. It might seem silly to some to take the time to introduce a unique item that immediately has not much value beyond a few character levels and pure aesthetics. However, I completely agree with Wittgenstein's reply to you and I stand by my statement that not every unique needs to be powerful in comparison to normal equipment. It has a unique design, flavor text, and will somehow fit into the game's lore. People have their own ways of playing the game and their own tastes. Now, YOU may feel its boring. That's great, maybe the dev's will take that feedback and make the item a bit better. But, some people like to collect things despite how useful the item may or may not be. Some people will simply enjoy the look of the item or how the item fits into the game's lore. As wittgenstein said, "Some people just like finding interesting things in the game regardless of the items intrinsic utility."

"
Xapti wrote:
This isn't an RPG though — it's an online action roguelike.

I like screwing around too, but I don't see how this bow would help me screw around at all — kinda just reinforces my point. If they made the bow glow light blue, then that'd be a cool reason to have the weapon.


The genre of this game has no relevancy whatsoever. Matter of fact statements that have no bearing just add to your arrogance and foolishness. Here's a matter of fact statement for you: Yes, many people will say that it is a type of roguelike due it's similarities, but this game is technically not a 'roguelike'. A 'roguelike', as defined at the International Roguelike Development Conference 2008, has a turn based combat system. EVEN IF this was a roguelike, it would STILL be an RPG because roguelike games are a subclass of RPGs.
Last edited by FaceLicker#6894 on Nov 27, 2011, 8:18:57 PM
Xapti you think (in d2 or in poe) with a lvl 7 uniques you can buy ticket in end game or what is your expectation ? o.O

just for comparation : http://classic.battle.net/diablo2exp/items/normal/ubows.shtml

-and if GGG is smart multiple gloving dye type we can buy in item shop because is aesthetics :)- and this is fine because a lot of ppl want to donate for this game
Last edited by pupp3t#7206 on Nov 27, 2011, 9:49:52 PM

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