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FaceLicker wrote:
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Hecate67 wrote:
Someone has found a unique ring with ''+1 max curse on monster'' this afternoon, pretty interesting imo ! :)
Oooo.. hunt that person down and make them post here! We still have 5 missing uniques.
that would be me ;-)
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Posted bySelvaria#5611on Jan 4, 2012, 4:07:14 PM
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Elysiume wrote:
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deriath wrote:
I think it depends on the base type of the item. The uniques drop in the same zones where the base type drop. For example I got the lvl 5 heavy quiver unique from dark forest normal which is a lvl 21? zone, but since quivers have a low max lvl on whites they drop from all zones after the min lvl.
That's how I assume it's like atleast.
So I'd need to find where Raven Bows drop, and farm there until my limbs go numb? Makes sense.
Nvm, I was wrong.
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Chris wrote:
We actually directly control the drop rate of uniques in a standalone way that doesn't care about base type. This was done because of the extreme base-type-biasing added a few patches ago. There's an equal chance of finding a level 1 unique bow vs a level 58 unique bow in Chaos (assuming both bows existed).
Having said that, our decision to have the drop rate low is due to there being so few in the game. We want them to feel really special. It'd be sad if you found one every two hours and had multiple copies of many of them after only a few characters of playing.
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Posted byderiath#1497on Jan 4, 2012, 4:09:34 PM
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So do uniques drop...everywhere? Regardless of item? I'm not sure how this works.
Last edited by Elysiume#4421 on Jan 4, 2012, 5:36:13 PM
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Posted byElysiume#4421on Jan 4, 2012, 4:25:47 PM
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Selvaria wrote:
Thanks!
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Posted byFaceLicker#6894on Jan 4, 2012, 4:55:20 PM
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Xapti wrote:
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Sunflow wrote:
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Found this masochist mask today.. spell damage on it is pretty high, anyone seen higher? Just wondering if i hit cap.
There is no cap per-se. Spell damage doesn't appear on headgear normally.
Hmm, there must be a set range on uniques ( say 10%-30% spell damage on the mask for example ).. much like D2 had on theirs.
Standard: Shiverlyss, Lythyssa, Solaris, Goldorak, Clash, Cleavage, Sunflow.
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Posted bySunflow#6364on Jan 4, 2012, 9:28:25 PM
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Dat ring.
Well, best unique in the game found, then.
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Posted bykonfeta#2391on Jan 4, 2012, 9:43:59 PM
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konfeta wrote:
Dat ring.
Well, best unique in the game found, then.
Hexes slow down my gameplay. I barely even cast the existing 1 hex I got.
Youtube:
https://www.youtube.com/channel/UCzudxtilpQP_CzgbmkYmW4w
Twitch:
https://www.twitch.tv/uberj4ger
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Posted bySareth#5930on Jan 4, 2012, 11:13:44 PM
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Selvaria wrote:
Bad ring.
https://www.youtube.com/watch?v=drDs-Y5DNH8
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Posted byLachdanan#4036on Jan 5, 2012, 7:11:33 AM
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Sareth wrote:
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konfeta wrote:
Dat ring.
Well, best unique in the game found, then.
Hexes slow down my gameplay. I barely even cast the existing 1 hex I got.
I had that problem, but after putting an increased cast speed gem on my hex, it's up to 3 casts/second, which is no problem to drop before attacking.
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Posted byStrill#1101on Jan 5, 2012, 7:30:13 AM
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Hexes slow down my gameplay. I barely even cast the existing 1 hex I got.
That just means your +AoE/Cast speed sucks and that your builds reach a point where your kill speed is too high for additional force multipliers that take up an action to matter.
Critical Weakness + Elemental Weakness combo can double to triple your crit damage. Ability to use both a kiting (temp chains) and a killing curse against double speed mobs is of similiar dramatic utility.
Curse stacking can be a dramatic kill speed boost if your build can take advantage of it proper. Perhaps it's an under geared Witch thing, where +AoE and Cast Speed are easy enough to access - when you can cover almost an entire screen worth of enemies in a single curse cast, not to cast a curse is beyond stupid unless you already 1-2 shot everything.
Last edited by konfeta#2391 on Jan 5, 2012, 6:57:14 PM
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Posted bykonfeta#2391on Jan 5, 2012, 6:52:31 PM
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