unique items *no longer updated*
" It has chance to ignite and increased ignite duration these are not really defensive stats but i agree its a crap low lvl unique but still lightning got nothing :) Also there is Infernal Mantle incoming - some diamond user designing it and it was posted in this thread some time ago. |
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"Oh sorry I thought you were talking about Ashrend not Cloak of Flame. |
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new unique shield. quite epic imo :)
Spoiler
Unavailable HugeMfka - 84 Righteous Fire Duelist - 44/346 MF 6.9k Life
DemCritsOP - 84 Reave Shadow - 71k Reave / 35k Vaal Reave Some items in this post are currently unavailable.
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Wow I am shocked that they put curse reflection on it. Dang, this game just gets more and more interesting.
Of course I am under the assumption that reflection means that the curse is then placed on whoever tried to cast it on you.... Standard Forever Last edited by iamstryker#5952 on Nov 6, 2012, 8:33:59 AM
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we tested in in arena, and ATM both players end up with the curse.
RegnarDrowsII - 79 DW Ranger, #6 One month race 10/16/2012
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I would think the wording "curse reflection" would at least mean that the shield user does NOT get cursed.
Standard Forever
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It makes sense considering that reflect aura mobs still take damage it just gets sent back to you. If it just flat out made curses not stick to the wearer then that unique would be nuts and a must have imo.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
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nice shield, it'll probably be very valueable for PvP because of that curse(s) reflection.
builds based on 2-3 curses will have those curses reflected on themselfs too ;) I wonder if the duration of the curse reflected is the same, so those with permanent curses will have trouble too |
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" If someone with +2 curses and indefinite duration curses you, they get the exact same curses reflected back at them, and they can do that three times. 'Reflection' in PoE terms implies that it creates a copy and sends it back. Balance & Design
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Yeah, Curse Reflection works just the same as damage reflection - when you are [cursed/damaged], the things which [cursed/damaged] you is also [cursed/damage] with the same properties (reflected curses have same duration and magnitude, reflected damage has same mitigatability - reflected attack damage can be evaded and blocked, for example). Yuo still take the [curse/damage] which triggered it.
The only difference is we don't have just "damage reflection" in the game, we have "reflects 20% of damage", so only a percentage of the damage is reflected (but it still has all the same properties, as explained above). Since curses don't have an "amount" like damage, curse reflection is total. Last edited by Mark_GGG#0000 on Nov 6, 2012, 4:36:14 PM
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