unique items *no longer updated*

Uniques I found since last wipe:
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Got beta key on 15/11/2011, thanks dave01
Some items in this post are currently unavailable.
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Zahndethus wrote:
sneak peak of items, because why not



Where are the stats?! >:O
Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.

GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game.
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SoujiroSeta wrote:
Here are higher mods for the claw.

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Possibly perfect?
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Some items in this post are currently unavailable.
those look like templar robes

hope one of them has +1 totem
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
Last edited by Dashtun#5272 on Oct 30, 2012, 4:36:02 AM
Zahndethus already said that those will have some proc effects on block :)
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MonopolyLegend wrote:


Where are the stats?! >:O


It's not called a sneak peak for nothing!
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Grzybas wrote:
Zahndethus already said that those will have some proc effects on block :)


Chest has on block effects??

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LordoftheInternetinAfrica wrote:

Chest has on block effects??



sure why not?
In preparation for open beta we will go over existing unique items and fix any problems with balance, theme and flavour. Is any unique completely useless? Is any unique overpowered, making any other item in that slot obsolete? Is there places where the addition of a mod or tweaking of the flavour text would strengthen the theme greatly? Here's a few examples of my own notes on things that will be considered:

Lioneye's paws needs "cannot be stunned" for the theme to work.

Fix Hyrris Ire removing energy shield and Hyrris Mark to giving energy shield.

Fix Volls Armour to give charges on crit and maul to remove crits, probably by renaming one of them.

Wake of destruction too easy to get cc lock?


Any feedback on similar problems or any other needed changes on the existing uniques is greatly appreciated!
Omnitect of Wraeclast
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Erik wrote:

Lioneye's paws needs "cannot be stunned" for the theme to work.

Is this a lore thing where the guy stood and fought until he died? I'm wondering at the movespeed adjustments since he strikes me as being very similar to Achilles. Stun immunity sounds ridiculously strong if you can just get it on a pair of boots. Depending on the lore - maybe "Cannot be stunned when on/above low health", whichever is appropriate.

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Erik wrote:

Wake of destruction too easy to get cc lock?

25% chance to cause enemies to flee... when you hit them? When you look at them funny? When you run around in a circle, or identify an item? An internal cooldown would probably solve it.
IRON MAN

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