unique items *no longer updated*

Have they announced anything about prefixes on items such as:
xSkill on hit, xskill on crit and so on?
Last edited by neroscapegod#7009 on Aug 10, 2012, 11:05:47 AM
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ownyaah wrote:
Have they announced anything about prefixes on items such as:
xSkill on hit, xskill on crit and so on?


Or my favorite from Diablo 2...Cast level 40 Poison Nova on level up! A completely gimmick attribute, but as long as you don't weight it too heavily on uniques so that it doesn't take away from more practical mods, it's a lot of fun to have that kind of stuff on your uniques.

That bow looks pretty sick. May have to build a CI Shadow with that bow in mind...
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ownyaah wrote:
Have they announced anything about prefixes on items such as:
xSkill on hit, xskill on crit and so on?


Blind on hit
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Grizdale wrote:
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njs50 wrote:
I didn't see this around yet:
Unavailable


looks like that will be a standard for CI bow users


Can some1 Tell me if the fact that you take 25% physical dmg as chaos makes you take 25% less physical dmg if you have CI ? or is that normal dmg +25% as chaos ? or if you have CI you just take 100% normal dmg ?
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Grzybas wrote:
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Grizdale wrote:
"
njs50 wrote:
I didn't see this around yet:
Unavailable


looks like that will be a standard for CI bow users


Can some1 Tell me if the fact that you take 25% physical dmg as chaos makes you take 25% less physical dmg if you have CI ? or is that normal dmg +25% as chaos ? or if you have CI you just take 100% normal dmg ?


Someone who is better versed in PoE mechanics may be able to correct me, but my understanding is that by equipping that bow, 25% of incoming physical damage becomes chaos damage. CI makes you immune to chaos damage, so that 25% is lost and you take 75% physical instead of 100% physical.

For a non-CI user, the bow has a drawback system where you exchange dealing 25% chaos damage for receiving 25% chaos damage. Obviously a much bigger hit for non-CI energy shield users. Taking CI eliminates the drawback making it a much better bow.
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njs50 wrote:
I didn't see this around yet:
Unavailable


Is this 25% of physical damage from enemy attacks, or 25% physical damage from this bow, when firing?

The flavor text makes me think the latter.
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
Last edited by ac429#4687 on Aug 10, 2012, 3:33:00 PM
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Well considering that monsters don't have any physical damage spells, I'd say that taking the chaos damage isn't an issue for evasion rangers, since the way they reduce damage is via evasion, not armor.

The problem would be with armor and [non-CI] energy shield users, which is probably quite low.

While taking 25% less physical damage is nice, I think most CI builds would be more geared towards elemental damage, something this bow does not have.

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ac429 wrote:
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njs50 wrote:
I didn't see this around yet:
Unavailable
Is this 25% of physical damage from enemy attacks, or 25% physical damage from this bow, when firing?

I was thinking the same thing. I very much doubt that it's receive the damage you deal though because that would be a ton of damage in most cases. While the current description could kinda fit as receiving damage dealt, I think the description would have been more clear about that if it was the case ("chaos damage you deal is dealt to yourself" or something)

On another note, there are some boots (lvl 62 I think) that prevent life leech floating around, but not on this list yet.
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Last edited by Xapti#6455 on Aug 10, 2012, 3:40:23 PM
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I know there's a unique Woodsplitter out there (someone linked it in game), but I couldn't convince the owner to link it here. <_< I'm sure someone will eventually, though.
Could've at least printscreened it D:
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MonopolyLegend wrote:
but I couldn't convince the owner to link it here. <_<

who's dat faget and why he wouldnt

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