unique items *no longer updated*
" To my knowledge unarmed was never any of the above. It's damaged can still be increased by general melee physical damage and general elemental damage (not WED). RIP Bolto
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"considering you'd be machinegun hitting, culling strike will work more liekly. that bow above is poison arrow dream come true... 25% + 30-50% in chaos damage... and to negate the penalty... be a bow shadow with ci Last edited by soul4hdwn#0698 on Aug 9, 2012, 10:03:11 PM
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" indeed! I've seen someone in chat say my unique sucks, which is fine. It's a bit niche, but I'm happy it's there. Especially since it caused a support gem to get created too :P |
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So we have three great endgame bows. A somewhat castery shield, but no real good spell weapon yet? I hope there is, I don't want to judge before all the uniques are discovered, but we already found most of them...
Edit: With the low level axe and the stealth boots, we have all 13 for this patch. No more uniques for now then? I know casters are a bit overrepresented, but holding off interesting items is not the right way of dealing with this GGG. Make the ranger and especially the melee gameplay suck less, maybe more people will like to play them. Last edited by szoltomi#3536 on Aug 9, 2012, 10:17:34 PM
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" I quite like your unique, it will work well with my wand build. RIP Bolto
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" My question was whether the poison DoT portion worked with Culling Strike - my first guess would be no. Also, the "added chaos damage" portion would be dependant on whether or not that bow's "50% less weapon damage" mod affects the overall damage (after elemental, chaos, critical, etc. is calculated) or just the physical damage from the weapon's implicit stats - I would think it would be the former, otherwise the bow would be too powerful. In any case, I'd think the bow would work best with Explosive Arrow but also have a decent shot with Elemental Hit (depending what you're going for with it), but is somewhat pointless for Poison Arrow DoT archers. I'd prefer a +1 Bow Gems mod for Poison Arrow DoT archers, personally. Last edited by MonopolyLegend#6284 on Aug 9, 2012, 10:41:43 PM
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"That's not a nerf - unarmed has never been those things (an investigation of code history suggests it might have been one-handed by default due to not being two handed back in 2010 sometime, but it seems that was probably added around the time that one-handed specific bonuses were), and shield charge not working with it is entirely unrelated (that happened ages ago when we made the restriction on not using wands work correctly, instead of it being enabled but performing a regular attack instead). "Weapon elemental damage still applies, actually. Since it's not specific to any kind of weapon, it applies to all attacks. Last edited by Mark_GGG#0000 on Aug 9, 2012, 11:25:47 PM
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"XD i'm terribly sorry but that second part of my last comment was to the bow int he picture above my post XD. i made a huge oops or my edit was too slow lol. anyways, of course the machinegun bow won't be good for the on hit part, and spreading around is kinda wasted. and yes the culling only applies to the hit, but you're constantly going to be poking things so you're going to trigger it for sure. now that you bring point of +1 bow, yeah that one is nicer and less wasteful for poison arrow. but so is that other new bow that already has a chaos damage boost. |
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I was wondering which stats will be changed when using a blessed orb on uniques?
For instance the new amulet: Unavailable Will all fixed stats be changed like life leach and + to all elemental resists or just the above one, + to all atributes? I like to up the +14 to all atributes but certainly dont want to lower the other stats Last edited by Vincemeister#0338 on Aug 10, 2012, 1:07:45 AM
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