[1.3.x] Kungfooe's [Bloodlines] IronWill Glacial Cascade -- 7.7k Life + 10%+ Regen

Hey, I've been looking for a 3rd build to complete the 3 x level 85 challenge and I see your GS build can also be made as a Templar (already did Marauder). Can you post a short video guide? I know you've probably been asked this a lot, but I'm not asking about anything crazy, just a regular 74-76 map will be ok with me. Also, what I really like about this build, it seems to be rather budget, a few chaos for the sceptre if lucky and that's basically it. I like it!
[2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q
Last edited by Weißenberg#1537 on Feb 4, 2015, 6:28:06 AM
Hello KungFooe ! It's Luminareh in Twitch (and Justice in PoE..)


Basically, the RF idea is the way to improve your character.

You need :

=> Huge pool of life and life regeneration

=> Auras : Purity of Fire / Clarity to substain Glacial cascade / Herald of thunder (curse)

=> Maximum strength for Iron Will and Doon Cuebayari

=> Spell / Elemental / Area damage

=> Mana regen / Armour

=> Endurance charge synergy (resistance + huge life regeneration)



An "end game tree" would be

Spoiler

https://www.poebuilder.com/character/AAAAAgEAPfxYY8bYxFj2SIzP7w4UIF8_UEfkUSkufLgaPlcN8ay77ZHOggfyQdIhz36tjdlhxPYn7RkuPC1o8q9sTP8Es6IA8B_AZjwFn9_vfMCaCarZ_IKbmjuQVScv7DgaOICkVdZk5xcv-tJmnsAaRtdXKXGFsULaudi9_gq3PsauMZ6mVzrh8kX-jzWSTeNTpQxfHKf56EGHlKDaYmh0hNkB3L6KeA2pbrXyvqdlTb02R34S4WEh4uoFLXrvdO2E7yfVg7YnC4bRYVLvTqLq1abtPONqFm9boKdVfA5DyFNSRZ2a4OvuKPqCxy3SOtg=


You got :

=> Life : 215% maximum life, 12.7% life regeneration

=> Auras : 18% reduced mana reserved, +27% effect of auras

Aura calculation : https://poe.mikelat.com/#wSURHq/ODvpcB

=> Strength : +380 !

=> DPS : 60% spell / 56% elemental / 10% chance to Freeze,Shock / 25% increased Damage against Frozen, Shocked

=> Mana : 125% mana regen, 5% maximum mana

=> Endurance : +3 charges, +18% duration, +0.2% life regen for each charges



End game gear

Spoiler

Doon Cuebiyari : base of the build but don't use his Iron Will for Glacial cascade. You need a 5/6L for it !

Rise of the Phoenix : classic for RF players

Astramentis : gear requirement and a lot of strength

Belly of the beast : it's a good choice for res and maximum life

Alberon's Warpath : amazing boost for the strength

Meginord's Vise : could be good gloves for +100 strength / 10% physical damage and 100% armour !

Rest : go for res cap, life, strength and as much as spell damage that you can get !


Gems and links

Spoiler


Armor : Glacial Cascade + Spell Echo + Faster Casting + Iron will + Concentrated effect (+ Added lightning damage)

Spoiler

=> You don't need increase AoE because you'll be a "melee spell character"

=> Added lightning damage in a 6L because of the curse proc and elemental damage

=> %q Glacial cascade/ Iron Will/ Spell echo gems are important to get near +30% spell damage


Weapon : Lightning Warp - Reduced Duration - Faster Casting

Spoiler

Moving skill


Shield : Clarity + Purity of fire + Reduced mana

Spoiler

Get a high fire resistance and high mana regeneration. At level 20, Clarity regenerate 24.7 mana / second.


Gloves : Herald of thunder + Curse on hit + Elemental weakness + Reduced mana

Spoiler

The lazy curse !

Why Elemental weakness ? The ideal curse for RF AND Glacial cascade, better than Vulnerability


Helmet : CWDT + Enduring cry + Spell echo + Frost Wall

Spoiler

You don't want Immortal coil because 9 charges = 1.8% life regen


Boots : Righteous Fire + Increase area of effect + Increase burning damage + Concentrated effect

Spoiler

In a RF calculator, I calculate 25K on Righteous Fire without shock stack and Celestial Punishment buff.

A %q gem in RF is very important to get 60% more spell damage + 15% spell damage




Bandits

Oak : +40 life

Kill them all or Cast speed

Oak : +1 Endurance charge


Strategy

Get close to enemies thanks to Lightning wrap.

RF will proc (near 25K at least) + Glacial cascade.

Ennemies could be frozen / shock = curse / burn.

Everytime you're hit, you get a large amount of endurance charges (=res + 1.8% life regen) and you cast a FrostWall (= survivability + damage).

Against bosses, take out HoT for HoI and self curse your Elemental Weakness !
Last edited by Justice_#0898 on Feb 4, 2015, 6:45:53 AM
"
Justice_ wrote:
"
kungfooe wrote:


Great question! This is something I've thought about doing, but don't have a RotP currently.




Hi mate ! I lost my desire to create new fun build, until I saw your post : thanks a lot !

Be careful, a long post is behind this little spoiler


Your build can maximize regen, life and elemental resistance very easly ! And it uses a spell as a main skill..It's just 100% a RF character !

https://www.poebuilder.com/character/AAAAAgEA9kjEWD38WGPG2IzP7w4UIF8_5FFQR_IvGj7xrCkufLhXDdl8ggfyQdIhAeenMJ7NGJG8n_xLFE2E72EhGlVkozboEuGi6gUteu907SfVYEuE2QHc4uq9Nkd-vqdlTQn21HwGDiftGS7ZYXasz36tjf5UDc0rUBzOPQ_E9i3SOth8uySLnz6QVScv7DgaOIKb7TyaO9WmV5TvfDwFwGaf3_AfogAEs2jyp1V8DkPIW6DAmgmq2fzYvf4Ktz7GrjwtMZ6mVzrh8kX-jzWSTeP56EGHlKDaYmh0DF8cp1Olu-2Rzg==


I try to maximize regen / life / spell damage / endurances charges / high armour / other great buff

The important stats for the laziest

Tank : +245% max life, 13% life regen, +200% armour, +0,2% life regen per endurance charge, +33% elem res

DPS : +390 strength, +60% spell damage, some radius/area damage, +15% cast speed, some fire/elemental damage

Buff : +3 endurance charges, +36% increase duration, +1% to maximum Fire Resistance

Mana : 85% mana regen, 20% reduced mana cost



The idea is to use a melee Glacial Cascade thanks to a SUPER TANKY character ! This "melee location" increase your damage a lot thanks to RoF (with this pool of life..it's enormous) and Concentrated effect on GC !

How to substain the "melee location" ?

=> Thanks to 13% life regen, 200% armour and 245% maximum life..this is more than amazing

=> 0.2*8 = +1.6% life regen from endurance charges AND less physical damage taken

=> Res cap easly


Gems and links ?

6L : Glacial Cascade + Iron Will + Faster casting + Spell echo + Concentrated effect + Added chaos damage

4L : Vitality + Purity of Fire + Herald of ice + Reduced mana

4L : CWDT + Enduring cry + Spell echo + Frost Wall

4L : Herald of Thunder + Curse on hit +FrostBite + Reduced mana

3L : Righteous Fire + Increase area of effect + Increase burning damage

3L : Lightning Warp - Reduced Duration - Faster Casting


Why no Increase area of effect on GC ? You'll be close to the target.

Why Herald of ice ? Permanent chance to freeze cause cold damage and faster clearspeed.

Why Forst Bite ? More chance to freeze, more damage and more survivability (against frozen ennemies) !

Why no Concentrated effect on RF ? Only 3L and you need to proc on every enemies.

Why spell echo on Enduring cry ? Your way to keep your endurances charges which means super high survivability !

Why Frost Wall ? The original poster changed my mine on Frost Wall !



Gear requirement


Doon Cuebayari

Rise of the Phoenix

Astramentis

Alberon's Warpath

Then res cap / life nodes = more damage on RF / spell damage / little bit of armour



This is just an idea, but I want to know your reaction on it !

Personnaly, i think that with a 6L Glacial Cascade level 20 q20% and a level 20 Righteous fire q20%, your damage tooltip could be much more than 8k !

PLUS : from an RF calculator, you got near to 20k Rf's damage with 8k life !



Thanks for all of the thought you put into this! :D

However, I did some testing with Righteous Fire and even though it theoretically sounds better, when putting it into practice it does not translate into a stronger build. I added a section to the main post about "why no righteous fire?" where I explain my choice not to run righteous fire further. Essentially, you lose your tankiness because all of your regen goes to fighting the degen from RF.
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe
"
albombado wrote:
just started your build yesterday as my first hardcore character ,im almost lvl 50 now and i really enjoy playing this kind of tank! i will give you better information about how im doing when i am lowlevelmap ready! thanks for the build!


I'm really happy to hear your first HC character is working so well for you and that you're enjoying the build. I'm definitely interested in your feedback and thoughts in leveling a character up from nothing with this build. What did you find challenging? What went very smoothly? What tips would you give for someone else leveling up a character like this?
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe
"
kalora wrote:
I have an idea for build like yours. But I have no time now to do it. My idea was to use fire projectile spell (like fireball or incinerate), with IRON GRIP on passive tree + Iron Will 30 lvl from Doon Cuebiyari. Also running with RF (for increasing spell dmg and main defense).

The gear will be:
The new helm with 15% increased str
Kaom's heart
Doon Cuebiyari
Rise of Phoenix
Astramentis
Doryani's Invitation Fire Belt
and rares to increase resistances and life.

Passive tree on 95 lvl:
https://poebuilder.com/character/AAAAAgEAjM89_FhjxthfP_ZIxFjvDhQgKS58uBo-z36tjdlhVw3xrIIH8kHSIQn21HwGDiftGS4rUBzOPQ_E9v5UDc1qAZe0ValyqVOlDF8cp8auPC3Yvf4Ktz6fy6cwns0Ykbyf_EsUTQHneu907YTvYSEaVWSjNugFLTJ-hmCE2QHc4uq9Nkd-vqdlTSfVjX63tnXLtkHqYimlTir56EGHYEtQR3F5FxwSaZ2uNukabONqFm8kqtq5RtdXKXGFwBpmnvrSsUKQVRo4gpvsOCcv73w8BZo7ogDhc2jy8B9boKdVfA6sqlnz

Passive tree on 85 lvl:
https://poebuilder.com/character/AAAAAgEAjM89_FhjxthfP_ZIxFjvDhQgKS58uBo-z36tjdlhVw3xrIIH8kHSIQn21HwGDiftGS4rUBzOPQ_E9v5UDc1yqVOlDF8cp8auPC3Yvf4Ktz6fy6cwns0Ykbyf_EsUTQHneu907YTvYSEaVWSjNugFLTJ-hmCE2QHc4uq9Nkd-J9X56EGHcXkXHBJpna426Rps42oWbySq2rlG11cpcYXAGmae-tKxQpBVGjiCm-w4Jy-aO6IA4XNo8vAfW6CnVXwOrKpZ8ymlTiq2QUMxG8hlTQ==

If you think to try it out, let me know what was the results and make some videos :). GL mate.


Interesting idea, but there's a critical flaw--Iron Grip, either the gem or passive, only applifes to projectile attacks, and what you've described are projectile spells. However, I think IronWill is still a strong choice to consider with Incinerate, as the "more" damage multipliers from the Incinerate skill will scale well with the "increased" damage multipliers from IronWill. This would definitely need to be tested though.
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe
"
Weißenberg wrote:
Hey, I've been looking for a 3rd build to complete the 3 x level 85 challenge and I see your GS build can also be made as a Templar (already did Marauder). Can you post a short video guide? I know you've probably been asked this a lot, but I'm not asking about anything crazy, just a regular 74-76 map will be ok with me. Also, what I really like about this build, it seems to be rather budget, a few chaos for the sceptre if lucky and that's basically it. I like it!


I definitely think this build could work as a Templar (and considered this when building it, but I already had a higher-level Marauder and so I went with that to save some time). I will work on recording and posting a video of me running some 74-76 maps in the future, I'm just currently short on time.

And I think the build is semi-budget. I think the biggest challenge will be to get the stat points without Astramentus. However, aside from that I do think the build can be made relatively cheap.
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe
I have a couple of other remarks, you don't necessarily need to take them into account, I'm just sharing my loose thoughts:
- Art of the Gladiator: you're using both a hybrid STR/DEX chest and a STR shield, which means move penalty. You can access this node directly and it'd improve your survivability + you'd get 20 DEX which translates into a bit more evasion and less problems with gathering DEX for Belly.
- Meginord's Girdle: adds some damage to the physical part of GS, improves your life greatly + you can get 60+ STR.
- Meginord's Vise: +100 STR, so +25% increased damage.
- Warlord's Mark: very decent life/mana leech + e-charges.
- Determination: give it a try instead of Clarity, I'm not 100% sure if it'd work mana-wise but with Warlord's and maybe some extra leech you should be ok. I mean, it's only a 4-link.

That'd be all, still I freaking love this idea!
[2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q
Thanks for the feedback! I'm responding to each one of your comments individually below.

"
Weißenberg wrote:
I have a couple of other remarks, you don't necessarily need to take them into account, I'm just sharing my loose thoughts:
- Art of the Gladiator: you're using both a hybrid STR/DEX chest and a STR shield, which means move penalty. You can access this node directly and it'd improve your survivability + you'd get 20 DEX which translates into a bit more evasion and less problems with gathering DEX for Belly.



This is something I have considered. However, the build is pretty tight on points till level 90+. At that point I think it would be worth picking it up then for utility. Additionally, I use Lightening Warp to help move around quickly for the most part.


"
Weißenberg wrote:
- Meginord's Girdle: adds some damage to the physical part of GS, improves your life greatly + you can get 60+ STR.


I'm not actually sure it adds the +10-20 physical damage to spells. I know it does to all attacks, but I'm less certain about spells. I'll have to look into this to figure out for certain. The +10% increased life is definitely attractive on it though, along with the strength.


"
Weißenberg wrote:
- Meginord's Vise: +100 STR, so +25% increased damage.



I've used this for other IronWill builds, but aside from leveling I don't really like it end-game. The reason is that there are limited places in the build where I can get resistances. A unique, neck, boots, and chest implies that I have my rings, belt, gloves, and shield to get all my resists from. So until I have a pair of super GG rings and a GG belt, I end up using life + str gloves (for move overall life). Additionally, mana is important for this build and so getting mana on them is really nice, as well as the needed resists. Perhaps this could be swapped out at higher levels and with GG gear, but with my current set up rare gloves are ideal.

"
Weißenberg wrote:
- Warlord's Mark: very decent life/mana leech + e-charges.



I prefer enfeeble for a couple reasons. One, it reduces crit damage and this is important in a HC league. Two, the reduced accuracy helps make my ~1k evasion stronger. Three, with 10%+ regen with charges up it doesn't feel like you really need leech. I've considered getting a Doryani's Invitation for a little cold leech (since 2/3 of Glacial Cascade is cold, which is like having 2/3 of a percent leech on a pure cold spell).


"
Weißenberg wrote:
- Determination: give it a try instead of Clarity, I'm not 100% sure if it'd work mana-wise but with Warlord's and maybe some extra leech you should be ok. I mean, it's only a 4-link.

That'd be all, still I freaking love this idea!


Tried Warlord's Mark. The problem is that you don't leech enough/consistently. I would run out of mana too often, so I opted to go for a mana-based caster.


Thanks again for sharing your thoughts!
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe
What is your dps on glacial cascade? Is clear speed sufficient? My concern is that with a spell, especially one with a high crit chance such as glacial cascade, the opportunity cost of not focusing on crit is too high. I always like to do builds that itemize life and str heavily, so something like this is right up my alley.
IGN: kaizary
"
EpicDaddy wrote:
What is your dps on glacial cascade? Is clear speed sufficient? My concern is that with a spell, especially one with a high crit chance such as glacial cascade, the opportunity cost of not focusing on crit is too high. I always like to do builds that itemize life and str heavily, so something like this is right up my alley.


My tooltip DPS on a 4L (GC - FC - Echo - IW) was 6.4k with level 18 gems. The clear speed was solid enough to do up through 76 maps (~10 minutes per map). The only enemies to slow me down were highly elemental resistant mobs. I think with a 6L and/or level 60 gems you can definitely do 78+ maps without problems, even with the elemental resistant mobs.

And I had thought about the base crit as well. However, I selected not to focus on it as I wanted to scale the spell itself through spell damage because of a) GC is a hybrid spell (part phys, part cold) and b) I've seen crit GC before--it's good but reflect kind of scares me with it. Additionally, I wanted the character to be a super tank and building through Iron Will does that.
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe
Last edited by kungfooe#2838 on Feb 5, 2015, 1:38:42 AM

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