Remove xp penalty's from death
" True. " So true. " You're full of yourself. " Also true, although probably applied with the wrong intention. Is this evidence? " I agree. " Totally agree. Fuck that Moos guy. I happen to agree with him ~75% of the time (blind estimate), but fuck me too, right? " Which this are we fixing now? Sorry, thread has gone ballistic. Like, all over the place. " Sorta. But that premise though... " Super full is one of themselves. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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Spoiler
The reason I haven't been responding to your "replies/opinions" on my ideas, are because the info you give is so trivial, that I don't even know if your serious. Your first point, about the flat number xp penalty, and not a %. Instead of finding a better more suiting number, you shoot the whole idea down. You said "There's no flat number you could give that doesn't do the same thing as the current penalty in reverse. In other words, you're better off just arguing it's removal as lvl 99 100k exp is going to be a meaningless penalty." Actually, the XP required between 99-100 = 316,000,000 xp. so 100,000 xp is about 3.1545 % xp loss. I think thats actually perfect. Since about 4-6 maps = 1% at level 99, so that brings the loss to about 18 Maps per death. Which I think is a big step in the right direction. So before you say soemthing is a meaningless penalty, do the math, make it a percent, and you will see. It's pretty much 1/3 the current penalty. Which I think sounds alot better. 2) You Say "It's called doing the map after you level. If you accept you WILL die both options you walk away with zero exp gained, but our current model allows success to be rewarded. " Ok and how about when your level 96 and at 40% XP? Guess what? You CAN'T do any fun / risky maps until you level. Which you make it sound like no problem, but it will probably be a week or 2 before he could hit 97 and try a hard map ONCE, before getting 1% again and starting for the next level. Its 1 thing if your leveling 3 times a day, then you can do hard content 3 times a day. But once u get to the higher levels, you are almost never going to log on and be at 0%. 3) And Lastly, you say,"As there's no way to just avoid this, you know being there's not multiple end game options, so people either choose to play with this looming penalty, which if it was an accidental death, sure. But if it was a death from difficult content, basically most deaths, then the person is just going to dodge the penalty. " That person isn't going to dodge the penalty. Obviously they knew they were trying to hard content, and that death gives you a little leeway with how risky you want to get. If your friend shows you a map with hard mods, and he puts it in. You have a bad feeling about the mods, but the map is in already so you go through. Why should you be punished for trying something? You never know until you try. And then there are those who are playing the same easy maps hours and hours on end. Should they be penalized? Rewarded? Well Im going home for the day. hope my response gave you some insight into why im taking everything you say with a grain of salt. Mr. 100k is meaningless. Check your "facts" Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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" What is dying on desync? " That's peoples' problems. You seriously can't expect to produce a good game on forum habits alone. Beside, if that was truly the concern, then communal cynicism alone would do the job. " Again, please qualify what is death to desync? " Agreed. " What is dying on desync? [snip] Clearly desync exists, nobody in their right mind refutes that. But "because desync" does not make an argument. What are these desync deaths? Were they actually desync? Not lag? Were there conditions you missed that you were expected to foresee? Were the reasons (these conditions) given proper exposure? Given greater knowledge would you be empowered to avoid such a death? Was it your fault that you died? Was there anything at all you could do to avoid death? I'm not trolling. Before you can use it as a device in an argument, you have to define what it is. Else, it just raises more questions than it answers. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Feb 23, 2015, 5:17:13 PM
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I posted this earlier but everybody looked a little preoccupied with reasserting the same points/counterpoints so I think nobody noticed it:
What about gating XP recovery behind really difficult, dangerous content (my original idea was special xp-recovery maps)? The idea being to separate the deaths that result from poor player judgement and fundamental build weaknesses from the players who died because they sneezed at an inopportune time. If your build is strong and you are at 100% awareness, you should be able to handle a lv 75 -max resist vulnerability map. Otherwise you'll just have wasted a bunch of currency and time for a measely 10k xp recovery. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo Last edited by gilrad#6851 on Feb 23, 2015, 5:25:10 PM
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" Could you quote more times some shit to ask the same question? Do you really need to quote every sentence to type *Agreed* , *Do not agreed*? Can you just make all the sentences you agree/dont agree in the one quote and type agree/dont agree just once? Do we really care that much about your *agreeing* or *not agreeing* so you quote every sentence to let us know your agreeing/disagreeing part? Do you know what is desync? Do you know what means *to die*? What kind of sadness bring desync that make people to cry about? Do people come on forums to cry about desync if their character was still alive after desync? Does it really that hard for you to understand that not desync makes people to cry but DEATH on desync? Do you have any other questions that Im not going to ignore next time you ask it? If I dont reply to you - I dont give a flying duck about your opinion
If you dont reply to me - I dont care either because I dont come back to see who replied to me |
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" Hold on, so you can belittle my points but I can't do the same to your's? Awesome logic. I'm sure everyone is happy you're taking up this cause and leading the way. " I cannot believe no one has pointed out how wrong this is. First let me start by saying I'm pretty bad at math. But I do know that first, 100k goes into 3m which is 3%, but let's also consider we're talking about 316 MILLION, not just 3m. You get about 500-800k per 78, you'll make up for this penalty before doing half the map. Therefore, literally meaningless, especially outside of group play. You could die 6 times on a 78 and STILL HAVE A POSITIVE RETURN! So how about 1m, instead, again a little over 1 map. 10m, then the exp penalty starts to go down after about lvl 84. It's the inverse of our current system, it's actually more punishing to die at lower levels than at higher. When you're more experienced as a player, wearing better gear, have more passives. This just doesn't make sense. It does make sense in a game where it's focused on getting to level cap. When the highest content in the game is lvl 80 and cap is 100, it's clear this game is not about level cap. Therefore this penalty doesn't make sense. " That's the skill decision of it. Is your build prepared enough to handle this map you rolled? Are you willing to bet the last few hours or a day worth of work that it is? If not, reroll or wait until later. You can do these maps, there's builds that can handle them. Making it so any build can do these without a second guess actually removes skill from the equation. You just head blindly into the highest IIQ map you get, if you die oh well, only 100k exp, you'll get that back before the boss. " In a game revolving around min-maxing I'm willing to bet I'm more right than you. But obviously either of us saying anything with 100% confidence is dumb because we'd have to see how everything ended up before saying which of us is right. You saying the opposite back to me doesn't make you more true. I backed up my point, you're just saying this then moving on. " ...you tell him you can't do the map. If he's a dick and puts it any ways you wait outside for him to complete it. I had a friend who routinely did psychotic maps (mouze for people who know him, fucking maniac) because he made builds with those maps in mind, so I'd just hang out in town while he did them. I'm not holding the entire group, or costing him currency because I can't do his maps. We had an understanding. I've been playing with my friend recently who can't do physical reflect, but I can. So a good roll I'll put to the side and wait until I'm not playing with him to run it. This isn't an impossible situation. " Good does not exist without bad. You can't be rewarded if there's no punishment. This is poor logic, it also gives unrealistic impressions that the hardest maps are the most rewarding. There's a reason beyond being easy people do pack size maps, this is another conversation about the mapping system in general. " Ok Mr. I don't know the difference between 300 million and 3 Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Last edited by Moosifer#0314 on Feb 23, 2015, 7:12:40 PM
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" Remarkably poignant. I'll just leave it at that. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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@Moos
So you went on and on picking apart my post and taking some out of context. But all I understood from it is you telling me, "The idea is good but the 100,000 xp is too light. I would be alright with this idea if the flat number were raised. Either way as long as its less then the current 10%. I think the number should be _______________" And you didnt give a number that you felt was good... Your whole post was building from how the 100,000 was not enough, brought up some arguments, and then by the end of it, you didnt give an answer to what you feel would be good. Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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" 10% Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Last edited by Moosifer#0314 on Feb 23, 2015, 9:30:18 PM
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"316 million. Going from 99 to 100, if you die even once, you should have to start over from 99. True story. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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