Remove xp penalty's from death

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Moosifer wrote:
"
Wolfarus wrote:
If you want HC, play the HC league. Thats what it's there for.


This is either a childish response or you lack understanding of what we're saying when we say HC.


It's not a failure to understand what you mean. It's that what you mean is a fiction.


"
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Don't expect a business to run itself into the ground catering to your niche market, though.


Don't except GGG to flip on all their philosophies to make money. They chose the route they are on, if it's paying the bills I don't see how your suggestions are going to make them turn into a fortune 500 company suddenly. Seems going the route of being a niche game has done very well for them and if they started taking a more casual route they run right into D3 which is better suited for casuals and has WAY better marketing, along with resources for it, than GGG could ever match.


Nice slippery slope there, but it's simply not true. That's the trouble with logical fallacies, isn't it?
How is it a slippery slope at all? PoE is already being compared to D3 and they are hardly alike, if POE started purposely trying to get the casual market, as their main supporters, they go into direct competition with D3. How many MMOs actually do well when they try to compete with WoW?


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Still, not ONE good reason has been given for why the death penalty should remain as it is in the face of how desync unfairly taxes exp. Not. One.


Not accepting reasons is different than none being given. I could easily say there's been no good alternatives to the death penalty but it would be a lie, I just personally don't like them.

edit to add:

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AlbinosaurusRex wrote:
If you guys want a serious discussion about this, it requires the acknowledgment that (a) desync is VERY real and (b) it is NOT always within player control when it causes them to die. If that isn't possible for you, it's also not possible for you to be taken seriously in such a discussion.


A. Desync is real, literally no one is saying otherwise.

B. If this is true explain how HC can exist? Don't just brush this argument off like everyone else has for 30 pages now. If deaths are literally unavoidable then it is literally impossible to play HC and to get to 100, both things proven incorrect. So please enlighten me to how this is false.

Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Last edited by Moosifer#0314 on Feb 22, 2015, 10:15:07 AM
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Wolfarus wrote:

As stated earlier, a smart game/company designs a product for as wide a consumer base as possible. That's how they make their money.

...snip...

Don't expect a business to run itself into the ground catering to your niche market, though.

Your first point: I want you to go sit in a corner and think about what you just said. Here's something to start with: by your logic, this game should allow the direct buying of level 100 characters and top-tier gear. GGG would make a metric fuckton of money. Would it be the same game?

Second point, see first. Explain how GGG is doing so well up to this point?

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AlbinosaurusRex wrote:
Still, not ONE good reason has been given for why the death penalty should remain as it is in the face of how desync unfairly taxes exp. Not. One.

So, you're just outright ignoring posts now. Yeah, I tried. Feel free to continue arguing with yourself.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
"
AlbinosaurusRex wrote:
If you guys want a serious discussion about this, it requires the acknowledgment that (a) desync is VERY real and (b) it is NOT always within player control when it causes them to die. If that isn't possible for you, it's also not possible for you to be taken seriously in such a discussion.
Don't agree with (b). I mean, at least not when it comes to desync; if we count things like power outages would that still work?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 22, 2015, 10:31:22 AM
Damn you Scrotie. You ninja edited as I was pressing quote >.> The sarcasm of your initial post was spot on.

@Albino: I think you're being disingenuous. At least, I'll give you the benefit of the doubt and assume that's all it is. If not then, a) you can't understand what you read, b) you cannot compose a logical argument, and c) you're beyond reconciliation.

Your "arguments" have been opposed, and you've yet to rebut any counter points. Your replies are puerile at best (nah nah nah I can't hear youuuu!), and you're the reason this decayed excuse for a thread has neither gone anywhere nor been left to die as it should. It's perfectly okay to disagree with one another, but your every "rebuttal" literally applies to you.

I was giving you the (genuine) benefit of the doubt in my previous post, because I believe you are capable of reason. Thus far, you're proving me wrong.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
GGG has read this thread.

If they think it is wrong when players loose hours of playing due to desync, they will do some changes

If they think its all players fault and they need to learn how to play and build toons around desync - they will not do anything. I think if they was going to rethink about xp loss they would have replied in here long ago, so clearly they dont care about it. So adapt or go play other game it seems

Further discussion is useless in both cases
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me
"
CanHasPants wrote:
Damn you Scrotie. You ninja edited as I was pressing quote >.> The sarcasm of your initial post was spot on.
Well I prefer it mentioning power outages.

I mean, desync deaths are greatly exaggerated and mostly an excuse factory, but there is the rare case of truly innocent death. By "rare case" I mean it occurs zero times for 95% of prayers and maybe once for another 4%, per year. I'd be speaking imprecisely if I said the shit never happened literally.

But, figuratively speaking, that shit doesn't happen.

It's like responding to
"
1. Power outages happen.

2. It is NOT within a player's control when this causes them to die.

3. Every year, countless characters suffer outage-caused deaths.

Therefore completely remove death penalty from SC.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
ScrotieMcB wrote:
I mean, desync deaths are greatly exaggerated and mostly an excuse factory, but there is the rare case of truly innocent death. By "rare case" I mean it occurs zero times for 95% of prayers and maybe once for another 4%, per year. I'd be speaking imprecisely if I said the shit never happened literally.

But, figuratively speaking, that shit doesn't happen.


Lets's take it that your estimates are correct.

Now, why is that?
Because desync is itself rare?
Because people play wise?
Or because people build to counter it?


Let's take an example, Shrine Piety.
Let's add some mods, not too nasty, maybe fleet, maybe a dmg mod.
Let's put a character in there that can't tank the ice shot.

Piety turns cold.
The character runs behind a column, breaks LoS and stands still.

Scenario a) Piety fires at the column, one spear hits the column, another 2 go either side, character drops dead. /oos moves the corpse to the side of the column.

Scenario b) Piety fires at the column, but strangely she turns her back to the column. The character drops dead. /oos moves Piety to the other side of the column.

If you need something to better paint the picture of scenario b wrap your head around this Lunaris Piety VoD taken for another reason: to capture just why shift clicking and/or not name-locking can be a death sentence rather than survival 101.

That fight is designed so you can break LoS, the patch that dramatically reduced the client size, remember?, well that patch accidentally made some of Pietits' collumns no longer 'solid', I reported it within 30 mins of the patch and it was fixed with an emergency patch very soon after. Because it is a mechanical feature of that fight.

I have characters that can't take a Shrine Piety Ice Shot in a white map, I have characters who can face tank it with 5 stacking RIP mods.

That most builds lean towards being able to take a shot or two, that most Shrine maps are not ran with RIP mods, that most people run in groups lessening the chance to be targeted, that the design of 'LoS the Ice Shot' is mostly irrelevant is what, for this example would lead to your 95% figure.

The guy running solo, doing some sketchy mods, on a build that needs to play the fight as it was designed, or die, is the 4%.

Do we really dismiss the 4% concerns over desync v XP penalty?

This was one example in many.
Casually casual.

Last edited by TheAnuhart#4741 on Feb 22, 2015, 4:19:10 PM
"
TheAnuhart wrote:

The guy running solo, doing some sketchy mods, on a build that needs to play the fight as it was designed, or die, is the 4%.

Do we really dismiss the 4% concerns over desync v XP penalty?

Yes, absolutely. 100%. Affirmative. Resounding yes.

If we're talking about changing the entirety of the game to alleviate the feels of a small minority, I without question reject that notion.

Spoiler
If you're gonna get specific, I see that fight as less trying to break LoS, more trying to keep up on killing the blue portals. If you have a build that can't take a shot (or two) to the face, sorry, you have no business running that map.

She can surprise you without desync-- all it takes is a well-timed lightning warp while shes in cold form, and gotcha. Instant face-full-of-death, no desync required.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
I don't know why you guys think that I should be the one to repeat why your arguments don't hold up, when every single point has been countered and recountered somewhere in the last 50+ pages. Then you accuse me of ignoring posts? Laughable.

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