Remove xp penalty's from death
" 1. What's wrong with letting people play "shit" builds? It's slower and less efficient, and they aren't likely to full clear their maps if it's a truly shitty build, so it doesn't have any major big picture consequences. Also, it doesn't effect you and your play in any direct way unless you opt to play with them--which you can choose not to. 2. Why is "prestige" for a few players more valuable than an overall better player experience for more players? As it is, even if they did remove the penalty, it's a hell of a grind to 100 regardless, so some of that prestige would still exist. I don't see how the few supposed downsides to this outweighs the enormous benefit (especially in terms of fun) it provides to a larger player base. ~~~ This may be another one of those things where our core views are too different, but I just don't see these as good reasons to hinder the player experience. |
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" By adjusting your buld, you mean running out the room whenever you see a reflect mob right? No matter how 'tough' your character is, shit happens. wether with nemesis mods, damage multipliers, or extra damage, you can easily get 1 shot by anything if you just get unlucky. How about this for a suggestion about the death penalty: When you die one time, you do NOT lose xp, and you come back with a debuff called 'Crippling Wounds' which lasts for 60 Minutes. If you die again, while affected by 'Crippling Wounds' You will lose 10% xp, and restart the 'Crippling Wounds' Timer back to 60 minutes. So if u die one time accidently, no xp loss, but if you didn't learn your mistake, and die again without the hour, you will get the normal penalty Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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" XP Penalty is part of the game design, SFL is not. You can't make an equivalence between the two. People that want SFL are being told by a part of the community that they can choose to do so themselves, people that want the XP penalty just have to play the game as it is. It has nothing to do with each other. It's like those people that think they answer the "no need for a dedicated self found league for those who want to play Self Found" argument with the usual "well just get rid of HC leagues and delete your character when you die then !". The big difference is : HC leagues are part of the game design, SFL is not. They have nothing in common. " That says nothing about the game but more about you. The fact you could not handle a 10%xp lost at level 93 because you brainfarted on a reflect pack then ragequitted to never come back has nothing to do with the game or a possible flaw it could have. But eh, "it is never on my end, better blame the game and ask for a change in the game design because of that right ?". Typical PoE forums mentality 101. IGN : @Morgoth Last edited by Morgoth2356#3009 on Feb 12, 2015, 1:16:32 PM
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" I like that you are thinking, but time based windows aren't a good idea. If you die once you simply play another character or log out of the game for an hour. Instead of risking losing that XP. I like that you are trying to come up with some solution rather then remove it completely because removing it completely won't happen. The grind to level 100 has an economic impact if every single player doesn't lose XP when they die, so while a few people getting to level 100 doesn't have an impact on me, the ability to never lose XP does. It has an impact in terms of balance as well. @rex not sure what your highest level character is, but getting those last 10 skill points or so is optional for almost every single build out there. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" So the only way to enjoy the end game is to admit that you have failed and your never going to level up again? If thats the case, then GGG should make an option to "Quit Leveling" So you don't gain any more xp, so if you die you don't really lose anything. " You play the game to get xp. Thats always the constant. Even if you get crap for drops, at least I got xp out of it. the XP is like the trophy of how long you have played, not how long u have played without dying (thats what hardcore is for) and no, removing the penalty will let others enjoy the journey. were not asking GGG to cut the required XP in half. I just don't think its fair to make it so if you sneeze in the middle of a pack you lose hours of constant mapping... all that, for a .25 second mistake. that is NOT what they put the xp penalty for. Also I do NOT think they wanted the xp penalty to deter people from exploring theyre game to the fullist, and DEFINITALLY NOT to cause people to rage quit in the middle of a map rotation becasue they were at 95% and just died due to being 1 shot by some random bad luck. I am level 100, and my /deaths is 1200+ No matter how many times you die, you still have to get the xp required to get to 100. So if you remove the death penalty, you won't see many more level 100's then u would now. Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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" If your playing with all your friends on a friday night, and you die, are you really doing to log onto your alt and play for an hour? I highly doubt that. So please be rational with your thinking. And if your really concerned that 'non social people will take advantage' then make it an ACCOUNT SPECIFIC timer that persists after logout. I really am starting to agree with the other poster that you're just disagreeing with everything for the sake of disagreeing. Open your mind up, this game is no where near close to perfect. And community discussions are how GGG gets our feedback so they can adjust they're game to keep us customers happy and our wallets OPEN. You see, that is why all these chains like radioshack / walmart / best buy send us junk mail asking us to take a survey, or tell them how your visit was. This isn't just a dumb waste. This is actually the one time a business can see things from the customers perspective. These forums are GGG's "How are we doing?" Survey. And this thread is about how a lot of us, feel something should be done about the xp penalty upon death. And in regards to making specific characters if the XP Penalty is removed, that is silly. If you can't do content without dying now, why do you think it will change if you give yourself less survivability? If you pick a full 120 point skill tree with no health nodes, and built some crap build, guess what? your still going to die. Yes, you will die, you won't lose the xp. But then when u go back into the map, guess what? Your DEAD again!, rinse repeat for 4 more portals. So unless you got lucky and had a Cast on Death crit, you most likely won't enjoy ANY loot.. The 6 Portals (or 1 portal per person in party of 6) are the safe guard from preventing this abuse. No matter what, you get 6 deaths at 1 map, no matter how much xp u were going to lose. Sooo if you have a crap build, penalty or not, you are going to die. And is it worth buying a palace at level 85, and trying to solo it because of no xp penalty? Standard League Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 Last edited by levy42088#0222 on Feb 12, 2015, 2:39:56 PM
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" What friends? " Considering I don't play with friends probably will play another character or do something else for an hour. Just because you don't think you would doesn't mean people wouldn't abuse the system. " I am responding rationally, that is what I would do as well as others. If you make it account specific people will stop playing the game for an hour, really think about both sides of your proposed argument rather then what you alone have to gain from the change. " Um going full yolo damage for the fastest clear speed would be the best way to level, especially alone where portals don't matter. " Your missing a very fine line that will be abused to the fullest if you remove the XP penalty, which will be what happens. If you think the meta now is damage>hp, just wait until this change. " Palace is easier then courtyard and yes it would be worth it (assuming you can afford it in the first place) Most people skip that boss anyway. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" That's totally not the case, making once again your analogy (here, between customers feedback asked by giant corporations and GGG forums) 100% irrelevant. This thread involves only a few players, and the same 6-7 players at most are answering to each other for the last few pages at least. IGN : @Morgoth Last edited by Morgoth2356#3009 on Feb 12, 2015, 2:45:49 PM
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" lol no. A good build survives all situations if the player makes no major mistakes. You don't need to be an uber-tank to achieve that. e: If what some ppl here say was true, I wonder where all the >lvl 90 HC chars came from. Last edited by Sa_Re#3411 on Feb 12, 2015, 2:53:45 PM
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Lol dude, this last post really feels like a troll.
This is a massive multiplayer online role playing game. It's meant to be enjoyed with friends. In response to your "well then ill just stop playing for an hour until the debuff goes away": Your just grasping at straws man. Yes, technically you can do that, and thats not an issue. But 90% of the other people will just be a little more careful mapping the rest of the 60 minutes. Were obviously not talking about normal > cruel > begining of merc difficulty. The issue with the death penalty being too much doesn't happen until late 80's early 90's. so these r the people we are trying to benefit. Any other time, the xp penalty is totally fine. 10%, get in back in 5 minutes. Lets take an example numbers, say at level 50, 10% is 1,500 XP. And then at level 55 10% is 2,000 XP, but due to the steep experience curve, the 10% raises exponentially relative to the experience needed to level as you get towards 80's-90's. At level 95 the 10% is probably 2,000,000 XP... Yea.. u aint getting that back in 5 minutes. The xp penalty should be balanced towards the later levels because 10% of such a huge number of xp is a little nuts. And can you repeat what you said about palace being worth it? There is no way your going to solo palace at level 70. And if you did, congratz, most people are going to die on the first pull. Then they end up using all 6 portals leaving 90% of the map untouched. And i think with Low life spc throw? People already have the choice picking dps over survivability. You are acting like the world is going to end, it wont. It will be just like it is now, but with a lot more people enjoying the fun end game map system created by GGG. Standard League
Lokailith - Level 100 Max Block Static Strike Marauder. Ranked #87 In World Helped 7 Players Grind To 100 PRE Awakening & 3 Players Post Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Streaming @ twitch.tv/levy42088 |
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