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If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.
is this still true !?
i've been hearing that minions don't have any IIR or IIQ
Greetings HunT3Rq
Chars: NecroMaiden [lvl:40, Ice/necro witch]
Alt: NecroKing [lvl:46, Ranged Dualist]
I've actually never been in a group run :)
*forever alone**solo'ist*
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Posted byhunt3rq#5914on May 4, 2012, 6:28:55 PM
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Progammer wrote:
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Silty wrote:
Also, spell damage calculations are a bit ambiguous. The way they are described in the thread, it seems like the spell damage multiplier for cold damage spell is (1 + spell damage % + elemental damage % + cold damage %). However, I heard that it's actually (1 + spell damage %) * (1 + elemental damage % + cold damage %). I mean, I heard that elemental and spell damage stack multiplicatively with each other, rather than additively. Both of those theories could be wrong, though. Also, passive and item spell/elemental damage bonuses stack additively, correct?
About spell damage, they stack addictively
So the multiplier is (1 + spell damage % + elemental damage % + cold damage %) and not (1 + spell damage %) * (1 + elemental damage % + cold damage %) for cold damage spells?
Last edited by Silty#2454 on May 4, 2012, 9:10:18 PM
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Posted bySilty#2454on May 4, 2012, 9:10:05 PM
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Silty wrote:
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Progammer wrote:
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Silty wrote:
Also, spell damage calculations are a bit ambiguous. The way they are described in the thread, it seems like the spell damage multiplier for cold damage spell is (1 + spell damage % + elemental damage % + cold damage %). However, I heard that it's actually (1 + spell damage %) * (1 + elemental damage % + cold damage %). I mean, I heard that elemental and spell damage stack multiplicatively with each other, rather than additively. Both of those theories could be wrong, though. Also, passive and item spell/elemental damage bonuses stack additively, correct?
About spell damage, they stack addictively
So the multiplier is (1 + spell damage % + elemental damage % + cold damage %) and not (1 + spell damage %) * (1 + elemental damage % + cold damage %) for cold damage spells?
Assuming those are all "increased" bonuses, yes.
"X% increased" and X% reduced" modifiers are additive. All applicable such modifiers are summed and applied together.
"X% more" and "X% less" are multiplicative.
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Posted byMark_GGGon May 4, 2012, 9:43:51 PMGrinding Gear Games
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Mark_GGG wrote:
Assuming those are all "increased" bonuses, yes.
"X% increased" and X% reduced" modifiers are additive. All applicable such modifiers are summed and applied together.
"X% more" and "X% less" are multiplicative.
Ah, ok, so all the damage bonuses for spells are additive with each other. Unlike weapons, which treat local and global damage modifiers separately. Thanks!
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Posted bySilty#2454on May 5, 2012, 3:10:08 AM
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I encounter a problem with the "added physical damage" bonus.
I have a weapon which deals 267-620 damage.
I have a ring 7-13 added physical damage.
My pourcentage damage bonus is 216 %.
So my default attack should do :
(267-620 + 7-13)*(1+2.16) = 865.84-2000.28
Or I currently have :
(267-620)*(1+2.16) + 7-13 = 850.72-1972.2
It is not what is said here :
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Another example calculation
If you had a sword whose unmodified damage is 10-20, with the following modifiers:
50% increased physical damage on the weapon;
20% quality on the weapon;
5-10 added physical damage on the weapon;
6-9 added physical damage on a ring;
passive skills granting 30% increased sword damage;
a skill that does 40% increased damage and 30% less damage;
the calculation would would look like this:
Base damage: 10-20
Stage 1, on-weapon modifiers: (10-20 + 5-10) x (1 + 0.5 + 0.2) = 25.5-51
Stage 2, all other modifiers: (25.5-51 + 6-9) x (1 + 0.3 + 0.4) x 0.7 = 37-71
So is this a bug ? Or the calculation system had changed ?
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Posted byGilhyan#6896on May 5, 2012, 12:00:03 PM
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Physcial damage from a source which is not a weapon (like ring, shield...) are only affected by :
-%increased physical damage (not %increased sword physical damage and other like this; just "%increased physical damage")
-%increased projectile damage
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Posted byKissan#7229on May 5, 2012, 12:49:40 PM
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So there is a difference between "increased physical damage" and "increased melee physical damage".
Thanks you for your explanation!
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Posted byGilhyan#6896on May 5, 2012, 12:59:19 PM
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yay
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Posted byLards123#0221on May 5, 2012, 9:44:35 PM
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tempest shield+necromantic aegis, will my summons get this skills effect ? if no then why ?
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Posted bymorillo#4807on May 6, 2012, 2:58:46 AM
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morillo wrote:
tempest shield+necromantic aegis, will my summons get this skills effect ? if no then why ?
Skills don't modify other skills, support gems do. Summons are skills, Tempest Shield is a skill, they won't modify eachother.
IGN: TheHammer
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Posted byMilhausen#1019on May 6, 2012, 9:41:15 AMBanned
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