Mechanics thread

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weilunool wrote:
not sure if this has been answered before but

if i have a spell (lets say fireball) linked with a support gem added lightning damage. What bonuses applies to the added lightning damage?

Does my % spell damage affect the added lightning damage?
Does my % lightning damage affect the added lightning damage?
double yes for last two questions. fireball is a spell, spell is boosted with lightning damage. fireball is AoE so the lightning is also boosted by AoE passives.

"
GameOfThrones wrote:
This has probably been answered but this thread is rather daunting in page count so I will ask and hope for an answer.

Regarding Stuns:

Let's say my ES is greater than 0...which it always is unless I'm dead.
I have a straight 50% chance to avoid a stun regardless of the dmg done to me?
Now let's say I have that Avoid Cast Interruption Passive, I then have a straight 62.5% chance to avoid a stun regardless of dmg done to me (assuming I'm casting)?

Lastly:

The formula used for determining whether or not a stun occurs is:
stun_chance = 200 * damage / defender_effective_max_life

If this number is 350 or greater I am stunned, 349 or less no stun at all?
I assume this number is calculated before block/stun recovery, meaning that block/stun recovery will not lessen the chance of being stunned...only shorten the duration if you are stunned?
interrupt avoiding is not stun, but yes stuns interrupt casting. that passive is for "if you block (recover) or get stunned, then you have X chance to still cast".

as for stun avoiding, it is overly literal and even devs had hard time explaining it. it is separate from stun chance calculation based stun chance. i'm pretty sure the passives at the ranger however are similar to how you suggest but don't hold me to that at this point. those also don't "add" to es's stun avoiding for sure though.

stun and block recover increases, lowers the duration of the stun/block animation.
Can you please include a paragraph about projectile damage and whether it affect elemental damage when using a bow.

Im playing an elemental Rain of Arrows Templar and am just wondering if increased projectile damage passive nodes will increase my elemental damage?

I have a feeling RoA is not a projectile though?

Thanks
Im using tempest shield and i want to inflict as much dmg possible to attackers.
so here is my question: am i able to block an attack when im stunned or when im already blocking(stun animation is played)?

if not i think i need immunity to stun in order to get max dmg output from tempest shield
ING: "MeneaterMildrid" or "WICKEDSICKmoves"
"
Sobeck wrote:
Im using tempest shield and i want to inflict as much dmg possible to attackers.
so here is my question: am i able to block an attack when im stunned or when im already blocking(stun animation is played)?

if not i think i need immunity to stun in order to get max dmg output from tempest shield


Yes you can.
thx^^
ING: "MeneaterMildrid" or "WICKEDSICKmoves"
My question is based upon my fascination for molten shell :)

If i have a searing touch long staff (90% total fire/spell dmg and 70% burn damage) and i cast molten shell, whereafter i swap weapons to 2 redbeaks, while having low life, what dmg multipliers will affect it? I actually have no clue, because i can't seem to find any information regarding whether the increased damage % is a "more" multiplier og just works like "simple" spell damage. I just dont know if the increased damage only works on molten shell as the spell is cast, or first when the damage is given

Another question of great interest from my side.

Lets say i shockstack a unit 3 times. Then i crit and make 1000 fire dmg. Because of the shock stacks though, the actual hit deals 2200 fire damage. Burn damage then goes to 2933(*4/3) for 4 seconds. Effective dps is 733 (/4), shock stacks multiplies the burning damage aswell(since it is a debuff that increases damage taken, and therefore works on both fire damage and burn damage as a multiplier) so the actual dps is 1613.

The question now is does this work the same way with increased damage? would a le houp ring in this calculation increase both the fire damage and the burn damage, or is it only added once?



Increased Damage is Increased Damage. Spell Damage is Damage, it just doesn't work for all types of Damage. Ie. Redbeak is additive with Increased Spell Damage; it's the same modifier.

Damage over Time, however, is not Damage. Le Heup does not improve DoT potency.


I would hazard a guess the Molten Shell damage is determined on casting (part of the Buff, and Buffs usually do not retroactively change with gear), so switching to Redbeaks wouldn't help. It wouldn't help either way because you'd lose the Searing Touch bonus if it was rolled on exploding anyways, but there ya go.
Last edited by Vipermagi#0984 on May 19, 2013, 10:39:02 PM
All right, I can't find this anywhere and I'm more confused than I've ever been.

Spell Totem
30% Reduced Cast Speed <-- Does not specify Totem!
Totem deals 40% less damage
Creates a Totem which uses this skill

Okay, now the cast speed reduction.
Does this apply to
how quickly you cast the spell totem,
how quickly the spell totem casts its skill, or both?

It states reduced cast speed, not 'totem casts 30% slower,' so it should only apply to how quickly you cast the totem itself right?


Testing is telling me that the casting of the spell totem itself is not slowed (in fact, it's really really fast, and may have its own unmentioned base cast speed?).
Additionally, the casts of the Totem itself are the casts that are slowed.
This makes 30% Reduced Cast Speed very very very confusing to me.

Can anyone confirm my tests to be accurate?
(:
"
zakar wrote:
All right, I can't find this anywhere and I'm more confused than I've ever been.

Spell Totem
30% Reduced Cast Speed <-- Does not specify Totem!
Totem deals 40% less damage
Creates a Totem which uses this skill

Okay, now the cast speed reduction.
Does this apply to
how quickly you cast the spell totem,
how quickly the spell totem casts its skill, or both?

It states reduced cast speed, not 'totem casts 30% slower,' so it should only apply to how quickly you cast the totem itself right?


Testing is telling me that the casting of the spell totem itself is not slowed (in fact, it's really really fast, and may have its own unmentioned base cast speed?).
Additionally, the casts of the Totem itself are the casts that are slowed.
This makes 30% Reduced Cast Speed very very very confusing to me.

Can anyone confirm my tests to be accurate?
answer is both casting the totem and it casting your spells, will be slowed down.
"
soul4hdwn wrote:
answer is both casting the totem and it casting your spells, will be slowed down.

Thank you (:
(:

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