Mechanics thread
" I did not mean "%inreased cold damage" or such, but the "% increased weapon elemental damage" mod. Those will not work with spells, since spells don´t use your weapon. If the increased weapon elemental damage on weapons is global then good, really good. " Dual strike works with anger so that it doubles the effect. You kinda do 2 attacks and then the damages are added together. So anger (lvl1) adds 3-5 to "both" my attacks and thus 6-10 to dual strike and cleave. (Source: Mark on cleave skill thread). And i definitely am using this as the cornerstone of my build, works fine in lvl 45 so far. So if anger increases both the attacks by flat 3-5 the thing i´m wondering is: Will the +30% weapon elemental damage mod on my main hand also increase the damage my offhand does by 30%. IGN: N_Bohr
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So this is what it feels like to fail in both reading comprehension and game mechanics knowledge in one post. Think I'm done for the night.
IGN: Fiesse, Fjesse Last edited by ezrast#6207 on Jan 27, 2013, 6:54:50 AM
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Edit: seems like i also misunderstood your second post (in it´s original form) =) And it´s not even late here :D
IGN: N_Bohr Last edited by Ola#3288 on Jan 27, 2013, 7:08:48 AM
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No no, everything you posted was right (I think); I was the one that messed up. I edited my second post after I realized it looked like I was criticizing you.
IGN: Fiesse, Fjesse
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=) these game mechanics are so deep that i didn´t hesitate to believe i was wrong :D
But to answer my own question (although with an assumption): It does not state in the prefix list that it is local, so i´ll assume its global. (until proven wrong by getting my hands on a weapon with such mod) IGN: N_Bohr
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" Of course, weapon elemental damage mods on weapons are the same ones you find on jewelry or belts, and are global. Work exactly the same as weapon elemental bonuses on passive tree. Most modifiers you find on gear are global, the only local mods are percentage increases of item base stats (defense, damage, crit, attack speed), added elemental damage on weapons and +gem level. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jan 27, 2013, 8:29:44 AM
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Could anyone please tell me, if cast speed reduces cooldown on spells which have one, such as Ethereal Knives?
Hateful post.
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" There is no way to reduce spell cooldown, not many spells have one in the first place. Ethereal knives have no cooldown and are affected by cast speed like any other spell. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Oh! Sorry, the spellcasting speed was too low, so I thought there is cooldown.
I greatly appreciate your help. Hateful post.
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" Thanks! This makes more than alot of sense! Now the only thing left to wonder is that why on earth did i make this into such a complex thing in my mind :D IGN: N_Bohr
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