I've updated the patch notes with some new notes (they're summarised at the bottom of the first post).
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Posted byChrison Nov 9, 2011, 4:35:36 PMGrinding Gear Games
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Chris wrote:
[li]Completely rebalanced the drop rates of all the currency items.[/li]
[li]Doubled the currency item drop rate, but added a penalty to the rate of currency item drops if you're playing in areas far under your level.[/li]
The end of ledge farming as we know it. :)
"Look at it this way: The longer it takes before you get your key or the game goes to open beta, the better the game will be when you finally get to play!"
quote from Garr0t
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Posted byjamesthing#0928on Nov 9, 2011, 4:44:13 PM
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Chris wrote:
Doubled the currency item drop rate, but added a penalty to the rate of currency item drops if you're playing in areas far under your level.
I guess chaos scales now with your level? It was very boring with a high lvl char to start at chaos 54 and now it is even punished.
I would love to play all areas/acts scaled to my current level (for example as a fifth difficult or something).
Last edited by siis#7407 on Nov 9, 2011, 5:43:26 PM
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Posted bysiis#7407on Nov 9, 2011, 5:42:18 PM
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siis wrote:
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Chris wrote:
Doubled the currency item drop rate, but added a penalty to the rate of currency item drops if you're playing in areas far under your level.
I guess chaos scales now with your level? It was very boring with a high lvl char to start at chaos 54 and now it is even punished.
I would love to play all areas/acts scaled to my current level (for example as a fifth difficult or something).
It doesn't scale with your level, but chaos now starts at 57, I believe. We're fiddling around with it a lot and will change it plenty in the next few weeks.
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Posted byChrison Nov 9, 2011, 5:50:55 PMGrinding Gear Games
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Chris wrote:
It doesn't scale with your level, but chaos now starts at 57, I believe. We're fiddling around with it a lot and will change it plenty in the next few weeks.
Hope it would start much later levels such as 65+ or so, for the better later gameplay experience, and for the sake of game's long lasting.
Everything sounds great really, much appreciated. However will especially looking for the balance issues of these two particularly whenever i get my hand on 0.9.3;
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- Doubled the currency item drop rate, but added a penalty to the rate of currency item drops if you're playing in areas far under your level.
Regardless of the second statement, it sounds as it could break the currency system for doubling the rates solely - too powerfull sounding; and honestly never want everybody having everything so early.
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- Increased default mana regeneration of characters.
As i said before it was already decent in 0.9.2, we will see.
"This is too good for you, very powerful ! You want - You take"
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Posted byBrecMadak#3812on Nov 10, 2011, 4:53:15 AMAlpha Member
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hmm when Chaos starts at 57
the older zones are higher in act2?
like waterfall cave1/2 is then 55/56?
One day, somebody's gonna have to make a stand.
One day, somebody's gonna have to say enough
Remember the Dead, But Fight FOR THE LIVING
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Posted byFeddy#4672on Nov 10, 2011, 4:56:36 AM
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Added PvP damage multiplier of 1/(1+(attacker_level/8)) for now.
For example:
_____________________________________
Level 10
1/(1+(10/8))=0.444444444
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Level 80
1/(1+(80/8))=0.09090909
_____________________________________
Am I correct?
Nederlands? Voeg me toe: Tiems
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Posted byTiems#3165on Nov 10, 2011, 5:32:50 AMAlpha Member
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ama wrote:
I wrote that from my own, sad experience. I lost over five or more a relatively high ranked HC characters (rank 2x-4x) because of infamous "mob teleport" bug. In my opinion this bug directly affects gameplay and has to be fixed asap.
I lost 1 of my HC because of lag, never again.... lol and my friend isnt the best at not dying so its best for us to play on normal league for now
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Posted bykendeniro#7778on Nov 10, 2011, 8:52:11 AM
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BrecMadak wrote:
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Chris wrote:
It doesn't scale with your level, but chaos now starts at 57, I believe. We're fiddling around with it a lot and will change it plenty in the next few weeks.
Hope it would start much later levels such as 65+ or so, for the better later gameplay experience, and for the sake of game's long lasting.
Everything sounds great really, much appreciated. However will especially looking for the balance issues of these two particularly whenever i get my hand on 0.9.3;
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- Doubled the currency item drop rate, but added a penalty to the rate of currency item drops if you're playing in areas far under your level.
Regardless of the second statement, it sounds as it could break the currency system for doubling the rates solely - too powerfull sounding; and honestly never want everybody having everything so early.
We will be adding more levels above 60 soon - especially with the introduction of Act 3 and the continued growth of the first two acts. I am very keen to hear feedback on this after you guys have had a chance to play it.
The currency changes are mostly to offset the fact that the drop rate of items is lower and that bosses don't drop currency. We're changing it a lot more today in alpha19 in response to additional feedback.
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Feddy wrote:
hmm when Chaos starts at 57
the older zones are higher in act2?
like waterfall cave1/2 is then 55/56?
Yes, for now.
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Tiems wrote:
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Added PvP damage multiplier of 1/(1+(attacker_level/8)) for now.
For example:
_____________________________________
Level 10
1/(1+(10/8))=0.444444444
_____________________________________
Level 80
1/(1+(80/8))=0.09090909
_____________________________________
Am I correct?
Yes, that's how it currently works. This will probably change a lot. It's possibly either a multiplier like this or players having 20k life at high levels :P
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Posted byChrison Nov 10, 2011, 5:50:52 PMGrinding Gear Games
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Changes today? But today is Skyrim day!
You GGGers are seriously dedicated. I wouldn't be getting any work done :D
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Posted byPoobah#1602on Nov 10, 2011, 7:42:23 PM
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