Final 0.9.3 Patch Notes

Very nice stuff in there, GGG! The monster auras sound awesome, I can't wait to see how that turns out. New skill and support gems sound great. I look forward to testing all of this.

I was hoping to see the Dex/Int hybrid, because I love chars with fist weapons, but maybe I'll slide my Ranger into that role just to see how it turns out. :p
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ama wrote:

This is what happening to me as well. Will 0.9.3 include fixes for that bugs? Its pretty annoying to die for example at level 45 hard core because of things like that.


My guess is they are going to monitor the server activity as more ppl get in and correct the problem as it come, they cannot take a guess and try something to fix the de-sync without datas(from my understanding)
OH YEA!!!! :P *prays to get beta key so I can test out these new updates etc.
Hello,

I am playing from Germany as some other players but i never get any lag or mysterious attacks

The world and the Levels worked realy fine for me and i am not on an ultra fast cable.

Regards
Last edited by Desmo#1413 on Nov 9, 2011, 10:54:03 AM
I'm not aware how strong the damage-reflection Aura can become, but i hope its not going to be another chaos sanctuary X_x the nightmare of all Zealers ^^,
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kendeniro wrote:
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ama wrote:

This is what happening to me as well. Will 0.9.3 include fixes for that bugs? Its pretty annoying to die for example at level 45 hard core because of things like that.


My guess is they are going to monitor the server activity as more ppl get in and correct the problem as it come, they cannot take a guess and try something to fix the de-sync without datas(from my understanding)


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Chris wrote:

We have made incremental improvements to make things more stable, but I suspect there will still be some issues like that occasionally which we'll try to clear up as the beta progresses. We're very interested in hearing your feedback on whether you still have the above problems with 0.9.3.


I wrote that from my own, sad experience. I lost over five or more a relatively high ranked HC characters (rank 2x-4x) because of infamous "mob teleport" bug. In my opinion this bug directly affects gameplay and has to be fixed asap.

Thank you Chris for your consideration :)
Mirror of Kalandra?
Last edited by ama#3165 on Nov 9, 2011, 11:39:12 AM
whats about the beta invite timer clock? will it be shorter or killed and we all just get an invite? :O
STILL WAITING!!!!!!!!!!!!!!!! F***!
very like these notes, especialy char lvl reset :)

almost like everyone starting from scratch, with the same chances.. this way i (hopefully will get a key and) wont feel like starting a WoW lvl 1 char now haha
Wasn't skill gem experience one of your issues for this patch? I've had [pure:int or dex] support gems fall behind [several levels, 2 'levels' being 15* levels behind my characters current] while being equipped the whole time leveling.

*ok 15 might have been a leap, its been awhile since I played that character but those passive skill gems never seemed to be close to where I was at.

I see you're giving us more sockets and skill gems from quests but you've got to level that second skill gem too as soon as you're able get it, otherwise it's going to be so gimped when you decide that you even want** another version of that attack.

**In my mind you begin with two attacks, your single target/melee or aoe, no support gems until level 10, 15, 25 etc so when you do get some passives you might be wanting 2 versions of your melee, ranged or aoe skill but it's already 10 15 25 etc levels behind!
Last edited by flashpoint#0170 on Nov 9, 2011, 4:46:47 PM
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Chris wrote:

Features:
  • Added zoom to the passive skill tree screen.
  • Shield crabs now throw their shells off a lot faster.


Core Mechanics Changes:
  • Changed the way that to-hit calculations are done so that they are much more reliable. There is far less variance now, which will result in Evasion being less swingy.
  • Armour and Evasion and values on items are now comparable in scale and roughly equivalent to each other. This allows you to objectively say as a Duelist that a 35 Armour item is probably better than a 30 Evasion item.


General Balance Changes:
  • Single target skills are now designed to be substantially more meaningful than before. It should be a viable strategy to kill the enemies one by one as opposed to before where you were forced to use Area of Effect skills. Monster pack sizes in higher difficulties were reduced slightly to facilitate this.
  • Combat equations do not care about your level or the level of the monsters any more.
  • Players now gain enough accuracy per level that they are never going to be completely terrible at hitting. This allows us to reduce the accuracy bonuses from elsewhere so that they are individually rewarding but neither mandatory nor overpowered.


Skill Balance Changes:
  • Spark now defaults to casting two sparks (with reduced damage). This makes it have less variance in outdoors areas.


Bug Fixes:
  • The outskirts of levels do not have monsters walking around them in places where they can't be attacked any more.


www.youtube.com/watch?v=P3ALwKeSEYs
Available to mediate cross-league trades and mirror services. Send me a PM here or in-game.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
Last edited by SpudOfDoom#5115 on Nov 9, 2011, 3:37:45 PM

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