Lord of the Dead. (Witch Summoner Build) Updated 2.0 patch
" I done testings on this subject. Sure you can shock them but without any spell damage(midnight bargain) the duration would be so pitiful its almost non existent. Not sure if u realized but ( You can just raise a spectre for specfically the task of shocking enemies (arc mages)) Also where will you get the crit chance to shock things? even with static blows doesn't seem fast enough. Casting arc takes a lot of mana, mana u need to focus on resummoning minions and laying down dual curses. Also dual totems would not let him have any damage on his own. which means non-existant shock debuff. Static blows clearly states you must actually deal damage to shock (with your character). " this is from wiki Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303 on Feb 12, 2013, 12:28:22 PM
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" Thats why you spend 2 talents to buff the application, they are right next to MI so its barely any points invested in a spec that has tons to spare already... and you are neglecting the fact that you also add DPS of your own to the mix instead of relying solely on minions. To recap: Spam arc, you add AOE DPS, you apply shock consistently, you buff minion DPS. The duration isn't that much, but its a hell of a lot better then relying solely on curses and letting minions do all the work. Last edited by NastyPants on Feb 12, 2013, 12:32:00 PM
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" Along the lines of this? Last edited by blacksheepnz on Feb 12, 2013, 1:06:12 PM
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I realize that shock adds dps, but i did test runs and without any good spell damage you won't be shocking too often.
Shock also requires valuable slot space on my equips to make half decent (chain for ex) I don't understand why u just can't have 1 shocking spectre and 3 dmg ones. IMO i rather put a ton of auras on my character then freeing up valuable slot space for arc. Have you truly experienced a full summoner yet? You don't need to do shit your spectre hit so hard with elemental weakness + flamability curses. A build like in this guide won't even do significant damage with shock anyways My personal opinion any damage spells for a pure summoner is worthless. It just isn't needed when u think about sacrificing slot space to amp up a spell. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon | |
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303 on Feb 12, 2013, 12:50:30 PM
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" Except that as he pointed out, with your pitiful spell damage from wearing summoner gear you A) Won't be adding any noticeable dps from the spell itself, and B) Will have around a 1 second duration (at most) against magic/rare mobs in maps and won't be able to build and maintain 3 shock stacks even with the improved shock passives. Nevermind the fact that with the proper passives, gems, and mob types as spectres, nothing except unique bosses lasts more than a couple hits anyway. Pretty much the only way to effectively kill things faster is by finding ways to get your pets into combat faster and easier. Last edited by suprfli6 on Feb 12, 2013, 12:49:55 PM
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Well, that was informative. I was building myself a chaos inoculation build, but that wand you use made me rethink this. I built up a tree to max level just so I could better prioritise, and then modified it basing my build off your own.
Check them out, maybe you'll find something interesting. Course, I was planning on running with a wand/shield and thought of making my witch as tanky as I could, with as much aura support as I could aswell. Here's the innoculation build: http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY3NTa9t9GOyKpyvi9zvhbRnB87iTDH0Qf8aepwjZCyqY-oCPRtDQm6FI5_fXzLyFYBCXRARNuarEna4abKasiECQM6Kjf8Yc3JMnv5fJPfIetAxGcfsJJwv-SZUggsfT-6h9WpFqrPrSZp5xTZrPQ2O3MVj1ncTBxeaBEVC71h0UxPYTW2TnVdYn7fPdwBpZ81orLKej8jdmLKam66yqi3pPv_fBPQ8ki3y7njxN2Ix2gW8ZLtlhah6oGPIvROdqOx3ZQ1Qc5yDwLL_r7ij67BjDbTeD6roRD7B3 And here's the revised HP build: http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY3NTa9t9GOyKpyvi9zvhbRnB87iTDH0Qf8aepwjZCyqY-oCPRtDQm6FI5_fXzLyFYBCXRARNuarEna4abKasiECQM6Kjf8Yc3JMnv5fJPfIetAxGcfsJJwv-SZUggsfT-6h9WpFqrPrSZp5xTZrPQ2O3MVj1ncTBxR0UxPYTW2TnVdYn7fPdwBpZ81orLKesqot6PQ8ki3y7njxN2Ix2gW8ZLtlhah6oGPIvROdqOxznIPDr7ij67BjDbcBUeQMI9KdcSVHPZVXGNunjavF2BLPwH6PyogCQVTgb Feel free to grab whatever you like from this, I don't care one bit if someone decided to use either builds. Last edited by TheSkyReaper on Feb 12, 2013, 1:25:54 PM
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I don't think Midnight Bargain is necessary for this build, sure a few more minions are nice edition, but if you can get a +2 lightning gem and decent spell damage wand, Chain Arc + Conductivity + Elemental weakness and the extra shock chance in passive tree would be more reliable and consistent. Also you could get the unique ring that adds 1 more curse. Still, very nice build, I only disagree with 2 totems, not necessary to have 2 totems to summon skelly.
Here is my items for now. IGN: PervyMonk
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" Fixed some nodes around the left side Skill Tree |
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