Lord of the Dead. (Witch Summoner Build) Updated 2.0 patch

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Why aren't you using arc as well?

Arc stacks a debuff on enemies so they take 40% additional damage from all source, and it stacks up to 3 times.... it is a HUGE buff to minion damage, even better when combined with chain. It helps a ton even if you don't curse with invulnerability....


I done testings on this subject. Sure you can shock them but without any spell damage(midnight bargain) the duration would be so pitiful its almost non existent. Not sure if u realized but ( You can just raise a spectre for specfically the task of shocking enemies (arc mages)) Also where will you get the crit chance to shock things? even with static blows doesn't seem fast enough. Casting arc takes a lot of mana, mana u need to focus on resummoning minions and laying down dual curses.

Also dual totems would not let him have any damage on his own. which means non-existant shock debuff. Static blows clearly states you must actually deal damage to shock (with your character).

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The duration of the Chill, Freeze, and Shock statuses are related to the amount of cold or lightning damage dealt. Bonuses to their duration can also be granted by skills and support gems, passive skills, and item mods. Temporal Chains will also increase the duration of all Status Ailments.
The duration for these effects are calculated as follows:
Shock: 276ms per 1% max life dealt as lightning
Chill: 138ms per 1% max life dealt as cold
Freeze: 100ms per 1% max life dealt as cold
Status Ailments can also be triggered by skills such as Glacial Hammer, Burning Arrow, Chance to Ignite, and Elemental Weakness. When skills such as these trigger Status Ailments, the amount of relevant damage done is used just as it would be in the case of a critical hit. Because critical hits tend to do more damage than normal hits that can trigger a Status Ailment, the effects of a non-critical Status Ailment are often less severe. Such effects can still be quite powerful if the relevant damage type is very high. If the duration based on the damage would be less that 300ms, it's ignored entirely. The only exception is Ignite, which will still take place no matter the amount of fire damage done. All three are capped at considering 1/3 of max life - if you deal more than 1/3 max life as that element, the Status Ailment occurs as though you did exactly 1/3.
The maximum unmodified durations are therefore:
Shock: 9.2 seconds
Chill: 4.6 seconds
Freeze: 3.33 seconds


this is from wiki
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Feb 12, 2013, 12:28:22 PM
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I done testings on this subject. Sure you can shock them but without any spell damage(midnight bargain) the duration would be so pitiful its almost non existent. Not sure if u realized but ( You can just raise a spectre for specfically the task of shocking enemies (arc mages)) Also where will you get the crit


Thats why you spend 2 talents to buff the application, they are right next to MI so its barely any points invested in a spec that has tons to spare already... and you are neglecting the fact that you also add DPS of your own to the mix instead of relying solely on minions.

To recap: Spam arc, you add AOE DPS, you apply shock consistently, you buff minion DPS. The duration isn't that much, but its a hell of a lot better then relying solely on curses and letting minions do all the work.
Last edited by NastyPants on Feb 12, 2013, 12:32:00 PM
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mattc3303 wrote:
I got a question, What do you think about eldrich battery vs energy shield? On my summoner I have 2k+ hp now. Midnight bargain will reduce that to 1400hp.

More mana would equal

- faster mana regen
- more auras for your self and minions and party memebers
- i plan to stack anger, wrath, hatred, haste, discipline, grace, clarity, (percentage and high mana cost one attached to a reduced mana support gem)
- I only need 200 mana to be able to cast everything I need(totem/sepctre being the most expensive)

Cons
- I lose es (which means survivability)

Also have u just considered having one totem for skeles (but with faster casting attached)
To me skeles are just agroo holders while my spectres rip things to shreds.

Raise Skeleton + Minion Damage(increases MI dmg too) + Spell Totem + Faster Casting (is my setup)

You'll save many points not getting totem.

*I use to be a dual totem skele like you before i read your guide. I found faster casting to be much more efficient.



Along the lines of this?
Last edited by blacksheepnz on Feb 12, 2013, 1:06:12 PM
I realize that shock adds dps, but i did test runs and without any good spell damage you won't be shocking too often.

Shock also requires valuable slot space on my equips to make half decent (chain for ex)

I don't understand why u just can't have 1 shocking spectre and 3 dmg ones.

IMO i rather put a ton of auras on my character then freeing up valuable slot space for arc.

Have you truly experienced a full summoner yet? You don't need to do shit your spectre hit so hard with elemental weakness + flamability curses.

A build like in this guide won't even do significant damage with shock anyways

My personal opinion any damage spells for a pure summoner is worthless. It just isn't needed when u think about sacrificing slot space to amp up a spell.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Feb 12, 2013, 12:50:30 PM
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NastyPants wrote:
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I done testings on this subject. Sure you can shock them but without any spell damage(midnight bargain) the duration would be so pitiful its almost non existent. Not sure if u realized but ( You can just raise a spectre for specfically the task of shocking enemies (arc mages)) Also where will you get the crit


Thats why you spend 2 talents to buff the application, they are right next to MI so its barely any points invested in a spec that has tons to spare already... and you are neglecting the fact that you also add DPS of your own to the mix instead of relying solely on minions.

To recap: Spam arc, you add AOE DPS, you apply shock consistently, you buff minion DPS. The duration isn't that much, but its a hell of a lot better then relying solely on curses and letting minions do all the work.


Except that as he pointed out, with your pitiful spell damage from wearing summoner gear you A) Won't be adding any noticeable dps from the spell itself, and B) Will have around a 1 second duration (at most) against magic/rare mobs in maps and won't be able to build and maintain 3 shock stacks even with the improved shock passives.

Nevermind the fact that with the proper passives, gems, and mob types as spectres, nothing except unique bosses lasts more than a couple hits anyway. Pretty much the only way to effectively kill things faster is by finding ways to get your pets into combat faster and easier.
Last edited by suprfli6 on Feb 12, 2013, 12:49:55 PM
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mattc3303 wrote:
@ blacksheep

more like this actually

mattc3303 build


I think that works a lot nicer.
Well, that was informative. I was building myself a chaos inoculation build, but that wand you use made me rethink this. I built up a tree to max level just so I could better prioritise, and then modified it basing my build off your own.

Check them out, maybe you'll find something interesting. Course, I was planning on running with a wand/shield and thought of making my witch as tanky as I could, with as much aura support as I could aswell.

Here's the innoculation build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY3NTa9t9GOyKpyvi9zvhbRnB87iTDH0Qf8aepwjZCyqY-oCPRtDQm6FI5_fXzLyFYBCXRARNuarEna4abKasiECQM6Kjf8Yc3JMnv5fJPfIetAxGcfsJJwv-SZUggsfT-6h9WpFqrPrSZp5xTZrPQ2O3MVj1ncTBxeaBEVC71h0UxPYTW2TnVdYn7fPdwBpZ81orLKej8jdmLKam66yqi3pPv_fBPQ8ki3y7njxN2Ix2gW8ZLtlhah6oGPIvROdqOx3ZQ1Qc5yDwLL_r7ij67BjDbTeD6roRD7B3

And here's the revised HP build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY3NTa9t9GOyKpyvi9zvhbRnB87iTDH0Qf8aepwjZCyqY-oCPRtDQm6FI5_fXzLyFYBCXRARNuarEna4abKasiECQM6Kjf8Yc3JMnv5fJPfIetAxGcfsJJwv-SZUggsfT-6h9WpFqrPrSZp5xTZrPQ2O3MVj1ncTBxR0UxPYTW2TnVdYn7fPdwBpZ81orLKesqot6PQ8ki3y7njxN2Ix2gW8ZLtlhah6oGPIvROdqOxznIPDr7ij67BjDbcBUeQMI9KdcSVHPZVXGNunjavF2BLPwH6PyogCQVTgb

Feel free to grab whatever you like from this, I don't care one bit if someone decided to use either builds.
Last edited by TheSkyReaper on Feb 12, 2013, 1:25:54 PM
I don't think Midnight Bargain is necessary for this build, sure a few more minions are nice edition, but if you can get a +2 lightning gem and decent spell damage wand, Chain Arc + Conductivity + Elemental weakness and the extra shock chance in passive tree would be more reliable and consistent. Also you could get the unique ring that adds 1 more curse. Still, very nice build, I only disagree with 2 totems, not necessary to have 2 totems to summon skelly.
Here is my items for now.



IGN: PervyMonk
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blacksheepnz wrote:
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mattc3303 wrote:
@ blacksheep

more like this actually

mattc3303 build


I think that works a lot nicer.


Fixed some nodes around the left side
Skill Tree

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