Content Update 1.3.0: Torment, Bloodlines and PvP!
damn, so many interesting things to come....Torment sounds awesome, I'm really looking forward to playing this. But with the pvp changes incoming I might finally get to try it out aswell. so hyped! Fantastic job, GGG!
"NOT EVEN DEATH CAN SAVE YOU FROM ME!" - Diablo in his good old times...
| |
oh my
stop over moderating that makes the official forums useless
| |
Still no attackspeed for Templar.....
Just moving nodes into a symmetric form doesn't do it geez. Screw those Life/ES nodes and change them to 5% more attack speed. So all leagues from now on will be pretty much the same? Nemesis 2.0, 3.0, 4.0.... Invasion 2.0, 3.0, 4.0 Anarchy 2.0, 3.0..... Ambush 2.0, 3.0..... " Hahahahahaha.... No. Balancedevs refuse to disable freeze = Never any CT. Maybe the will create "rebalanced CT" after PVP turned into the expected failure. | |
" do not understand? counter-attack is countering someone' else attack. we will see how these work but there are pretty damn good spelcaster weapons (like Catalyst) that can make a serious 'attack' even without passive investment - remember that it probably comes for FREE so if it is 20% as effective as melee version it is still free damage or mitigation. so buffing melee that way might just as well buff spellcasters for an equal measure not closing the gap at all. we will see. i still remember CwDT disaster that got released and we live with CoCS to this very day so i dont have high hopes | |
" and yet we probably had more lvl 100s this league than ever before " what the hell are you talking about ? " once again, we probably had more lvl 100s this league than ever before https://www.youtube.com/watch?v=5hfYJsQAhl0 | |
"Tangata ako ana i te whare, te turanga ki te marae, tau ana"
| |
Awesome! Patchday on my birthday, however I will be on vacation :(
Last edited by Greyback on Nov 27, 2014, 2:24:25 AM
| |
Templar looks great, it looks like buff to ele dmg, nice.
|
|
if bloodline means skipping every blue pack because of a potential rng death, im out. at least in beyond you had "extra" blue mobs awarding you exp for the risk factor. just hope they dont overtune the sh!t out of it, in nemesis only rares, so one mobs was risky, in invasion you also had "one" risky mob leaving "normal" mobs open for farming. i just have to see how it turns out.
everything else looks decent. Last edited by DerKobold16 on Nov 27, 2014, 2:31:47 AM
|
|
in which league will this pvp stuff be? standard?
-~Shop for the price awarded player~- view-thread/375747 |