Content Update 1.3.0: Torment, Bloodlines and PvP!

reallt looking forward to this update :D
Also looking forward to the update.

Hopefully Bloodlines will break the ongoing hardcore two-fer (Invasion, then Beyond) in league mechanics that arrive over-tuned, in need of some early tweaks to make them less likely to produce one shot, no warning character deaths (potentially from off screen).
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Bloodlines league HYPE
I do not want to wait:)
"Stash Tab filtering functionality allows you to highlight specific items you're looking for as you browse your tabs." One of couple things I was waiting for, thanks <3
How about fixing the Map System and how broken it is? Do you really think it's very intuitive to farm 75's and GET absolute shit exp while trying to find 78 maps? Why do you think it's smart as a company to have your players spend currency to buy OTHER maps to LEVEL UP? Do you honestly know how awful that sounds? Because that's what it's like at end-game. It makes absolutely no sense, and by that logic we should beable to just BUY microtransaction LVL 78 maps for 50 cent each. Because quite frankly by your logic it's not pay 2 win because we're already wasting hundrends of man hours trying to farm shitty low level 75 and below maps to try to get a 77 or 78. Then you guys go ahead and nerf the carto boxes spawn rate, it's just really great logic for end-game I mean really.

It's a complete joke to be honest. There shouldn't be any reason WHATSOEVER to force and torture high level players (92+) to GRIND shitty low level maps just to beable to gain a proper amount of 'experience'. It's stupid and unintuitive and I hope you guys do something about it.

The map system IS GREAT until you reach higher levels, then the exp get's scarce and maps become abysmal.

Also, by this logic. The chance to gain higher level maps is based on RNG right? (If I find a Carto box before my friend, I will actually end up getting more EXP and level faster than him). That makes ABSOLUTELY no sense and ridiculous. In Diablo 2, we could do Baal runs and get EXP, WHO DID the most baal runs got the highest level, it shouldn't be based upon stupid RNG and who is lucky enough to "find" the carto box first. It should be based upon WHO spends the most TIME invested into the game, not WHO is the most LUCKIEST. It also shouldn't be based upon WHO has the most currency to buy maps. By this logic, only the wealthy players can level faster than others? That is insane.

Edit: Also to add, why not let us do different maps at higher levels? Why in God's name cant we run a Tropical Island or Strand Map at a monster level of 77? Dont you think it would be smart to add some more map Variety at end-game instead of the old measly Shrine, Courtyard, Shipyard, and Palace ones? Because quite frankly it's VERY boring to run these SAME damn map layouts OVER n OVER again.

Edit2: And adding this new CONTENT UPDATE 1.3.0 does absolutely NOTHING to fix the above issues, it's quite sad really. Why? Because the game can be so much more and eat even MORE of my time if you had proper end-game. Heck, I'd be on it right now playing, but why? I have zero maps and you want me to spend my hard earned exalts that I farmed for months to buy a fucking level 78 Courtyard and get 1% exp? No thanks. I should beable to play and level up my character without having to RELY on purely RNG or wealth. Notice the word PURELY is used. An increase in higher level map drop rates might fix this issue, but most likely would still end up being a band-aid for it. I understand we should farm for maps, but not like this.

Edit3: These issues need to be addressed in 1.3.0 and I am sorry if I came off as rude, but it's an issue I've been having for a while now. We need more end-game variety with maps, and a better system in place.
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar on Nov 27, 2014, 2:04:45 AM
"just for try, for see and for know"
Is there going to be a pic of the new passive tree posted before the patch or are we going to have to plan it out when the patch hits?

Cant wait for this patch! sounds like i picked the perfect time to start playing! \m/
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
So............. Cutthroat? Or is it never happening?
RIP Bolto
"
sidtherat wrote:

and if 'counter attack' gems are any good - who stops a spellcaster using a scepter/staff from using them?


counter attack

spell casters


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