1.3 Life Based "Shatter Chuck Lite" Barrage - CoC build (updated the tree)

with 1.3 patch this build still viabile^?
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Namcap wrote:
I asked earlier about using Piscator's for this build and never got an answer, so here I go again. Does the "increased elemental damage from this weapon" work on spells cast from CoC? The wand had fairly high crit and 100% elemental damage would be a nice addition.

Also, since I have a 5L Volls and no where near the funds to get a 6L, has anyone tried this build with 2 spells and life leech? I was thinking of going Artic Breath and Ice spear, and using the Doryani belt for cold damage leech. Not sure if 1% if enough, but considering the dps the build does, I would assume it's good enough for a while (not planning on doing Atziri at any point, likely at most level 74 maps).


Tried it and it's terrible. I rather drop 1 dmg skill then dropping life leech.

You can sustain yourself with a healing flask + resistance flask + atziri flask. But you have to pop them before you hit a reflect mob and reflect maps you can better dodge all together as you will never have your pots up for the next group which makes it impossible for you to kill it.

Also your survival takes a massive dive as your regen is basically all your survival.

I use 2 voids so my dmg is top notch for the doryani's leech.

Doesn't work very well basically. Better drop 1 dps skill and go for life leech then.


"
MeganFox26 wrote:
with 1.3 patch this build still viabile^?


I don't think anything changed for this build at all. I checked it out on poebuilder and didn't found anything different other then unweavering stance has changed positions but still is exactly as far as it was before from vaal pact, so it really doesn't seem to matter.

The left side of the tree seems to be scrambled a bit more, but this build doesn't move into there at all.
-snip-
Last edited by Brit_#7217 on Dec 23, 2014, 1:45:02 PM
Just focus on spell/elemental damage and lose some attack speed nodes, the shadow ones I think.

Currently my guy hits with around 24 projectiles a second, move it to only 20 and up spell damage and it shouldn't be too bad. I was expecting worse tbh.
Last edited by Hybrid897#1732 on Dec 12, 2014, 1:08:01 AM
really curious on the CoC nerfs, i was going to start this build for the new league. Is anyone going to respec tonight to make sure if it still works or not? I have a level 70 witch im going to test it on but gears not that great, would like any input to see what people think.

I don't think there is a nerf on CoC.

What Path of Exile Wiki says :
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Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 10 milliseconds. This means that a given spell can only trigger once per critical strike, and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). It is important to note that this cooldown does not apply to the gem as whole; you can trigger multiple spells within the 10 millisecond cooldown time as long as they are different.

http://pathofexile.gamepedia.com/Cast_On_Crit

So, the 10ms cooldown, increased to 50ms, is only applied on spells which has already triggered.
If you play different spells like Fireball+Arctic Breath+Ball Lighting, there is no cooldown.
Last edited by Shinjuku#0316 on Dec 12, 2014, 8:02:14 AM
"
Shinjuku wrote:
I don't think there is a nerf on CoC.

What Path of Exile Wiki says :
"
Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 10 milliseconds. This means that a given spell can only trigger once per critical strike, and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). It is important to note that this cooldown does not apply to the gem as whole; you can trigger multiple spells within the 10 millisecond cooldown time as long as they are different.

http://pathofexile.gamepedia.com/Cast_On_Crit

So, the 10ms cooldown, increased to 50ms, is only applied on spells which has already triggered.
If you play different spells like Fireball+Arctic Breath+Ball Lighting, there is no cooldown.


What do you mean?.. so the coc nerf won't effect this?.. if i use 1 spell? is it ok anyway than? :P
Yes, but only 1 spell can trigger for each critical hit instead of 2 or 3 spells.
The cooldown guarantees that a spell doesn't trigger several times for one critical strike.

When a spell trigger, it will be able to trigger another time at least 50ms later.
One spell every 50ms, so 20 spells each second, with 2 or 3 spells. You can trigger 60 spells per second max. Enough for the build to be viable I think.

Your GPU will appreciate :)

With 10ms, we had more spells per second, but only in case of a lot of mobs on screen doing a lot of critical. For a single target or small pack, there is no difference.

Wait&see!
hi , how you can have 6 Power Charge ? 3 from default , 2 from tree . and the last one?

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