[2.0] Crit Mjölner - Stupidly Expensive and Fun. **UBER DOWN**

"
patrickcampbe21 wrote:
Sry for mulitple post..dont post much on forum and hit quote instead of edit. T_T

"
CowDizzle wrote:

You should invest in a headhunter.. I felt like it was getting boring too but now its so fucking fun! If a headhunter cost 1000 ex, I'de still buy one. It's so good.

I changed my tree yet again. You need 320str on the tree to use headhunter. Imo this is my best tree modification yet. Good amount of extra DPS. I don't even bother to switch to molten strike at atziri anymore.




I was messing around with empower and picking up the 2 extra 4% reduced mana nodes. We can actually empower our PoL for more max res and even run another 40% aura. I chose not to, but it's possible.


I like how you went for overall spell power instead of lightning dmg. Was totally gonna go for the lightning dmg half-circle all the way up top of the witch.

Need some help myself...Currently lv80 and not sure if I should start working on the power nodes near Scion or start getting the spell critical ctrike chance/multiplier nodes. With my current tree how would you guys progress the next 10 lvls?

Current Skill Nodes
Dont mind the point in Fire Walker...with my current build it helps me get my fire resist to 80%.

Current Gear and Gem Setup. Took me forever to get helmet and boots with decent ES and some str/dex on them, so not sure if I can upgrade them anytime soon
Spoiler


Also if I do go for Critical chance/dmg multiplier over Scion flat spell dmg during the next 10 lvls. What critical nodes should I work on first. I never really understood critical spell chance/multiplier in dmg calculations vs. rare spell dmg increase. And which out of the four critical dmg nodes (Cruelty, Doom Cast, Throat Seeker and Annihilation), would benefit most to least as I level?

And any thought on the two 6% increase effect of auras nodes? Would they be decent to take up?


..Oh yeah, I do have a pair rainbowstrides boots and some other better resist ones,
Spoiler
But I dont want to lose 3-4 skill points to gain the str requirement back.

....And my witch was a ShatterChuck build so I have +1 power charge from bandit quests. Should I keep it or change it to plus one skill point?

Sry for long post. XD


Whu not put lightning strike and supporting gems in the chest piece? That way u can use curse on hit wich is an awesome ability. Also ur blood rage is not linked with 20/20 blood magic, thats 15% more ias there.
IGN: Reoxy
Last edited by Reoxy#6308 on Oct 30, 2014, 6:52:05 PM
"
Reoxy wrote:


Whu not put lightning strike and supporting gems in the chest piece? That way u can use curse on hit wich is an awesome ability. Also ur blood rage is not linked with 20/20 blood magic, thats 15% more ias there.


Burned all my chrom's so was the best setup before I totally ran out.
WoW...I turned my extra power charge from bandits to a skill point and lost like 1.5k-2k dmg from max charge discharge. o_O Went from 12K to now 10K dmg. Was that really the right choice to make?
The fourth power charge is quite useless. Its quite rare that we even get to the fourth before discharge consumes charges. Sure if we had extra useless points it could be nice, but there are better nodes/rewards to take.
IGN: Reoxy
"
patrickcampbe21 wrote:
WoW...I turned my extra power charge from bandits to a skill point and lost like 1.5k-2k dmg from max charge discharge. o_O Went from 12K to now 10K dmg. Was that really the right choice to make?


You very rarely get to 4 charges before you discharge.
Hmm what for there is vitality aura? I got Shaper and Warriors Blood passives that regen life so i dont run out of life so vitality is useless imo, what other aura should i run then?
And why herald of ice and not herald of ash or thunder ?(im not really familiar with those new gems yet)

________________________
Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
If u dont need vitality u could run purity of elements or both heralds. And herald of ice's explosion clears faster than herald of thunder for this build
IGN: Reoxy
so anybody did the math what is the best % crith chance for dps? around 50%?
Last edited by reimbowl#2200 on Nov 8, 2014, 4:46:07 AM
Actually this build is nice, much better then other mjolner builds i tested, tanking dominus and other booses is fun :)

________________________
Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
Hello,

I come with an important information about Mjölner's mechanics.
So i'm just posting it into every Mjöner build threads. I wouldn't do it if it wasn't important.

BTW, some players surely already know something about it, but i prefer writing than shut up.
I guess you'll understand...

If someone wants to share his own experience about it, please post into the thread mentioned below.

"
Funsy wrote:
Yes, maybe something new about Mjölner mechanics (socketed casting spell order/priority):
http://www.pathofexile.com/forum/post-reply/1104996

After i get an official answer from GGG, or after serious testings, i'll update the OP.


"
Funsy wrote:
"
Funsy wrote:
Hey,

It would be nice to be sure about it and get an official reply from GGG.

Anyway, i tested different socketed orders with same gems, in this socket order: top left, then top right, then botom right.
The 2 different setups are:
1/ life leech, arc 21/20 and discharge 21/20
2/ life leech, discharge 21/20 and arc 21/20

After many runs in Apex of Sacrifice, i feel i'm dealing more dmg with setup 1 than with setup 2, especially against bosses:
- with setup 1, i kill the first Vaal before he goes underground most of the time
- with setup 2, i never managed to kill Vaal before he goes underground

I just did few more testings with the same base as previous. I just changed of character and took the CRIT variant:
- with setup 1, i sometimes kill the first Vaal before he goes underground
- with setup 2, i ALWAYS kill the first Vaal before he goes underground and i jump into the 2nd Vaal before it appears

About RT variant, best socketed order is: Arc first, Discharge 2nd.
Simply because we want Arc to grant a power charge before Discharge being casted.

About CRIT variant, best socketed order is: Discharge first, Arc second.
When we crit, we loose power charges because of Romira's Banquet. Therefore, we want Discharge to crit before Arc.
► Shop ◄ Mirror service • Gear • Maps • Gems • Legacy ■ thread/545555

Report Forum Post

Report Account:

Report Type

Additional Info