[1.2] $BIG$BALL$LIGHTNING$ dual totem MFer$ Cheap and end game ! ACHIEVED + VIDEO

Fri3dchick3m ( you sound like a 13 years hold fat kid who slowly kill himself wiht a KFC gun ) , Malone and Aljenny we are here to discuss and share idea about this build , a GROUP MF BUILD , can you understand that GROUP MF BUILD , me and kikoyou are in the same guild and we all are united , we share all the loot so its free IIQ and a last advice this game a great community dont spread your sadness everywhere .

I have a big experience with tard and other people who dont understand word , you can PM im here to help you.

Dont de toxic , life in beautiful

For the 2 softcore players Kikoyou and Fri3dchick3m :

Here is one way to can see who has got the better build.

type /deaths
type /played


Now you can see who farms faster and who dies more often. Post the screenshots in here.
Since you both play full MFer in softcore, I assume you both have good gear, so playstyle and build decides here.

(also, I'd like to see both screenshots as well, everyone should! - how good a guide or a build is is NOT decided by dps or what have you, but by number of deaths relative to time in the lategame.)

But I do have to say one thing: In parties, DPS is not important. What's important is that everyone survives. It doesn't matter if the MFer has got 10K dps or 50K. In big lategame parties, everything dies fast anyway. But the moment the culler dies, no one gets any drops. The moment a player dies, he can't go back to loot because there are no portals to the map. So sepecially for the MFer, survival is more important than dps. And survivability always means speed. After a certain point, more dps does NOT give you more clear speed. But survivability does.
Last edited by Kiedel#3585 on Oct 11, 2014, 2:56:06 PM
I think there is nothing to say after this:

"
Kiedel wrote:
But I do have to say one thing: In parties, DPS is not important. What's important is that everyone survives. It doesn't matter if the MFer has got 10K dps or 50K. In big lategame parties, everything dies fast anyway. But the moment the culler dies, no one gets any drops. The moment a player dies, he can't go back to loot because there are no portals to the map. So sepecially for the MFer, survival is more important than dps. And survivability always means speed. After a certain point, more dps does NOT give you more clear speed. But survivability does.


That's pretty accurate and what Kikoyou says from the beginning. That's even in the first paragraph of his post.

"I'm playing with my guild, so I don't seek doing any DPS, only to survive and cull every single mob."

So after this, I think we can seal the subject about who has the biggest and come back to a better discution.
Hi,

Something's bothering me. Since you have zealot's oath, you don't have life regen, so how do you sustain your skills?
I must be missing something obvious :/
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
"
Panini_aux_olives wrote:
Hi,

Something's bothering me. Since you have zealot's oath, you don't have life regen, so how do you sustain your skills?
I must be missing something obvious :/



The Ball Lightning is only level 1, so the totems don't cost too much
But we still don't regenerate life so all skills are payed on life flask. A priori, that looks very tedious.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
"
Panini_aux_olives wrote:
But we still don't regenerate life so all skills are payed on life flask. A priori, that looks very tedious.
Not that hard using flask for skills have these 2
and almost never running out (maybe switching for 2 Divination Distillate)

And for that build:
- you think your 18 % aoe makes a big difference?

- how good you can keep your Distillate on white and blues?
my flask isn't always up on them and i can't get charges always fast enough (maybe need 2)
Last edited by Velgor#1241 on Oct 12, 2014, 6:22:46 PM
"
Velgor wrote:
"
Panini_aux_olives wrote:
But we still don't regenerate life so all skills are payed on life flask. A priori, that looks very tedious.
Not that hard using flask for skills have these 2
and almost never running out (maybe switching for 2 Divination Distillate)

And for that build:
- you think your 18 % aoe makes a big difference?

- how good you can keep your Distillate on white and blues?
my flask isn't always up on them and i can't get charges always fast enough (maybe need 2)


If you run out of flask charges you should change party. In my build, which is more lategame oriented, I have the oposite problem, I have to use skills with higher mana cost in order to keep my life lower.

If you can't find better parties, getting a 2nd distillate would be the best solution.
Culler-support build: https://www.pathofexile.com/forum/view-thread/1617230
Dedicated support build https://www.pathofexile.com/forum/view-thread/1702757
Keeping the max duration up isn't that hard, its just pack size and/or clear speed isn't always enough for 1 Distillate if you want 100 % uptime on white, blues (have lvl 19 lb atm).
Last edited by Velgor#1241 on Oct 12, 2014, 8:10:07 PM
This is either the noobest question or i've missed something obvious about dual totem. Are you using two ball lightning spell totems with the same gem setups?

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