1.2.0 Patch Notes - Forsaken Masters
There are many many things about this patch (in fact about 99 %) I really like! But I have 3 questions Chris.
1.) Doesn't it get boring to do the "Path of we hate melees" thing over and over again since closed beta Chris? " 2.) Really? Ok, I have to admid there are a few bosses my archer is not able to oneshot but... " 3.) That low level Jungle Valley map was already harder than any high level map so you decided to increase the Weaver's life. WTF? Please don't let me die stupid and explain this to me!!!! " Apart from that strange shit - great patch! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" | |
What's with the energy shield nerfs that aren't even in the patch notes?
I am sending you this message to let you know that I have removed your signature as it is designed to mislead others. Please refrain from using similar signatures in the future. - Rob_GGG
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Nice work of a patch for a free to play game. I think you are the best developer ever!
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" That's really strange tho. From what I've heard so far (other people ofc), quality on items now will give not "20% more", but "20% increased" multiplier. Therefore we gonna get less defences from armor pieces. Not sure if that's true, didn't calculate anything since I saw it few minutes ago. Waiting for clarification from GGG... | |
"cyclone no longer supported by multistrike" great, now my build is ruined, pointless rebalance? my cyclone went from 17k to just 12k thanks to this, and is now basically useless since i used to couple it with life gain on hit (from 6 hits per sec down to just 3), you guys just hate melee characters don't you?
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I'm hurting inside due to the nerfs and one of my favorite characters run on Spectral Throw but I guess it's for the best(plus we get a free respec). I'll probably test a bow character soon seeing that you guys have taken the time to buff bows.
I think another reason why they stopped allowing cyclone to be supported by multi-strike due to the desync that people get when using such combo. Also why don't you guys buff melee as well instead of nerfing it? There's probably an underlying reason that I don't know but meh. :P The rest of the patch notes are awesome, I'm excited to get my own hideout later on. Cheers for the hard work GGG. |
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" I'm a physical bow user and my damage got increased by 50% total since the patch thanks to the improved tree. Also vulnerability and projectile weakness curses only received a 5% reduction to their extra dmg part (was 34% at lvl 20, now 29% at lvl 20) so no big deal. Tech guy Last edited by Warrax on Aug 20, 2014, 9:13:07 PM
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Great patch...great work GGG.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara | |
Great patch, already found 2 masters and been searching for the others.
However there is one thing that really bugs me. The randomness of monsters in normal non-map zones. Seeing this monsters appear randomly and out of context has been really breaking the immersion of the zones. It feels like monsters where randomly added to new zones, this is the only element I dislike of the new patch. Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
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" Can someone able to please update pathofexile.gamepedia.com/Quality regarding this ? |