Live preparation of 1.2.0 patch notes

"
Chris wrote:


Be aware these are still a work in progress and not finished yet!


Are there any additional significant changes left?
Poacher's mark shall replace frenzy now.
"
RogueMage wrote:
Viper Strike is once again fucked over.
<snip>


Unfortunately this is the hard reality of patches in PoE... you win some, you lose some... I've been where you are, and I can only suggest you to take a deep breath and rethink your build/skills and hopefully something else will pop out that you will enjoy playing.
Designer of The Broken Crown
Designer of The Sigil Divination Card
https://www.reddit.com/user/ThisIsABuff/
bit sad there's no new melee skill

but i'm sure i'll recover in time for deployment ;)
"
Deadpeng wrote:
Poacher's mark shall replace frenzy now.

Just my thoughts.
"
RogueMage wrote:
Viper Strike is once again fucked over.

In 1.1 with lvl-17 VS, each charge does nearly 200 dmg/sec over 7 seconds. With the max 4 charges, that's a total of 5600 dmg in 7 seconds. With Multistrike I can hit 4 times in less than a second. And this is with Melee Splash and Conc Effect, so it infects a whole pack at once.

In 1.2 with lvl-17 VS, I'll do around 600 avg dmg/hit, and Viper Strike will have a 50% chance to do 175% of that as Chaos damage over 7 secs. That's an average of 525 damage per hit in 7 seconds. At about 5 hits per second, that's a total of about 2600 VS damage from a 1-second Multistrike volley, drained over a 7-second duration.

The unlimited VS stacks in 1.2 is a lousy deal, the whole point of the skill is to quickly infect your victims with a long-lasting multi-dose of poison, and then follow up with a Culling Strike from a hard-hitting attack. I'm not going to pound away on a monster pack for several seconds to build up a massive poison dose, not when I could be finishing them off with something far more efficient.

Yet another example of GGG mucking around on a whim, wasting development time on a skill they already invested a major effort into overhauling only a few patches ago. What's worse is they arbitrarily stripped all the Chaos and DoT damage nodes out of the Duelist area, leaving the only remaining nodes in - you guessed it - the Shadow area. Since the dust settled from the last major DoT revisions, no one has been complaining, no one asked for a radical makeover, no one who's currently using VS is going to appreciate it, and with such a sluggish damage yield, it won't even measure up to a good Puncture build.



You can easily do far more than 600 damage a hit at level 60-70. With all the weapon damage buffs, you can easily hit 3-4k damage in one hit, and you're calculating it from 600?
"
Numquam wrote:
"
Chris wrote:


Be aware these are still a work in progress and not finished yet!


Are there any additional significant changes left?


you mean like the needed "reduced all elemental bursts from monsters to avoid one shots especially now that we fucked up max resists"

hmm i hope so
"
RogueMage wrote:
Tears


It will synergize extraordinarily well with Adder's Touch and DoT passives. My dagger crit build is salivating in anticipation.
"
Chris wrote:

  • New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.



Does that mean there will be no Divine/Eternal Hybrid flasks ? :(
"
RogueMage wrote:
Viper Strike is once again fucked over.

In 1.1 with lvl-17 VS, each charge does nearly 200 dmg/sec over 7 seconds. With the max 4 charges, that's a total of 5600 dmg in 7 seconds. With Multistrike I can hit 4 times in less than a second. And this is with Melee Splash and Conc Effect, so it infects a whole pack at once.

In 1.2 with lvl-17 VS, I'll do around 600 avg dmg/hit, and Viper Strike will have a 50% chance to do 175% of that as Chaos damage over 7 secs. That's an average of 525 damage per hit in 7 seconds. At about 5 hits per second, that's a total of about 2600 VS damage from a 1-second Multistrike volley, drained over a 7-second duration.

The unlimited VS stacks in 1.2 is a lousy deal, the whole point of the skill is to quickly infect your victims with a long-lasting multi-dose of poison, and then follow up with a Culling Strike from a hard-hitting attack. I'm not going to pound away on a monster pack for several seconds to build up a massive poison dose, not when I could be finishing them off with something far more efficient.

Yet another example of GGG mucking around on a whim, wasting development time on a skill they already invested a major effort into overhauling only a few patches ago. What's worse is they arbitrarily stripped all the Chaos and DoT damage nodes out of the Duelist area, leaving the only remaining nodes in - you guessed it - the Shadow area. Since the dust settled from the last major DoT revisions, no one has been complaining, no one asked for a radical makeover, no one who's currently using VS is going to appreciate it, and with such a sluggish damage yield, it won't even measure up to a good Puncture build.


seriously? 600 per hit? wtf will you be using , a + 1 +2 weapon again , you arent stupid right? Go crit dagger and get like 4k per hit, then calculate it lol . Personally i am ok with it since it seemed a bit op the other way around.

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