Massively Reveals: Tora, Master of the Hunt and Beyond League
Are any of the Masters going to have an 'attack dummy' for decoration in our hideouts? One that is functional of course, letting you attack the dummy in your hideout to check your dps and see how often you'll proc crit/hit/CoC effects and also the max range of your weapon/aoe skills. Also, maybe even give the dummy property options like elemental reflect or physical reflect or both. Thanks, bye.
off-topic
AMERICA |
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" Yeah, most likely some challenges are league-specific as usual. Having the same trouble as you regarding hideout, but worse to me is the fact that you can only have 4 at a time in hideout, will be hard to chose considering the variety of characters I tend to run, well one person can still see the masters around in maps and whatnot. Maybe have one hideout tileset in one league and another in the other? Anyways: have fun! Oblivious
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" If not then this is definitely something for the suggestion forum. Oblivious
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So, I know there is one more but I just can't wait. ;)
I don't recall seeing anything so far about crafting with flask. Does each master have different stat combos or is this last one going to be a master of that? OR did flask not make the crafting cut? :( |
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" The last Master is Cartographer, its a scion. Source: it was leaked earlier. So she'll help crafting maps I guess, pretty needed. Who knows maybe she'll also give some flasks craft? one can wish but prolly not. Oblivious
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Oneshot mechanics is cheap and a boring thing though. You wont learn anything from it (if you build a though character , not a "glasscannon" then it sould be expected) and is basically an unfair gearcheck that you'r not overgeared enough.
Even more unfair considering a 24/7 more or less (thankfully less) possitional desync vs enviroment/monsters) that happen even outside combat before you even hit or get hit. Happens more vs fast moving monsters (I hope GGG takes that in consideration when making new monstertypes, corpse eaters comes to mind, where they apparently didnt). Anyhow desync combined with oneshot mechanics is just bad, not fun or challenging in my opinion. A challenge is something you can face and take action against, not to have the luck to be spirited away in a wormhole out of harms way before getting obliterated together with planet earth when a supernova happen to blow of outside your house/apartment/tent/parkbench. Last edited by mrgrin#2076 on Aug 14, 2014, 9:14:35 PM
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Sounds awesome to me! Hope it stays difficult, I thought it was lame how nerfed the invaders ended up being. I'd rather lose my characters in early normal than not have pay attention until the end of cruel. Gonna be running Vaal cyclone for sure, get a guildie to make a flameblaster, kill everything in one spot and see what's up!
When I kill a man he stays dead.
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" Forget kiwis and put THAT in the next supporter packs. |
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" funny comment)) +1 FOR THE GLORY!
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Updated UI looks so much better than the original one we were shown.
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