1500 fusings? more than 37 Exalts..i can buy a 6l for that price...lol
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Quantume wrote:
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PsOfOs wrote:
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Quantume wrote:
150 fuses for a 5L.
That's 600 jews at vendor.
That's 1200 alts.
On a good average, identified blue items yield 4 shards.
That's almost 5000 items you have to loot,
identify, vendor, and upgrade those orbs from alts to jews to fusings.
Have fun in the new "self found" league.
That's a pretty brutal demand for a simple 5L, which doesn't turn anyone into proGodMode.
How about you lower that 5L cost to something a LITTLE BIT more reasonable, like 40 fuses?
How many 5links did you craft with less than 40 fusings? What would be the point in using the traditional fuse way then?
6L should be hard to get, the end game mod. Not 5L.
Making a 5L too hard to obtain is nothing more than admitting the game is broken and shallow.
5L doesn't make you immortal, it only makes you a little bit offensive or defensive.
It's not a "infinite ammo/life/immortality autowin item". It's a simple 5L item.
Even a 6L isn't doesn't do that.
So, if you design a game around the fact that obtaining a 5-6L is the hardest and rarest achievement, equal to winning, then you have no actual fucking GAME! You have a LOTTERY.
And that's not what a ARPG should be. RNG should be a part of it, but not the center of it!
"Well I guess he has the most dpd, maximum support gems linked in 6 sockets.
Nothing more to see or do here" --- *flies away* ---
Is that anyones idea of a good, deep game?? I hope not.
As I suggested in other posts, Linked gear should be far more common, and have a level req.
lvl 1-9 0L, 10-19 2L, 20-29 3L, 30-39 4L, 40-49 5L and lvl 50-100 6L.
Progressive learning curve and resource management, also giving you something to look forward and motivate players to hit that next tier lvl to unlock more linked sockets.
The game should focus on working out complex and rewarding freestyle combos, more different build with a greater variation and cross over designs. Redesign gems, skills, the passive tree... but instead of working on those things, the most interesting aspects this game has to offer, we are all forced to focus on *winning the lottery by crafting the big one*.
6L has almost reached a unquestionable status of a semi god that everyone blindly worships and desires without really even knowing what for. I don't care about anyones opinions, because the truth is, this is not a good design for a ARPG game, it's a good design for a Lottery. And if that's what you want, you shouldn't be here but at a gas station buying those tickets.
Well said
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Posted byHunterKalla#6741on Aug 4, 2014, 5:06:28 AM
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HunterKalla wrote:
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Quantume wrote:
150 fuses for a 5L.
That's 600 jews at vendor.
That's 1200 alts.
On a good average, identified blue items yield 4 shards.
That's almost 5000 items you have to loot,
identify, vendor, and upgrade those orbs from alts to jews to fusings.
Have fun in the new "self found" league.
That's a pretty brutal demand for a simple 5L, which doesn't turn anyone into proGodMode.
How about you lower that 5L cost to something a LITTLE BIT more reasonable, like 40 fuses?
+100!
+100
-200
Just go learn how to calculate average and than come back plz. I get in average 3 alts per piety run, with very little rarity. So 400 piety runs, 6-10 runs in 1 hour easy, so 40-66 hours needed. If u slap rarity/quantity gear on, u reduce this time drastically. + u can get 1ex+ item to sell/trade and other currency, which reduces that time also. So in the end u'll end up needing 15h max farming for 150 fuses, i think it's not so bad.
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Posted by1337fun#2733on Aug 4, 2014, 5:11:27 AM
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people seems to forget that you can still get a 6L by gambling their fuse or through trading.
So why complaining about a NEW way to get a 6L ?
People are complaining because craft is gambling, and when a fixed amount is proposed ( which is SLIGHTLY higher than the gambling odd ), they still complain ?
Anyway at each patch that's the same, people are whining for nothing and everything, that's start to be really boring and disappointing to think that this community is spoiled child like...
IGN TylordRampage
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Posted byMalone#6946on Aug 4, 2014, 5:12:32 AM
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gmBL wrote:
1500fusing = ~25ex.
Idk who will use it in 3month..
Many guys i bet. It is not that much.
I farmed 25 ex in mixed currency (16 pure ex), within 3 weeks in 1MHC. And i wasn't even super dedicated to farm Piety (did less than 100 runs with my bros), i mostly farmed Sarn City and strongboxes there.
Really for any serious players 1500 fuses is not a big deal, it is doable within 3 weeks of hard farming + some trading.
150 fuses for 5L is uber easy. Doable within 1 week.
No reason to complain about the fuse bussiness.
I personally hate the insane rarity of Eternal orbs, which makes top crating impossible for 99,99% players. Drop rate of Eternal orbs should be increased at least 10x times.
Proud Crusader of Hardcore Leagues.
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Posted byLordemore#7362on Aug 4, 2014, 5:24:27 AM
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1337fun wrote:
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HunterKalla wrote:
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Quantume wrote:
150 fuses for a 5L.
That's 600 jews at vendor.
That's 1200 alts.
On a good average, identified blue items yield 4 shards.
That's almost 5000 items you have to loot,
identify, vendor, and upgrade those orbs from alts to jews to fusings.
Have fun in the new "self found" league.
That's a pretty brutal demand for a simple 5L, which doesn't turn anyone into proGodMode.
How about you lower that 5L cost to something a LITTLE BIT more reasonable, like 40 fuses?
+100!
+100
-200
Just go learn how to calculate average and than come back plz. I get in average 3 alts per piety run, with very little rarity. So 400 piety runs, 6-10 runs in 1 hour easy, so 40-66 hours needed. If u slap rarity/quantity gear on, u reduce this time drastically. + u can get 1ex+ item to sell/trade and other currency, which reduces that time also. So in the end u'll end up needing 15h max farming for 150 fuses, i think it's not so bad.
Give me Quantity gear in new league and to get rarity mean i will lost a lot of survivib and dps (clear speed) and why you cant get that NOT everyone want to get forced play mf culler? Why we cant just you know ... play? Like what we must do in you know... game? Why?
Stop be rich boys advocate and start to be normal player advocate or just player.
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Posted byHunterKalla#6741on Aug 4, 2014, 5:25:04 AM
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Quantity. Yeah, bring that back. One of the things I miss most.
Edit for clarity: as an affix rollable on rares.
Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Aug 4, 2014, 5:27:18 AM
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Posted bySerleth#4392on Aug 4, 2014, 5:26:53 AM
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Quantume wrote:
The game should focus on working out complex and rewarding freestyle combos, more different build with a greater variation and cross over designs. Redesign gems, skills, the passive tree... but instead of working on those things, the most interesting aspects this game has to offer, we are all forced to focus on *winning the lottery by crafting the big one*.
Uhm, maybe you should design your own game. Then you can change everything to exactly as you want it.
May your maps be bountiful, exile
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1500 Fuse are quit much for me, I would say so far i found 100 or so in all leagues. Without all those i just get buy buying them from vendors.
I can´t argue wether it is a reasonable price or too much. I think you pronounced the most interesting mechanic form "Forsaken Masters" so early to get a bit of feedback from the community.
But i would suggest that you add some vendor recipes to the game for all those currency items that still don´t have a recipe except downgrading. Namely: Exalted, Blessed, Fusing, Regret, Portal, Eternal and Mirrors.
They should be quit expensive, f.e. an Exalt for a full unique set (q20?) (equall to the recipe for a orb of chance).
PS: Ok, that may be to low, but as a concept or so...
An idea for fusings would be: either 2 4-linked or 4 3-linked (to include 1-h weapons and shields) both are relativly common.
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Posted bygriffinzero#7933on Aug 4, 2014, 5:29:45 AM
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Malone wrote:
Anyway at each patch that's the same, people are whining for nothing and everything, that's start to be really boring and disappointing to think that this community is spoiled child like...
it's a little bit insulting but i did this comparison myself before because it fits so perfectly:
children tend to always negotiate the rules you impose on them and if you give them one finger, they want the whole hand. but experience says if they always get what they want they end up with their room filled with toys and hardly playing at all.
because they wanted the challenge to win the game by changing the rules but not actually winning the game itself.
back to poe, the way i see it: if you design something just look who praises you to learn about your failures. i'm wondering what arguments did convince chris to eventually give in into at this design decision for actually implementing some crafting.
and it does make the game alot easier because it removes the need for a alternate piece of gear while you're trying to roll colors or links on the one you actually use.
age and treachery will triumph over youth and skill!
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Posted byvio#1992on Aug 4, 2014, 5:32:36 AMAlpha Member
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