Your Forsaken Masters Questions, Answered!
" if its useless then select in your new build more dmg or armor, you have a full skill tree reset, I dont see any problem. If I have too many life then I focus on dmg If I have too many dmg I focus on life, I guess you dont understand that you have a entire, a MASIVE skil tree reset which give you all the options you need. Last edited by SoulsideJourney#6738 on Aug 3, 2014, 3:12:00 AM
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great!!!
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hey GGG just wondering if there will be any model rework of any of the 7 classes in mind? :O
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Last edited by 99hcmaster#6324 on Sep 7, 2014, 8:34:16 AM
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A couple of good ideas with new Forsaken Masters.
Spoiler
https://www.pathofexile.com/forum/view-thread/974651
https://www.pathofexile.com/forum/view-thread/971052 Crafting part Please Chris and a team of GGG, when there will be free time read it, maybe something useful and something will help, thank you. Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" "good ideas" ... You call THAT good ideas? wow .... |
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I haven't had time to read all this thread, but I have a question; are there any chances that rangers will get some life leech bow nodes on the new passive tree? I'm personally not using my ranger much because reflect monsters that I don't even see on the screen are killing me because Rangers don't have much leeching option, now I'm playing ele coc and i get one shotted out of nowhere, thanks and will appreciate your response =)
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" Rangers already have pretty good reflect mitigation in the form of Ondar's Guile as long as they're using "attacks". I would be surprised if we saw something added to that. Read my book! The world ending in every way anyone ever thought it might end, all at once. First few chapters are available online for free. http://www.amazon.com/The-End-World-Know-ebook/dp/B00CZ21JAQ Last edited by TheTenthDoc#6709 on Aug 3, 2014, 2:20:45 PM
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" To be more precise, going by vendor prices: 1 fusing costs 4 jewellers 1 jeweller costs 2 alterations 1 alteration costs 4 augments 1 augment costs 4 transmutations So, going through vendors, 1 fusing would ultimately cost you 128 transmutes. So, assuming 100 transmutes per hour, that's almost but not quite one fusing an hour. So just going with transmutes, we're talking a bit more than 1500 hours to get those 1500 fusings for that six-link option. This is just focusing on transmutes, of course; other currency that drops and/or comes from vendoring drops would need to be factored in. (I'm focusing on vendors here since the remarks above were focused on whether or not 1500 fusings would be obtainable without trading.) "People ask me why I do this at my age. People are rude."
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And I think my farming estimate is quite conservative -I wouldn't be surprised if I actually did 120 alts per hour, especially factoring in other currency drops. And I'm self found - if you sold some of the unique drops it could be even more. Last edited by Nemmerle#4704 on Aug 3, 2014, 5:48:59 PM
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