Path of Exile: Forsaken Masters

Great work, the crafting and vendor options in particular, and so much new stuff that I can't wait and absolutely look forward to the next announcements and the release day.

One minor remark is that I would love to see a revamp of the Templar tree too.

Thanks!
Last edited by Startkabels on Jul 30, 2014, 8:39:40 PM
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shydo wrote:
I hope there is a way to really become an assassin, or be able to at least play like one, those magic shadows don't really catch my attention when comes to this, i always expected a character who can throw traps and dish out some damage over time or criticals effectively. I still don't get it why a skill that needs whatever weapon, let's say a bow, and then it's turned into a trap by the trap support gem, still need a bow to be thrown as a trap.

Poison arrow + trap, is just an enabled trap if you use a bow or that remote mine + trap + ranged totem + poison arrow trick, which isn't even funny. With mechanics like these, you are stuck with switching weapons or desecrate which requires a body to work.

Viper Strike can be used with bows, daggers and swords, but that one doesn`t even become a trap at all, even though i like to apply it myself, it could be an option.

All the announced changes on the next patch are awesome already, but assassin style needs some love in my opinion, if i'm guessing right it will come with this patch also! :D

This is by far one of the most entertaining games around!


Viper Strike can't be used with Bows.
“Demons run when a good man goes to war"
Simply amazing!!!
I'm looking foward to this.
If any of you find any mirrors next league let me know. I'll pay you the best rates for them :).
I didn't even dare to dream of something like this :)
can't wait!!!
ign
@MitCrit
I seriously love the hideout addition. That was one of my favorite things from Fallout.

I hope you have plans for Hideout MTXs in the future!

This announcement is so much more than I expected!
hype?
the traditional sense of crafting was what this game was missing, thank you for adding it to the game. i think this way of crafting is more rewarding and addictive than having a crafting system that is based on RNG only.

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