August Expansion Teaser Screenshot #3

Have to agree with you guys, why to fix something that isnt broken? And those statues seem more like trolling to me. What % of community would prefer looking at fat bearded roman guys instead nice ladies? I do not believe GGG would fall into political correctness cesspool..

And, majority of people discussing cosmetic changes instead teased features.. I mean those Karui warriors, who join you for short duration after you rescue them
IGN: Eric_Lindros
CET: Timezone
I like current shackled babes at health/mana orbs. Artistic and cute, doesnt obstruct orbs either, or im just so used to it maybe. If you have to change it, at least keep the health orb one and move it to mana orb. Then get creek style male athlete for health orb. Masculine for life and feminine for mana. Doesnt have to be shackled, she may be holding it.

PS! Noob witch has default attack bound to left mouse button :D
Path of Exile - RNG based hoarding simulator
Last edited by Erak#1807 on Jul 29, 2014, 4:42:51 AM
How about having different statues at the health/mana bar depending on one's Keystone choices (Blood Magic, Chaos Inoculation, Eldritch Battery, Mind over Matter)?
Last edited by ata#7174 on Jul 29, 2014, 4:45:51 AM
Still think the MENU and SHOP buttons look tacky. Maybe tone down the colors or something.

Nice too see the ladies back.
To Die Is Not An Option, To Fight Until DIESync Is The Only Answer. ☺☻☺

Happy Hunting Exiles.
"
Durentis wrote:
"
Chris wrote:
The old statues have been restored. We still intend to remove them in favour of ones that cover less of the health/mana orbs, but have moved this to a longer-term change.


I'm glad the "old statues" have been restored but I'm very disappointed at your disregard for them. These aren't just eye candy, they're an iconic part of PoE. They've been there for as long as I've been here if not the beginning. They're a part of most every screenshot, video, and stream created to date. They're more than a "Legacy Item". They're a part of your brand.

Changing them goes well beyond incremental graphics updates. Beyond creating a new socket design for the colour blind. Beyond messing with previously dropped item when rebalancing (which you won't do). And I think you can see this given the swift outrage in the earlier thread and your equally swift, but still unacceptable in my opinion, response.

Changing them to fit in with current/future themes seems to me a very poor reason to ever alter them. How do you wish you altered them to fit in with SotV? I didn't expect or hope for a change or find them out of place. Did many?

Suggesting that they take up too much of the orb is absolutely ridiculous.. we've been more than managing just fine. They are not a significant obstruction. I'm not sure how you could argue that they're an obstruction at all. If you want to talk obstructions, your change to make the energy shield stretch far across the health globe for non-CI builds created an extreme obstruction in cases where you have low health and are taking chaos damage - that obstruction, you guys didn't really care about.

As for changing them because of some feedback (I assume regarding treating/portraying women poorly), I also feel this is a terrible reason. Any rational person ought to know that their presence does not condone such treatment and anyone offended by them are welcome to play another game not described as a dark fantasy. Unless you edit it all out to make it playable by a six-year-old, this game has mature and unethical or shocking things in it and it always will.

When I saw Rhys' "ikr" post, I hoped it was a joke and/or an internal privilege to test with a modded interface. When you mentioned that teaser screenshots were altered to edit out current elements, I got worried. When I saw your earlier teaser screenshot, I was disgusted - definitely not anywhere near feeling excited for 1.2. In fact, I hoped that your timer would freeze indefinitely - yes, no more content your UI change is that bad.

---

The statues aside, even this interface screenshot is lacking.

The greyscale in the teaser screenshot does look alright except for the flask section. The black half-moons and the large black areas at the top look absolutely terrible. Even just a solid light pattern for them to line up in would probably look a great deal better. Do they really need visually deep slots to fit into when they're not all shaped the same?

If you're going to have a greyscale UI, why are the menu and shop buttons not also greyscale? Why are they different colours? Why are the buttons not transparent to help blend in with the interface? Why are the buttons on different sides of the interface? Why are there bubbly gems on cast silver?


i never did this but i make one exception to just quote this entirely as durentis exactly describes what i couldn't in the limited time i have at the moment.

changing the user interface is changing the game and i repeat from the previous thread: the current user interface is your trademark, hordes of spotty faced teenagers see it on screenshots around the web and come here cause they somehow like it. (i did, although i' too old for a spotty face).

even changing the border color will make me feel like playing a different game, imho the current brownish color is a good compromise between the dark athmosphere and some warm, secure feeling towards the game (miss the right words a bit here). the metal cold texture especially of the flask area just rejects me with it's cold, concrete surface.


tl:dr if you feel it necessary to change the ui, i would recommend little steps. keep the color welcoming but dark. and keep the girlz.
age and treachery will triumph over youth and skill!
People always resist change. Sometimes it is for the better, but people don't realise because they do not want/like to adapt.

I don't mind either of the changes, including the girls being replaced.

The only thing I am a bit weary of is the new arrow menu. It will now require 2 clicks to access each part instead of 1. I prefer usability/accessibility to compactness (irrespective of the keyboard shortcuts). Besides, it is a PC game so space should not be that big of an issue for PC or laptop monitors.

Unless this is a sign that more menu items will be added in the near future.
omg
This game looks so great with high res and post processing.

quick question: Since Atziri has four tits, do any of these new NPC male characters here have 4 testicles (no homo)?
Out of all the things that need fixing you go and downgrade the UI...GG [Removed by Support].
Last edited by Kieren_GGG#0000 on Jul 29, 2014, 8:17:07 AM
Something about the new flask bar just looks wrong to me, the lighter parts dividing the flasks at the top don't really fit and the inconsistant trimming on them does not help at all.

I also like the idea some have expressed of having the shop button under the menu, also for doing something about the chat icons on the left which in my opioion were the only real annoyance with the current UI.
Last edited by BlazEm#0636 on Jul 29, 2014, 4:55:52 AM
"
ata wrote:
How about having different statues at the health/mana bar depending on one's Keystone choices (Blood Magic, Chaos Inoculation, Eldritch Battery, Mind over Matter)?


Microtransaction incoming ! :D

I think UI microtransactions wouldn't be a bad thing tbh ... just bring the near invisible $ sign back, it never disturbed me.

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